Nightmare Dungeon Elite One Shots

I am not sure if this has been noted. I am doing level 33 and 35 Nightmare Dungeons with my Necro. I can hold my own very well in most situations. However, the suppressor elite mobs somehow one shot me with nothing out of the clear blue (literally nothing happens and I die - pop). Anyone else run into this and is this a bug? I would be fighting the enemy just fine and then boom! Dead.

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Its not a bug.

Thats what blizzard feels is balance.

Wait until you get NM dungeon multi elite packs with supressor fire cold and electric. And as a bonus its Nagari so you get absolutely stunlocked and murdered as soon as your minions aggro when you were going another direction. Stunlocked to dead in 0.01 sec. By the time any lag clears you wake up dead.

Working as intended.

This happened to me yestetday too, it seems that NM dungeons go from easy to impossible at random because of these kills

I often die from out-of-screen shots. The low-slung camera is a problem for me. I can’t see the enemies and they shoot at me. I don’t know if it’s due to the game’s performance or maybe the game’s adaptation to unusual resolutions. It’s annoying I’m playing on a 65 inch 4k TV and I can’t see the enemies.

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Well I just got done another dead run. I have so many forms of damage reduction it is ridiculous. I do not understand how their damage calculation is working, but, I do believe it is overtuned if it is not a bug. To have 3 suppressors in one group, the regular enemies spawning, everything is different aoe CC, it is not fair that one enemy can one shot you when you (according to the stats on the character) should be having like 90% damage reduction from everything stacking. They really need to fix this garbage of a system. I’m 84 now and this is just stupid. You cannot say it is challenging. Because, the calculations are so intense (if working as intended) that they just make the content unwinnable in many ways (unless you use a Meta build and have perfect rolls - I am not gold sinking rerolls at 84 sorry.

Unfortunately CC gets worse and the elite combinations get even more absurd. Frozen enchanted, vampiric, poison, suppressor is something I have seen on a single elite and while that seems bad it’s much worse when they split some powerful combinations between the two.

My last death was to two elite spiders one had teleport and poison, the other had frozen and mortar. The teleport spider jumped on me from off screen dropped his poison puddle while the mortar frozen forced me to go forward towards him by throwing mortars behind the poison because naturally we are fighting in a hallway. TP spider spits webs on my head locking me in place. Frozen attacks me one time and I’m instant frozen. Still alive because I have near perma barrier and fortify, but if I can’t move those will drop. Break free of this poison puddle is still there, double dash backwards through it, taking damage through my barrier. Mortar forces me forward again only to get a second TP poison puddle and a frozen AOE circle on the floor which freezes me on the spot.l before I can double dash back through it. The poison eventually kills me.

Knowing it’s there second try I somehow managed to pull the TP poison spider out and deal with it 1v1 and get the the frozen mortar after but the TP still off screens me, it’s just that I am creeping just enough to only draw his aggro.

So yes those combos are pretty gross and not fun to deal with especially when they are the objective like kill the animus carriers. The giant snakes are equally annoying with stun locks but have pretty dumb AI so you can pull them out of a room easily and deal with them 1v1 or 1vX up to 4 or 5 depending on your burst potential and AOE damage, but try to pull the regulars before the elites. The ward of eyes does 2 add phases. Try not to overlap the two because it may get messy.

Still I find the game overly reliant on infinite CC and one shots and the path to overcoming both is extremely narrow which is unfortunately why meta builds are necessary past a certain point in the game. If you choose to go down only one path or the other as I have with infinite barrier and fortify at the expense of unstoppable you just have to accept certain inevitable deaths.

The bigger issue being some classes don’t have access to all of the tools available while others benefit from taking the strongest sources which also massively boost their DPS as the same time.

Yeah, that was a lot of craziness you had going on there! They really need to put cool downs on CCs that enemies use and remove all the CC for regular enemies. To have the game reliant on a ton of CC, that not all classes can effectively counter, is not fun, not intelligent design, in my opinion. Like, I am a Necro main, we do not even really have CC counter, unless we use an aspect with a huge cool down. That is really disappointing that they do not have CC counters on every class. While I do love the game, it has a lot of work needed to make it a much better experience, across the board. They really need to stop nerfing the characters and start buffing them. They also need to start nerfing some of the insanity of the enemies in the game. The Scaling also needs to be adjusted to where players are getting more benefits that make you actually feel powerful. Even at 84 I would argue that I do not really feel powerful. It feels more of, oh, I’m keeping on par with the enemies. I do not like to follow meta build guides and you should not have to be successful in a well balanced game. Thus, they need to address a lot of the balance issues.

You would think at level 97 I would be able to blow most of the content away, but the game keeps coming up with new and creative ways to murder me.

Just a few minutes ago in a NM45 it spawns the Butcher with a teleport frozen suppressor elite.

You already know how that ended.

Just saw a video of this. 6kHP 5k Armor Sorc, with ice shield/barrier getting 1 shot by a skeletal bow.
If this uis happening for differnt classes. I think it has something to do with the mobs affixes. So anyone that has this done, please post affixes of dungeon (you can check by opening dungeon map should be on left hand side)

Write them down in here. And basically… I guess… “Beta test” Mind you. thisd is clearly about the one shots.

Well… you became frozen meat. >…> So… guess we cant call your wendy.

Other Diablos had some 1 shot elites at high levels. But, it was rare. This game seems to have them all the time. To me, having 1 shot elite mechanics should be nerfed. The game should be challenging, but, not torment to the player. Also, having 2 and 3 suppressors in one group is just over kill. I find that suppressors ruin a lot of the game play for me, personally. I feel more now as I am leveling almost halfway through my 80s that they definitely need a WT5 with drastically upgraded gear, way better item drops (not 90% of trash that the current build you have has absolutely know use for), way more gold dropping, and more exp. Even with the boosts to the EXP and Helltides, it is still a huge grind fast, much like an MMO.

