New build idea!
Lidless Wall bonestorm+blight/darkness dot build.
Seems like a ton of synergy with the class, and don’t have to rely on the boring bone spear build, that is so boring to me lol.
You can go in a bunch of directions, add in chill, fear+chill with the new malignant heart:
Frozen Terror (Devious, Utility): Lucky Hit: Up to a 10-20% chance of inflicting Fear for 2.5 seconds. Feared enemies are Chilled for 20% every second.
Extra chill/blizzard with Coldbringer’s Aspect even.
other Necro MH would fit in well
The Decrepit Aura (Brutal, Defensive): When at least 5 enemies are near you, gain an aura that automatically curses surrounding enemies with Decrepify for 5-15 seconds.
Also these general ones too:
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The Lionheart (Brutal, Defensive): You gain 10% Barrier Generation. You Heal 3-7 Life per second while you have an active Barrier.
This would be combined with Aspect of Shielding Storm.
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Revenge (Brutal, Defensive-World Tier III): 10-20% of incoming damage is instead suppressed. When you use a Defensive, Subterfuge or a Macabre skill, all suppressed damage is amplified by 250% and explodes, dealing up to 1360-2040 Fire damage to Nearby enemies.
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Creeping Death (Wrathful, Super): Your damage over time effects are increased by 30-40% for each different Crowd Control effect on the target. Unstoppable monsters and Staggered bosses instead take 110-130% increased damage from your damage over time effects.
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Meh. Problem with Lidless Wall is that it can’t proc on a target that is already inside Bonestorm. At that point, it’s simpler to just stay close to your targets and hit themm all all the time with Bonestorm.
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But will it proc off the dot of using shadow aspect?
Run around like a mad person and as they get out of range. More storms pop up in behind you basically
I play in a group, so the more spread effects and CC we can generate the better.
Like my ice sorc build could freeze 100+ monsters with one cast of frost nova, it was insane lol.
I have not taken the time to read up on what all of the available MHs can do, but this one sounds interesting. Do you know if you have to have Decrepify on your bar for it to work?
I would imagine it works like every other skill granted from a proc, since it does NOT say cast in the proc effect.
I would ere on the side of caution, and assume it will just generate the base version of decrepify, when its conditions are triggered. And not gain any additional skill modifiers, so you would NOT have to have it on your skill bar.
I got a perfect 25% roll but I play a mendel build without BS so my testing was not that great or optimized so here is what I saw.
Because of my high lucky hit, that thing was activating a lot and I think it’s +1 without any sacrifice because I think I was getting 2 extra BS with just sacrificing my golem. Then I went minionless and it was crazy the amount of storms I was getting with bone spear or corpse explosion. I also think you don’t need to have it on you active as long as there’s still one on the ground in order to activate another, was really hard to tell. I only tested for a few minutes and you guys can imagine the screen, sometimes it’s hard to tell what’s happening.
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Cool, the video I saw of it in action was insane, so that got me excited to test out the build.
Also probably want to adjust as I level up to a Shadowblight build that can lean into more crit chance and crit damage. Also adding Aspect of Decay along with Blighted Aspect.
And add in:
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The Picana (Vicious, Offensive): Critical Strikes electrically charge the enemy for 0.75-2.50 seconds, causing lightning to arc between them and any other charged enemies dealing 68-136 Lightning damage.
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The Barber (Wrathful, Super-World Tier III): Critical Strikes and all subsequent damage within 2.0-4.0 seconds is absorbed by your target. Then, the absorbed damage erupts onto surrounding enemies. Stored damage is increased by 10% per second.
It works really well with blood surge. Procs all 4 times off of one surge.
I thought you could only socket one malignant gem at a time. Can you wear 3 at all times???
Oh really?
Where did they put that in the patch notes?
I assumed it was the color of the socket in the gear like Path of Exile, and you could put them in every piece of gear like any normal gem.
I’m assuming they’re using the same system from diablos past season where you had a unique special gem equipped in your helm. Guess we’ll see . The articles on it don’t really say, assuming you’re right, wearing 3 would be insane but with it being blizzard I’m going to assume it’s 1 only.
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Yaaas queen, slay! I knew that was the truth.
Yeah, being ok with playing the game for fun is where builds really shine, my group is sick of pushing, so we want to explore a ton of unique builds and test out all the group combos we can think of with the MH’s this season.
Especially considering most of us will be playing Baldur’s Gate III and Starfield over Diablo IV.
Just found one myself and thinking of using it since my off-the-path build uses Bonestorm, but mostly in a defensive way.
But, i use a 2H with max Osseus Gale on it, so switching to the shield, i would get many other storms… but i’d cut the storm extra time in a big way (8 seconds)… Just waiting for a decent 1h weapon to test it out.
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Yeah, but with kills being fast anyway, less uptime on a random storm on a spot on the map is less of a concern.
Not much point in it lingering around with no mobs inside.
But I am also a fan of balanced builds with good kill speed, maneuverability and survivability.
I played with a druid, barbarian and a rogue a lot, and my sorcerer outlived them in a lot of situations.
Because they tend towards glass cannon builds, and are not as experienced of gamers, and tend to panic when SHTF.
Why the sorcerer with blizzard and shards works so well, because you can kite mobs around and have them kill themselves once they freeze and you get the auto cast free shards from the enchantment proc.
I could cast a single frost nova and freeze 100+ monsters at once with the spread propagation.
Out thinking the AI in these types of games is not that hard, the devs need to make them much harder. At the very least we need a game mode modifier that just straight up doubles the number of mobs at all times.
Ok, i finally tested.
With the 2H, i have a rather constant storm, of 30 sec (10 + 20)
I tried the Shield with an imperfect 1h aspect (only +7 sec), so i expected 17 sec of storm… but i got storms that lasted up to 26 sec… so i’m thinking the extra storms also eat corpse and prolonge the effect?? Or its all bugged as usual.
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I haven’t checked the unique yet. What’s the stats? if it’s like most of the unique out there give non-sense stats, it won’t be worth using no matter what.
In this case, the effect is part of the intended build and group play style. The item’s stats don’t matter.