New S3 pre weekend patch notes

They already pulled them, if you have the text from the earlier post that’d be useful to review but the web page is already reverted.

Still there for me. Maybe try again.

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nice, seems like a decent patch to adjust the dungeons.

its there for me as well

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They didnt pull them they are still there. Here just so you can have them in this post:

Diablo IV Patch Notes — Diablo IV — Blizzard News.

Echo of Malphas

Developer’s Note: We have noticed players tended to use their Pearls of Warding for fighting Echo of Malphas instead of on Zoltun’s Warding. We are adding in Igneous Cores—a new item used solely to summon Malphas instead of Pearls—so players don’t have to choose between extra protection in the Vaults or fighting the boss. Additionally, we have made the fight against Malphas more difficult but also increased the rewards it provides.

  • Echo of Malphas has had their Level raised from 85 to 100.
  • The Health pool of Echo of Malphas has been increased by 30%.
  • A new item—Igneous Cores—now exists for the purpose of accessing the Uber Vault and Echo of Malphas(confirm player-facing names). This item will replace the usage of Pearls of Warding in providing access.
    • Igneous Cores have a chance to drop from Vault Heralds and are guaranteed to drop from Son of Malphas in World Tier IV.
  • Loot Updates
    • The drop rate of Unique Stones from Malphas increased from .25% to .5%.
    • Unique Stones now have a 3% chance of dropping from the chest after the boss.
    • Defeating Echo of Malphas will now reward more Legendary items. Additionally, Item Level 925 items will drop more often.

The Seneschal

Developer’s Note: We’ve received feedback that the Seneschal does not feel powerful. The Seneschal becomes more powerful as it reaches max level, but we have noticed that many players have not had the chance to level up their Seneschal enough to experience this. We are introducing multiple changes to ensure players have more sources to earn Governing and Tuning Stones from so they can level up their Seneschal and unlock their new companion’s full potential.

  • Crafting a Governing or Tuning Stone will now always cost 200 Shattered Stone and 20 Iron Chunks regardless of level.
  • Finding a max level Governing or Tuning Stone will now grant 150 –200 Shattered Stone.
  • Governing and Tuning stones can now be acquired as rewards for completing Whispers.
  • Son of Malphas now always drops 2-3 Governing and Tuning Stones.
  • Stones awarded from Seneschal Stone Caches has been increased from 1 to 2 stones.
  • Experience requirements for Governing and Tuning Stones have been reduced so they can be ranked up more naturally with your leveling experience.

Vaults and Arcane Tremors

We have made multiple quality-of-life changes to the player experience in the Vaults and Arcane Tremors.

  • Consuming a Pearl of Warding at a Statue of Zoltun Kulle now grants 10 stacks of Zoltun’s Warding, instead of 3.
  • The max stacks of Zoltun’s Warding has been increased from 300 to 999.
  • The grace period for losing stacks of Zoltun’s Warding when being hit by multiple traps at once has been increased from 1 second to 1.5 seconds. (Ex: If 3 darts hit you in the span of 1.5 seconds, you’ll only lose 1 stack instead of 3).
  • Heralds of Malphas now guaranteed a Legendary item drop starting at Level 26, with a 15% chance to drop a second Legendary item.
  • Knockback has been removed from all Obelisk Hazards.
  • Chests will now appear after completing a Vault’s ending encounter. These new chests will drop a guaranteed Legendary item starting from level 26+, with a 35% chance to drop another Legendary item.
  • The projectile speed from Elemental Dart hazards has been reduced by 20%.
  • The hitbox for floor-based Elemental Grate and Spike hazards have been reduced by roughly 15%.
  • The spout hitbox for Elemental Pillars has been reduced by roughly 15%.

Bug Fixes

  • Fixed an issue where the Gatehall would not display on the map for players on PlayStation.
  • Fixed an issue where the Brazier could not be interacted with in certain circumstances during the Drums of the Vault quest.
  • Fixed an issue where the Beckoning Thunder Horse cosmetic was invisible for Druid players.
  • Fixed an issue where the damage effect and the visual effect were not in sync for floor traps in Vaults.
  • Various stability and performance improvements.

The commenter above is referring to this afternoon’s patch notes for Tuesday that were pulled. These new patch notes are for the emergency Friday night patch to address specifically seasonal content.

I’m speculating, but my guess is they want to see how the pets work with maxed stones before addressing any buffs and corrections they may need.

What does “later tonight?” mean? I assume we have to exit game for a patch to download.

Welcome changes to say the least. Somehow I enjoy vaults. Good for loot, very engaging, well put togheter. Just give Exp in the last room of Vaults. It’s just a seasonal theme, so give me the exp. :slight_smile:

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I am pretty sure those are the same they just pushed it to tonight instead of waiting for tues for the patch.

Unique stone drop chance was 0.25% from Malphas and “increased” to 0.5%!?

They remove the pearl requirement for accessing Malphas but we still have to use pearls for the 3% drop chance chests, not to mention we need enough warding stacks that can last through the four trap rooms we have to clear first.

And we have to do that on each character? Wow.

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or you know. you just pick the warding stacks before entering the final boss room?

just an idea.

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They’re basically Ubers. Evernight literally gives you the Shako unique effect.

It was kind of a silly idea to introduce a super rare seasonal chase item that no one can actually keep past the end of the season though. I know I’m not interested in grinding for them; sounds miserable.

Forgive me, I’m not used to do things in cheesy ways. My bad.

I’ve tried Echo of Malphas only once because he dropped just one trash legendary. It was such a waste of time and materials.

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well, its not even cheesy. i mean in the big dungeon the natural path leads you to the first trap room without even seeing the statue. :stuck_out_tongue_winking_eye: