New Uniques Not in Patch Notes?

Am I blind or did they forget to list the new uniques in the patch notes? Would like to confirm if they are are same as they were in PTR.

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EDIT: New uniques - Adam said on twitter they will be added to the notes, might happen today.

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I’m not seeing Crown of Lucrion or Locran’s Talisman for example.

They only listed the existing uniques that got changed. Usually they leave out the list of new aspects and/or uniques in patch notes, you have to find them yourself first.

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What? I’m almost positive they always include the next aspects and uniques. For example, some class specific ones were included, but not multi-class.

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Ah right, yeah I misread what you wrote. I didn’t see those in the patch notes.

They may list some, but usually not all. Check the older patch notes. More specifically the ones where they’ve added 20+ items/aspects.

EDIT - Same for 1.3.0

They do list them though, in the older patch notes. For example. 1.4.0:

New Items

General

Unique Items

Tyrael’s Might – Unique Chest Armor

  • While at full Life, your Skills unleash a divine barrage dealing damage.

Yen’s Blessing – Unique Boots

  • Casting a Skill has a 40-60% 20-30% chance to cast a Non-Mobility, Non-Ultimate Skill that is currently on Cooldown. This effect can only occur once every 8 12 seconds.

Legendary Aspects

Aspect of Frosty Strides

  • While below 45-60% Life, Evade Freezes Close enemies for Cold Damage and applies Vulnerable to them for 3 seconds.

Aspect of Concussive Strikes

  • Lucky Hit: Damaging an enemy has up to a 20% chance to Daze them for 2 seconds. You deal 5-20% increased damage to Dazed enemies.

Barbarian

Unique Items

Arreat’s Bearing - Unique Pants

  • Ancients you summon are empowered.
    • Korlic creates an Earthquake that deals Physical damage over 4 seconds when he leaps.
    • Talic leaves behind Dust Devils that deal damage while he whirlwinds.
    • Madawc ignites the ground Burning enemies for an additional damage over 4 seconds when he upheaves the ground.

Twin Strikes - Unique Gloves

  • After casting Double Swing 4 times, your next Double Swing will hit 2 additional times, each dealing 10-25% increased damage.

Legendary Aspects

Aspect of Fierce Winds

  • Your Shout Skills create 3 5 Dust Devils that deal damage to enemies along their path.
  • Your Dust Devils are 5%-20% 15% bigger and deal 1% increased damage for each 1% their size is increased.

Druid

Unique Items

Earthbreaker - Unique Ring

  • Landslide causes the ground to erupt in tectonic spikes which continue to deal 0.6-0.9 damage over 2 seconds. Casting Landslide in this area has a 20-30% chance to cause additional Landslide pillars to spawn within.

Wildheart Hunger - Unique Boots

  • When you Shapeshift into a Werewolf or a Werebear, you gain Wildheart for 5 seconds. Wildheart grants you 1%-1.5% increased damage with Shapeshifting Skills every 2 seconds, stacking 20 times.

Legendary Aspects

Aspect of Fevered Mauling

  • When you hit at least 1 enemy with Maul, increase its Attack Speed by 1%-2.5% 1%-2% and you gain 1%-3% 1-4% Damage reduction for 5 seconds, stacking up to 5 times.

Necromancer

Unique Items

Ebonpiercer - Unique Amulet

  • Blight also shoots 4 smaller projectiles that pierce enemies and deal Shadow damage over 3 seconds.

Cruor’s Embrace - Unique Gloves

  • Blood Surge consumes Corpses to cause mini novas, dealing damage. Damage is increased by 10% per target drained by the initial cast, up to 50%. Damage is also increased by 20% for each Corpse consumed.

Legendary Aspects

Aphotic Aspect

  • Skeletal Priests empower your Skeletal Warriors’ attacks to deal Shadow damage and have a 5%-20% 5%-15% chance to Stun enemies for 1.5 seconds.

Rogue

Unique Items

Scoundrel’s Kiss - Unique Ring

  • Rapid Fire now lobs exploding arrows that deal 15%-25% increased damage.
  • Scoundrel’s Kiss projectile pattern is now more predictable.

Saboteur’s Signet - Unique Ring

  • Casting Flurry has a 15-30% chance to release Stun Grenades that deal Physical damage and Stun enemies for 1 second. Your Grenade Skills have a 2% 5% Lucky Hit Chance.

Legendary Aspects

Aspect of High Velocity

  • Barrage arrows now pierce through 1 enemy.
  • Barrage has 10%-20% increased Attack Speed.

Sorcerer

Unique Items

Fractured Winterglass – Unique Amulet

  • Casting Frozen Orb has a 35-50% chance to spawn a random Conjuration when it explodes. Lucky Hit: Your Conjurations have up to a 50-70% 70-100% chance to launch a Frozen Orb at Nearby enemies.

Developer’s Note: Extra explosions from the Aspect of Frozen Orbit do not trigger this effect, as the Unique calls out “Casting”. This unintended interaction was fixed since the PTR.

Flameweaver – Unique Gloves

  • Casting Fire Bolt through your Firewall causes it to split into 4 bolts, each dealing 80-100% more damage.
  • Flameweaver now splits Firebolts to 3 instead of 4, and damage buffed to 30-70% from 10-30%.

Legendary Aspects

Aspect Of Tenuous Destruction

  • Deal 25-40% increased damage while you have no Defensive Skills on your Action Bar.

Flamethrower’s Aspect

  • Incinerate splits into 3 beams, each dealing 70-85% of normal damage.
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I may be wrong then, ah well, nothing we can do about it now. I’d say check wowhead often, they usually get updates.

But why do you so often rush to correct, without being correct?

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Because my memory fails me? Not sure what answer you’re looking for. Fairly certain we’ve had patch notes in the past that did not include everything, so I made a statement based off that. Shall we move on?

The PTR patch notes should have the new stuff listed. Sucks we have to go looking at PTR for it but that’s just how things are right now. Just seems blizzard got too much to put out they forgot the actual new loot we’ll be getting.

because iggi isnt wrong. they often do not include every single unique, they highlight ones that tend to be the flavor of the season.

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The Uniques are one of the big changes of the next season. They should all be in the Patch notes. They said during the CC that all the info would be available there.

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I dont remeber a time the patch notes didnt include all new uniques and aspects being introduced. Can you give me an example?

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its been nearly 50% of the patches. shouldnt be hard to find one

Yeah. I double checked. Every new seasons patch notes included the new uniques and aspects being introduced. This “well actually” while being flat out wrong from a few of yall 2k+ post people is getting old.

It just detracts from posts, and is annoying as you try to correct, incorrectly.

Shivera, that goes for you too.

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they include some always, but not all

That just isn’t true. You can go to any patch notes for a previous season, and see all the new uniques and aspects being added.

Really love this smug tone as well. Can you provide an example, or would you prefer that I make a reply with the list of new uniques and aspects from notes 1.1.0, 1.2.0,1.3.0, and 1.4.0? Then you can point out which items were introduced that weren’t listed in the patch notes.

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Well keep in mind, those were pretty huge notes

Yeah, they have been forgotten, I saw a message from a dev, that mentionned that they will try to fix it =)

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