Hi! If you like the idea, upvote and also leave your suggestions here.
- Make sigils independent from dungeons
- Sigils can be applied to any dungeon transforming it into a nightmare dungeon
- Sigils can be improved (like gear is) up to 2 positive random effects and 8 negative random effects
- The harder the sigil, the better is the “minimum item power level” it can drop
- Introducing Boss Tokens. Boss Tokens can be merge with sigils and it will create a random encounter with a challenging version of a boss inside the nightmare dungeon. For example: Andariel’s token. If you merge it into a sigil, you will encounter Andariel somewhere inside the dungeon and it will be a challenging fight
- Bosses from Tokens slain will have a really small chance (0.1%) to drop a uber unique
- Introducing Challenging Nightmare Sigils. Those sigils are rare have no positive effects and 10 random negative effects. Also there will be no revives (acting like a roguelike dungeon).
- Challenging Nightmare Sigils will drop much better loot, have higher chance of dropping unique items and on completion players will have a really small chance (0.1%) of getting uber uniques
- QOL: When using a nightmare sigil players will be teleported inside the nightmare dungeon (not the entrance) and will receive a 2 minutes invincibility bubble until they make any action like move, attack or gain XP (1 loading screen)
- QOL: If players uses a sigil on the same Dungeon they already are, reset the dungeon with the new affixes the sigil has and move the players to the beginning of the dungeon. (1 loading screen). If playing coop let players vote for the reset (like it is when using nightmare sigils)
- QOL: Remove dungeon objectives and add “kill elites and bosses”