New consumable item that can turn a normal item affix into a greater affix

Right now legendary items without greater affixes are kinda useless or only useful for a very brief period in the leveling process. But for this problem there is a

SOLUTION:

Simply add a new very rare consumable item to the game that can turn a normal affix on a legendary item into a greater affix. Example:

You have found the following legendary gloves without greater affixes:

Attack Speed
Critical Strike Damage
Critical Strike Chance

You think it has good affixes, but you are disappointed that none of them is a greater affix. So the item is basically useless currently. But here comes the idea.

Now you use your consumable item and you can chose the affix that turns into a greater affix. Once you find more of these consumable items, you can turn more normal affixes on this item into greater affixes.

The new consumable item can’t be used on enchanted items. And items that were improved by the new consumable, cannot be enchanted.

You can also use the new consumable that have only 1 or 2 greater affixes to turn them into items with 2 or 3 greater affixes.

Maybe this new consumable item could also completely replace the drops of items with greater affixes. It would lead to a much more flexible crafting of items.

Overall, the idea is to let the player chose which affix should be a greater affix. At the same time, all legendary items that are dropping can be useful again.

Right now, legendary items without greater affixes and even legendary items with only 1 greater affix are quite useless. My idea would make them useful again, because with the new consumable item you can turn them into legendary items with (more) greater affixes.

The idea can also be expanded to unique items. For example you need 5 times the amount of the new consumable to turn a normal affix on a UNIQUE item into a greater affix.

And finally this idea can also be expanded to mythic uber unique items. For example you need 25 times the amount of the new consumable to turn a normal affix on a MYTHIC UNIQUE item into a greater affix.

These are only example for the rules of this new very rare consumable item. Maybe it should drop in the pit. Or elsewhere. Or both. You can think of any rules surrounding this new consumable item that can turn a normal affix on an item into a greater affix.

Useless? Would you rather wear a pair of gloves with no GA or wear no gloves at all?

2 Likes

Having items drop with a GA vs having something that converts a stat to a GA is pretty much the same thing. You’re going to keep killing things until you get one to drop. And yea I get that you’re saying you get to choose which stat gets the GA but you know if they did it it’d be more rare than it naturally happening anyway especially with the new event giving guaranteed GA drops.

In my opinion the new event that gives you guaranteed GA item drops contradicts the original idea of introducing GA item drops.

Originally they said that a GA drop should be rare and when you get one it should be a moment of excitement. If this was the original idea, then a GA item drop should never be guaranteed. Because: If the new event gives you guaranteed GA item drops, then GA item drops will become less exciting, because you already know in advance that you will get a GA item drop.

My idea focuses on separating the two things for a good item: The right affixes and the luck to get a GA drop at all.

My idea also increases the experience of that an item has a journey.

Super lame idea. No no no no no

2 Likes

Super lame? What exactly do you mean by that? And can you give arguments for your opinion?

It would advance the discussion if you would actually name concrete pro and contra arguments to justify your opinion.

There is still tempering. Even getting an incomplete 3/5ga doesnt mean its optimal. They should avoid thing that your suggesting. It worked in D3 because that consumable was a socket only useable on wepons.

Games already easy with ga items as a reward for eternal horde.

Maybe so. But it’s probably them responding to all the whining on the forums about GA drop rates even if it’s not what they originally envisioned.

I just wish they would remove the current tempering system, GA items and return the old one.
GA items and tempering system are the worst thing for the Diablo series… :-1:

Everyone will have there own opinion obviously but imo current system is better then the previous one and the worst system was infinite paragon in D3.

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Tempering is fine. Durability is not. It is hard enough to find a GAII item with the Affixes you need, and you can almost forget about a GAIII. Still have to Masterwork it and hit the Affix you want more than likely 3 times in a row on 12 rolls. That is a ton of Pit grinding even if you had BiS item.

It isn’t like everyone has all GAIII items in S4 and is just Masterworking them.

1 Like

Aren’t you quitting the game?

2 Likes

GA or naked bro. Gloves with no GAs? …what would my neighbors say? No sir.

I smashed through all available content, including some high pit tiers with a few items that didn’t have ga. Tormented bosses, speed farming 105 pit (90 second average), Lilith. GA is great, but only really necessary for the highest pit pushing.

Not a bad idea. Again, as with other similar ideas (adding a layer to the game that gives some agency to the player, but requires a difficult/tedious grind which is nonetheless a better option than sifting through mountains of garbage loot) it could add to the game without taking away anything meaningful (i.e. sifting through endless garbage for the next RNG victim).

This is the weakness in your argument - ppl aren’t ready to accept this premise. In fact, I’d do you one better: the item is still ambiguous even if it were 3 GA. The actual item is the finalized one. It’s the item you exchange your 3 GA for, during Tempering. In the subsequent system (MW) you’re also swapping an existing tempered 3 GA item, for a randomly masterworked item… the difference is, there is a system in place for re-doing the MW portion.

There isn’t one yet for re-doing Tempering (an idea triggering to some), but I think it’s bc they don’t appreciate hypothetical systems that could preserve the feeling of earning “The” item, while not disrespecting your time. IMO the current setup totally disrespects most ppl’s time, but it’s a core itemization problem, not a Tempering problem per se.

To recap: the item is the final item, the one with 5 affixes. The more systems that can act upon an existing “promising” item - rather than having you sift through mountains of trash to replace it - the more the player’s time is rewarded. Staring at more trash will never be better game design than struggling through varied & challenging content to purposefully shape your BiS item.

Edit: of course… as always… a loot filter renders this mostly moot.

Items aren’t useless at all. You don’t need GAs until high pit pushing.