New Undying Aspect

“When you cast a skill, you heal for 2% life”
This is nice but nothing compare to Andariel’s visage that give 2000% life every second.
But much better than aspect of the crowded Sage cap at 460 life per sec.

Note : Andariel is 2% life leach not 2% life per skill casted. So Andariel give you about 100% life per tic

Will it actually be 2% or will it be blizz math like Andy %?

Does anyone know that used it is S2?

It’s an aspect, so if you get it early it’ll help for leveling purposes. Toward the late game you’ll probably get rid of it for something better.

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Hopefully it’s not locked to WT3/WT4. Many Aspects are…

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Is this true? I’ve never noticed this myself, if so that would suck. I felt myself lucky when I found the new Bone Spirit aspect off of a level 30+ ring in WT2 lol. I just assumed you could potentially find all aspects in WT1 or 2.

no, no aspects are locked by world tier

As far as I know, some are locked. Some players say it’s level-locked, others say it’s world tier locked.

But a lv 60 lock just means WT3 anyways… so… yeah. It would be odd to find Key Passive Aspects at lv 10 though.

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Do you have proof? It’s been discussed and noticed by players for a very long time.

Here’s a blurb by Icy Veins when the 40/60 level reqs were being proposed for world tiers.

https://www.icy-veins.com/d4/news/diablo-4-world-tier-3-and-4-now-require-levels-50-and-70/

“While lower than previously thought level requirements of 40 and 60 aren’t THAT bad, I still think it’s not a great decision. Not that many players will be able to move on before those (without boosting), but for them having to sit on easy content, not being able to progress until you gather enough XP will feel terrible. They’ll also be getting much worse loot, stuck without any Sacreds/Ancestrals, or Uniques and Aspects that unlock on the next tier.

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There is no way Andariel’s does that in actual game play.

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can you name an aspect that is locked by world tier? i have been able to get all of them in wt1.

New aspect : 2% life per skill casted
Andariel : 2% life leach

So if you have 15kHP, 1 skill cast give you 300 Hp with new aspect

With andariel, if you cast a skill that make 1M damage you get 20khp

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No. Andy’s in WT4 heals at 0.75%, not 3%. If you have one, you can easily test for yourself.

It’s also capped by real damage, so if a monster only has 100,000 HP, you can on leech based on that 100,000 rather than how much you actually do.

The life leech on Andy is garbo. If you use it with Temerity, you also get less barrier as Temerity doesn’t convert 1:1 life to barrier.

If your thought was to get Andys and be invincible, I’ll disaude you from that right now.

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I rocked this for AoZ 20’s and up… It was just 2 percent your max health per skill used… It was amazing at sustaining heals without potions, as long as u had fast attack speed

ran it in a (fast) arc lash for much of s2 while waiting for drops for my final form. it was % per cast, as advertised.

Remember when they nerfed rogue’s siphoning strike because it was too powerful?

Yep. Andriel is nice… but until you get one… perhaps that crappier version of a heal will suffice.

Don’t you play the game ? Did you never get a legendary item on tier 2 ?

Except Andariel’s is not working anywhere near the tooltip and people cannot figure out what the issue is exactly. You do not just get 2% of your Damage as Life Steal. Otherwise, Double-Swing Barbarians would be permanently at 100% HP and absolutely unkillable. Whatever is happening is quite low.

Undying does suck. Even if you had an Attack Speed of .5 and could spam your Skills, that is 4% HP per second. Sitting still, that is 25 seconds of Skill spamming to reach full life assuming you take no damage.

As far as EHP is concerned, this is trash for an Aspect when you could mitigate far more damage.

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It doesn’t feel at all like Andariels heals for that much

In all fairness - most of that data is on the old side (the link to Icy Veins)
Jul 2023, the video on Capstones 7mo ago etc.

Further, we don’t spend all that much time in WT2 & WT3 relative to what we’ll be spending in WT4.
One would need data from many sources or be masochistic enough to farm with dozens of characters to come up with a slightly accurate data set.

Personally, I’ve leveled(self, non power) a lot of characters.
My own findings are … The “RARE”, more known to be heavily weighted Aspects, drop far more frequently in WT2 & 3 along the leveling journey than the hundreds of hours I spend in WT4.
At times on various Characters, the ONLY reason I had one of a handful of Rare - such as “Umbral” Aspects for example, was because I save high/perf or known to be rare Aspects even if they’re ‘White’(standard Legendary = non sacred/ancestral).

A good example is “Recharging Aspect” for Sorc. Chain Light gives 1.5-3 mana per bounce.
I had 5 “3 Mana” saved up from leveling my BL Sorc last Season and found at least 10(in total, various rolls).
Guess how many I found in over 100 hours of further playing?
I found 1. It sucked - 1.5 mana.

Honestly I think many players discard “low level” items/Aspects assuming they’ll easily find them later on, they don’t and then complain - omitting the fact they might have had a solid collection of perfect ones at one point, but didn’t hang onto them.
Sometimes that’s just not the case with RNG and whatever weighting system is at play with this game.

Speaking of Weighting and Aspects - the new Aspect of Adapability …lord that thing is RARE af! I have yet to find one over 70% as well.
Design decision & or RNG. Dunno

You? In WT1? Spending enough time to “find ALL Aspects” there let alone in WT1? c’mon… stahp. :rofl:

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