NM Dungeons & Obducite - Please Improve QOL

Please stop making me wait for mobs to die to pick up obducite.

The reason people prefer Hordes for Obducite is because it all drops from a chest at the end. You can literally make the drop rate in Hordes 1/3 of NM Dungeons and people will STILL prefer Hordes. Having to back track or wait is silly.

The developers of this game don’t seem to understand the concept of an ARPG. We don’t want to wait for drops to pick up, we don’t want to have to backtrack to pick up currency.

ALL currency should be auto picked up via pet (pet should have a literal triple screen wide range, zero idea why you make the pet physically move over to the item to pick it up) or have it all drop at the end of a run.

Blasting through mobs then being like ‘I probably just missed 1,000 obducite because I was going so fast’ feels bad.

It feels -VERY- bad.

Please fix this QOL.

Edit:
Or, if you can sum the missed obducite you can mail it to us like boss materials. If you cannot do it as a sum value, then just do one of the previous options.

I seriously don’t understand why you make the pet run over to the drop to pick up, it really makes zero sense. Just give it a massive radius and everything that drops is picked up.

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Not going to lie, not my preferred playstyle, but i have made a few fast builds and yes it is very easy to leave mats and such behind.

I think it can still drop, the way it is becasue when i play a slow build, It is enjoyable to search chests and collect the mats and loot.

Perhaps a chest on the dungeon clear though with a set amount, per torment level or like you said a sum of the uncollected mats. :person_shrugging:

I cant believe how impatient some of you are. Wen need it now, Now, NOW! Blast, blast, blast!

Same goes for those experience orbs. I probably left more behind than I’ve picked up.

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