From what I was reading and checked, they have the same density, same loot chance, give the same experience as normal T4 dungeons in the world.
The difference between T1 NM dung and T40 NM dung doesn’t exist.
Outside of more experience at the end to level up the sigil.
That means, its easier and faster to do T6 NM dungeons than to trying to run T40 or higher. As you wont get higher loot, the dropped items arent higher level, nor you get more experience.
They literally exist for you to upgrade your glyphs and that is it. The so-called “difficulty” is just artificially inflated mob hp and damage. Funny how you also get literally jack for completing 75-80+
Glyph XP is higher. But for player XP, if you’re level 70, you get the same XP killing a level 73 mob as you do a 103 mob. And you can 1-hit level 73 mobs so lower sigils are better player XP by a margin.
Pushed lvl 38-39 NM dungeons.
Was tedious, slow, no real reward.
I can clear NM 5 like, five times faster, get the same rewards, same exp, but because I do it faster, oneshotting and not struggling, in the end I have more loot and exp for time invested.
I think higher NM dungs should have higher level items, give more exp, or something.
No wonder every streamer is just farming regular world dungeons…
You can scale nightmare dungeons to the level you want. Mobs that are 3 levels higher than you (or more) always give +25% XP. This is why Helltides are such good XP as well, cause they’re always +2 levels from you.
On top of this you get leveling Glyphs, which after level 70-80 you’ve largely min-maxed most of your gear and it’s stats into Ancestrals is the most consistent form of damage increases from those levels. People who don’t level their glyphs as they level often complain about power fall off and feeling weaker as they level, while I’ve always felt stronger (I’ve gradually gone from 350k crit/ovepowers into the 1.2-1.5m crit/overpowers over the last 20 levels or so). Some of that is gear tweaking, but a lot is the fact every time i level I’m adding a decent % damage increase as well as increasing all the previous ones as my glyphs level up.
Also while people are chasing density of mobs/champions for XP, the relatively large (10% or more of the total dungeon’s XP of kills) XP boost at the end for completing a nightmare dungeon in various layouts can really favor a speed run strategy to try to min-max completions/hr for glyph XP and the large boost of XP at the end you don’t get from completing a normal dungeon. Some of those really “bad dungeons” are really good when you stack up 10ish sigils or so and just fly through the dungeon ignoring as much as you can to get the complete at the end.
I honestly don’t know why you would run normal dungeons unless you’re already under leveled, such as entering WT4 at 63 but dungeons are all 73 kinda thing. Just seems like you’re leaving XP on the table.
It’s sad because it’s so fun. I think Normal dungeon farms probably needed to be nerfed but we also need Nightmare needs giga-buffed. When I clear a NM43 I shouldn’t get a sacred leggo and 1 ancestral rare. Give me like, 3 ancestral leggos, 5 ancestral rares, and like a 35% chance for an ancestral unique. And then go up from there. The absolute best loot should be coming from nightmare dungeons. Someone clearing NM75s should just be swimming in loot.
Also, maybe we need that red tier of loot that has perfect rolls and make that only drop in keys above 75 or something like that.
Overall we need way, way more incentive to progress nightmare sigils. I understand wanting to not go too crazy early on but considering that we know that there will be a new tier of loot above ancestral in the first expansion, I don’t see why not to give us good loot now and make us happy.
What I don’t like about NM dungeons is that in D3 for example, your was character getting stronger as you were pushing Grifts.
In D4, the higher you push, the more affixes you get on your sigils and you have stuff like “monster have 60% increased vulnerability resistance” which makes your damage go from 200k to 80k a hit, it feels terrible.
i dont mind that that much, mainly because I can pick affix that doesn’t nerf the damage I am dealing.
But I know what you mean.
For me and my build is mainly end when there is a suppressor elite, shielding other elites and or creeps that give the armor buff.
On higher tiers, the moment I come melee to kill the suppressor, I am always dead.
It exists because POE came up with the idea, and it worked really well for them. I dont think theyve fully fleshed out the system, it does need a lot more…
Otherwise its just fun stuff with interesting modifiers maybe.