Started playing Rogue today after playing Druid to 100 and playing around with my own builds. Looking at a couple guides to understand how the Rogue is put together, but interested in how everyone here is actually playing their flurry builds because guides notoriously leave out important information and don’t always include explanations on how and why the interactions do what they do.
I’m already aware of the shortcomings of melee which Druid gets around by stacking a crazy amount of DR, fortify and barriers to overcome and still gets one shot because of lazy game mechanics, but that’s a game issue not a class issue.
Also console player here as well which comes with wonky mobility skills. Already experienced trying to shadow step through an elite but due to the miracle of auto targeting instead backstabbed a basic enemy over the shoulder of the elite instead. Also experienced the reverse trying to shadow step out and went exactly 2 inches.
Any tips, pointers or advice is welcome.
I stacked move speed and dropped Dash and Shadow Step as I also play on console. I used TB plus poison imbue for single target dmg and flurry plus cold imbue for deep freezing. I went stun rogue with 80% dmg to stunned enemy affix on crossbow. You will destroy everything except NM 80+. To have a chance you really have to stack Life and Dmg reduction and drop shadow imbue for Dark Shroud. Play combo points if you go Flurry plus TB for 200% max move speed and attack speed rotations
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The wonky console mobility doesn’t affect TB? That was my one worry about looking at it. I like high APM builds with multiple combos like what you’ve mentioned here. This is what Druid was lacking for me, 4 skills on countdown and spam one to win while face tanking 95% of incoming damage. Powerful yes, engaging not so much.
No issues with TB targeting on console for me.
The wonky console targeting only effects shadow step, not TB. Shadow step becomes a crapshoot in large elite packs and becomes rather unpredictable for console players. To compensate I went high move speed and just zoom around myself and got CC duration reduction paragon
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The passives that gives your life with crits are must-have.
The aspect that gives you DR with basic skills and the aspect that gives you armour with attacks are also must have.
In terms of CC-breaker, I use concealment. It’s less reliant on targets, and works the same. I think it’s a much better skill than shadow step.
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I shelved my sorc and started a flurry rogue as well - Level 30
I went with Puncture 3x combo to flurry 2x to utilize the 10% attack speed, and 30% CC damage (puncture) from close quarters combat passive. (I lack the lucky hit to consider anything else atm)
I went with puncture because I wanted a reliable way to trigger vulnerable, and Flurry can spread it. To that end I went shadow imbuement for more vulnerable, and I’m using the poison trap for easy dot damage. (Playing sorc taught me not to use mechanics to which bosses and unstoppables are immune too.)
Rogue tree is really really difficult to anticipate dps. I’m pretty stumped on which final passive to take. Assuming one has the stats to run them, which is better dps.
- Close Quarters combat - 10% attack speed, 30% damage to non immune (puncture slow)
- Precision - Stacking crit damage from puncture, which is maintained during flurry
- Victimize - hitting vulnerable has 30% chance to cause 23% damage explosion
- Exposure - Trap CD which means trap overlap, and 40% damage stun grenades.
I’m afraid precision will count too fast on punctures 3 blades to boost flurry crits very much, so I think that leaves exposure and close quarters. Close Quarters sounds really good, but I worry about losing that 30% CC damage to immunes. What do you think about a passive for this, or puncture > flurry in general? (Not looking to NM 100, just 20 levels over)
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I threw on a disobedience and a might aspect last night at level 33 and went into the lv50 capstone dungeon so I could get a feel for the rogue playstyle later in game. I ran the first half of the dungeon before my game crashed and did it a second time before my game crashed again.
Those two aspects combined with a barrier aspect seemed to keep me from getting 1 tapped by the Revenant knights, which is a good thing going in 17 levels below the recommendation.
More importantly I was able to figure out how separate packs and effectively lure them to my traps roll up my combo points while they were on the way to them and effectively build and maintain momentum stacks. I also figured out how to knock down elites and put them in a chain stun between luring into traps, and timing my poison imbued shadow step to stun them again while laying an additional trap while weaving flurry in between.
Overall I think this is the type of play I think I had been missing over on Druid. Once I get to WT3 I will give TB a look as well. I like the tactical approach and fast combinations that come with the class. (Snapshot this paragraph for when I get to NM60 )
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I’ve found that Umbral with 4 energy on CC makes a huge difference in how often you can spam Flurry. I’ve got that paired with Mother’s Embrace at the moment.
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Personally I love the targeting system on ps5. It’s pretty accurate. Try my flurry/death trap build. I’m at 42 lucky hit and 38 crit without any bonuses from skills and paragons. It’s fun, sustainable, and I’m almost never out of energy because of the umbral ring and the amount of cc is insane. Also you’re stealing so much life you can survive easily.
Mind you I’m level 97, but I’ve been flurry since 70 something and it’s a lot of fun. You need prep and the death trap pants and the lucky hit helm to make it work
““d4builds.gg/builds/a8a6c77c-d3cc-4c5b-bc2e-79057aad25ba/“”
Note : I was running invig strike here but for most of the time your basic skill is not even used but I’m using puncture again
I’ve got 3 maxed umbral and 2 sets of penitent graves in my stash from playing Druid. I just need to get the level requirements to use them
you might consider using TB until like 60-70, it does a ridiculous amount of damage without having gear. This was before the TB nerf but I was downing bosses in 3 seconds lmao
Im lvl 73 with a +2 Energy ring still, Its killing my insides
Agreed, have used both and TB is strong at lvl58. Better for elite group and bosses too imo. Soloed through first helltide today and NP. TB-SS-Camo-SC-PI-Punc- currently
Victimize is best with shadow. Explodes everything my current damage increase is 190% atm
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I’ve read victimize damage isn’t getting buffed by vulnerable damage, or maybe it isn’t getting buffed by vulnerable damage by the amount on the tooltip.
If it does work as intended that is some serious AOE damage haha.
Also the Explosive Glyph for boosting Stun Grenade Damage doesn’t work for the Exposure Key Passive, Only aspects with Stun Grenades get a damage boost…