To play devil’s advocate, do you want to blow everything away and have zero risk of dying?

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No, but, getting one shot out of the clear blue with no indication of how it actually happens is not a fun mechanic. As for the suppressor, the shield that blocks all damage from outside (including skele mages that just sit there and do not move closer) makes some builds get destroyed. On top of that suppressors tend to have affixes that melt you in seconds as it is (the 4 directional fire one is the worst). So you put a 1 shot out of no where in that mix and yeah, that blows and seems very unfair. Not to mention, a lot of time suppressors have super movement speed, which, Necro for instance, cannot get away from if needing to try to regroup. So, thus, these mechanics need an overhaul, in my opinion.

I mean, I’m playing twisted blade Rogue so suppressors are a joke to me. It begs the question if the design intent was for people to group up together and mitigate each other’s weaknesses.

If that’s the case, it’s horrible that this game released with virtually zero social features.

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Well, the lack of Social features in a game with an open world, yeah, I do not understand that. However, every other Diablo was able to be played 100% solo. This one, especially with the suppressor elites, feels like they want to force people to have to group. However, I do not want to have to go looking for a group via discord… that is crappy to have to do. If they add a dungeon finder when you want to start or join a Nightmare dungeon, or even if you want to just have other types of groups, I would not mind that at all. However, not being able to effectively solo all content unless you have a super Meta build sucks. I have never looked at Meta builds and I refuse to start now. But, they know the classes are poorly balanced. My hope is they really put the work in and fix a lot of the messed up classes they have. I heard the twisted blade rogue is awesome, so yeah, I’m sure not much messes with that.

Sure, but this COULD be Diablo 2.0… where it’s actually fun to group up and play together. They just didn’t give any options to actually do that.

it is fun sometimes. I know from the groups I have been in a lot of people speed through everything and barely give time for people to even look through gear and sell, which I really do not like. Sometimes if you go too quickly you may miss out on a good piece of gear and accidently salvage it. It is fun to play in the dungeons together otherwise. However, I have noticed weird situations when playing with a friend tonight in some NMDs. Even though I was fighting enemies 9 levels below me, they still hit like trucks. I really do not understand that when I have a lot of damage mitigation. I guess that is just another strange aspect of how teaming up with people works.

Risk of dying is fine, risk of dying from something I cannot see or from the affects of something I killed 5 seconds ago is not.

Overuse of the cold/frozen/frost enchanted mobs is also a problem. I had another last night where the only affinity mentioned was multi shot but it chain frozen me on the spot without mention of frozen.

I’m fine with the game turning it up to 11 every once in a while but

I’m also seeing more mobs with damage resistance aura and increased health. They already have nearly 75% damage mitigation at my level and the game decides they need one of those two close to if not more than half the time. It amplified if take a sigil that has something like 60% reduced crit damage as well and drags the dungeons out.

Their new wrinkle is a pack of 15 of those enemies that act as meat shields mixed with a couple of elites and this is running NM45 level dungeons. They put Necro minions to shame with how good they can survive and deal damage.

It’s OK to turn the game up to 11 sometimes, but not many people want that all of the time. It the sort of thing you expect from a Fromsoft game, but not from the Diablo franchise.

As for my experience personally I felt stronger at level 75 with half the paragon levels and only 1 glyph slotted than I do now at level 98 with nearly all my paragon spent, 4 glyphs slotted and much better gear. And I was playing a pet/pulverize hybrid before moving to a wolf/bear hybrid for more speed. Only I’m not really faster because everything is a bullet sponge.

So yes I don’t mind the deaths, but they always involve the same exact mechanics.

Playing with just one friend who doesn’t play the same class as you is usually enough to mitigate your counter Elites.

My personal favourite at this point is the fantastic bosses with Fire enchanted, electric obelisk, frozen and suppressor.

It’s basically the you can’t do anything while your face melts in the suppressor bubble combo.

Don’t get me wrong, I appreciate a challenge and the odd one shot reminds me that I’m likely not as geared as I think I am.

Personally I salvage any sigils with suppressor on it.
Yet somehow every 2/3 elites I find are still suppressor.
It almost feels like it’s coded to spawn your “counter” boss types more often based on what class you are using.
:rofl:

I really think they over did it with suppressors in every way. They seem to most of the time have super speed (if you fight one that does that long distance jump and has super speed, good bye instantly). With all the bugs in the game, I do believe that the occasional one shot out of no where is probably a bug. Especially when one can be fighting that exact mob a few seconds before and doing just fine. I do not agree with the instances of having 2 or 3 suppressor elites in one area, so close together, that it is impossible to aggro just one. At that point, it is almost impossible to do damage to any of them. Like was said in another post here, turning the game to 11 is fine every once in a while. However, even as a hard core player of all Diablos, some of how things are now is just too insane to even remotely be called doable. To force people to group is not how this game franchise was built. This is not an MMO, it is an ARPG. Thus, all content should be soloable. One area that would help with this is if they had WT5 with better loot dropping, that was not 90% always not for your current built. Until they fix the itemization of you getting 90% trash (or higher), this will still be part of the problem.

Currently at NM48 - you have to work in some passive protection, health mainly. To survive the occasional high roll critical damage or stunned in poison etc. At some point the NM’s seem to be designed to force multi play so keep this mind too.

CC is hand’s down the biggest issue with solo push - even group push of NM Dungeons.