It seems rather binary, either it will be extremely frustrating or will have zero impact on you. I don’t think that is good design, especially when the number of builds that can deal with it is so small.
Same, might as well just be a 8% resource generation gem. Resource drains are insta-salvage.
Those blister bombs, your supposed to attack it and kill it before it explodes.
Indeed, as if there wasn’t enough resource problems to begin with.
You people get weirdly upset about optional things.
For some builds it’s a complete non-issue and for some builds it’s crippling. If it’s not worth it for your build then just salvage the key.
They’re not going to be able to create affixes that impact every build 100% the same, so learn what the affixes are and select your NM dungeons intelligently based on what your build can do.
remember that when you talk about vulnerability, if you dont like it dont use it and let others play as they want. amazing mechanic right?
Stormbane’s Wrath, Blood Blister, Resource Drain, Cold (anything), and Critical Resist are the ones I salvage.
I don’t like Death Pulse or Drifting Shade, but I’ll do them. Drifting Shade I won’t probably do above T50 NM, though, because it was instantly killing me in one particular dungeon and I don’t want that in my dungeons.
I think on that Drifting Shade dungeon maybe my potion was glitched and doing the opposite of what it was supposed to do? I had a 40% Shadow Resist potion on and the Drifting Shade was one shotting me. I’m just assuming it’s shadow damage, but I don’t get it. That 40% resist felt like 40% less resist. I wouldn’t be surprised…
Oh the bubble… It doesn’t add any challenge, any fun… It’s just annoying af.
All malignant drain resources also not just NM affixs
If they got rid of everything this community considered a “terrible” mechanic everyone would start every new character at max level, with all of the codex affixes unlocked, every legendary affix in the codex that already isn’t, every codex granting the perfect roll of itself, inventory would have no limit, no limit to respecs, no one would ever die, no one would ever lose control of their character, etc…
Basically, there wouldn’t even be a game left to play it would be an online hub to hang out in and show off pretty gear. You occasionally run a dungeon and hold M1 as you move through a swarm of enemies that can’t kill you. While nothing but upgrades with the perfect rolls drop.
oh but don’t worry, there’s a seasonal heart you can get that negates some of that! we put a dumb mechanic in the game so we could put a dumb heart gem in the game!
i just scrap NM keys i don’t like and make new ones until i get something that doesn’t suck. it’s like dealing with gear, but cheaper.
blizzard needs to figure out that making the game suck less will not result in us playing less. we will do everything we want to do on our first character and then make an alt of a different class and try to beat everything with that. but that’s not possible to do if it takes 100 hours to hit max level, and they put so many stats on the gear it’s virtually impossible to get a “god roll.” Hell, I got an item with +dodge from ranged attacks FFS.
Yo this game sounds awesome, can I trade my copy of D4 for this?
Edit: You know what it just occurred to me that you have basically described Diablo 3.
Next season there will be new dungeon affixes
+10% disconnect on hit
+15% memory load speeds
+25% death by lag
-25% screen view size.
+5000 GPU fan RPMS for PC users
etc
So giving players a choice in what affixes they want to deal with is a bad thing?
There’s a big difference between a stat that is used in combat and a completely optional affix that you don’t have to do. Stop clowning around.
If it’s that binary, then yes it is a bad thing. There’s a difference between an affix that makes things more difficult for specific builds but can be dealt with, and an affix that is an insta-salvage for most of the builds in the game.
Well, I wish we had stats on Resource Burn, because I can almost guarantee that’s the NMD that’s salvaged the most. It’s basically impossible for a druid, because druids don’t regenerate spirit without their builder, which triggers the burn.
Well that really depends on your build. Builds that aren’t resource dependent can easily wreck resource burn affixes, because it doesn’t bother them. My Barbarian build that I am currently using is one such build. Resource burn doesn’t affect it.
You can also try to focus ranged enemies down first to eliminate the threat they create. Given that ranged enemies are generally pretty squishy, it’s not hard to kill them and then focus on the tougher melee enemies.
Honestly this is no different than the system used by Path of Exile. You get a map key with affixes that don’t work for your build? Then you don’t do that map. Sure you can try it, but you’re going to have a bad time, so maybe just don’t and save yourself the headache.
One person’s ‘no go’ affix is another person’s easy farm.
They need to find way to add challenge without also adding annoyance and frustration. I’m not a game designer I’m not sure how to really do that - but definitely things that make it so the players can’t move or use their abilities feels really bad.
I understand that you can do that, doesn’t chance the fact they defy physics and hit you on the other side of a wall.
Some builds dont use resources. L2p.