New sources for Sorc Vulnerability?

Right now, sorcs have to use frost spells to apply vulnerability. What if they received these passive buffs:

  • Fire: Burning damage has a 25% chance to make an enemy vulnerable for 3 seconds
  • Lightning: Crackling Energy has a 50% chance to make an enemy vulnerable for 3 seconds

This would allow sorcs to pick an ability other than Frost Bolt in higher tiers and would encourage use of each branches’ passive ability. Frost has 100% vulnerable vs frozen targets, fire has pretty good uptime on vulnerable because every tick of burning is 25% chance, and lighting is 50/50 whenever crackling energy deals damage to something.

Anyone have thoughts?

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Vulnerability is a very bone-head stat that was just shoe-horned in without any thought. It’s essentially critical strike damage bonus but with niche abilities. I made a post about it on general. The entire thing needs to be stripped out of the game or they need to make vulnerable have a chance to apply on every skill in the game.

You don’t have to use ice bolt. There are several other sources for applying vulnerability. I use the Mystical Frost Nova skill.

Sorcerer is forced to use Frost Nova. Once again, bad game design to force an ability on your bar or you become lack luster.

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But you are not forced. you have several options.

I see five options in the skill tree for applying vulnerability, plus I believe there are options for aspects.

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You see five frost options in the skill tree. There should be options for other elements so that they can, you know, play the game.

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Bandaid to a way bigger problem. Think bigger, Vulnerable damage impacts every class in the game and is limiting design space.

Let’s be real here, in the current state of the game Frost Nova is a mandatory end game talent.

I would go as far as saying Frost Nova might be one of the best skills in the game. It’s offensive, defensive, damage multiplicative all in one click that instantly casts.

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You are right, all frost spells and an aspect to give a chance to apply vulnerable on frozen targets. Dosent work all the time and only for frost. We dont even get a good exploit glyph… like the other classes

The option I opt for is to create a new damage bucket with crit, vulnerability, and overpower. That way Vulnerability would still feel rewarding, but wouldn’t be mandatory.

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Making vulnerable this powerfull is weird yes, should had put it with the other stats.

This would had fixed alot

what are you saying about exploit glyph rofl

The problem is not that you can apply Vulnerable only with Frost skills/Aspect of Biting Cold, the problem is that you want Vulnerably in each and every build. When you want some thingy in every build it usually (there can be some exceptions, but Vulnerable is not one of them) means that there is a design/balance problem. Vulnerable, Devouring Blaze, Aspect of Control etc.

It makes sense, I always feel vulnerable when I’m cold. Then I put on a sweater and I’m warm and staticky… not vulnerable now… :rofl: :rofl:

I’m sorry.

Hydra
blizzard
All basic skills

It’s an enchantment slot problem. If we had 3 instead of two you could add frozen orb to the 3rd enchantment and cause mobs to be vulnerable when casting fire or lightning spells.

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Elemental damage has to stick with what makes sense. Cold freezes things. How are you going to crowd control by putting fire under their feet or zapping their butts with lightning?

This is not fixable because of how lazy today’s players are when it comes to gaming.

FOUR days after the game came out the forums were flooded with complaints about not being able to face roll the top content. FOUR DAYS!

No matter what the developers do to balance the game, most of you are going to run right to youtube, ice-veins, or some other “here’s the best build” website, and then complain that everyone is using the same builds, because Blizzard forced us to use the best spec we could google….

There is a synergistic theme with elemental damage:

Fire - Immobilize
Lightning - Stun

Cold builds are reliable. The other two are at the mercy of RNG and a few items affecting the flow of the game.

Anyone know if vulnerable is applied to ice shards more than once when the cast is held down? (The “vulnerable” text only appears on the first cast when you hold down the cast)