New aspects and uniques data - Wowhead

Here the new aspects:

New uniques:

Ps: the new legendary aspect that drain essence to increase minion damage is another way to go

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I don’t know why Wowhead is prohibited in my location.
Why and how this website could access this data while the official website hasn’t?

Data miners. Since the PTR can be pre downloaded.

Additional datamine, basicly all changes, to skills, paragon, glyphs, items, aspects, uniques, mytical uniques, implicits, tempers, consumables, rewards, cosmetics, everything.

In the Skills Modifiers section… there are no notes at all for Necromancer - what?!

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Probably an oversight, lot of information is repeating. Definetly weird.

I found a nother odd thing. It seems Howl from Below is now a unique helm?

fantastic find! nice to see auto cursing and the great feast making a return!

interesting shadow damage from minions effect… I wonder how scalable that is.

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Thank you. My only confusion comes from, how the F I’m supposed to fit all thes on my build? XD

drop blighted aspect and frenzied dead LOL

not sure if this makes the build any better though LOL. You can probably get great feast keeping blighted but using a 1h setup.

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Than I would only get 20% Summoning damage from a scyte. If I get 40% from a 2H than I don’t need Reanimation.

With Shadeism I also don’t need Aphotic.

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It depends if Abhorrent Decrepify continues to work with the Aphiotic Aspect. If so, then you’ll have a difficult choice to make between the two Aspects if you’re playing a Shadow Minion build. If it no longer works, I can’t see anyone choosing to use Aphiotic over Shadeism.

I just checked on the target dummy on PTR and Aphotic still appears to allow Warriors to Lucky Hit and CD reset via Abhorrent Decrepify. But… wait for it… Shademist does too. :rofl:

Shademist is a little inconsistent though. I’m not sure why.

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That means Reapers are still the best choice.

With Shademist, do all the Minions lower the cooldowns or just the Warriors? If it’s all Minion types, I would think Shademist would work faster in lowering your cooldowns.

Why? I prefer the Taunting Defenders over the Reapers especially if they fixed the Reapers exploit. Both work with Aphiotic to lower your cooldowns.

Hmm, I’d have to explore it further.

I had a piece of gear with each aspect on it. All I did was aggro minions on a target dummy with both unequipped, popped a CD, used Decrepify and checked if the CD lowered more than normal. Call this a baseline test to ensure the Reaper upgrade bug wasn’t in play. That does appear fixed.

I put on Aphotic and used both Decrepify and the Skeletal Priest buff. In that case CD’s did appear to lower through Abhorrent Decrepify. Just as they do on live.

I took off the item with Aphotic, equipped the item with Shademist and repeated this exercise and CD’s were visibly being reduced. Admittedly, I wasn’t fussing with ensuring both Reapers and Mages were close enough to trigger Shademist. To figure that bit out I’d probably check with each minion type individually (sacrifice the other).

If it works for one it probably works for the other. I’ve long suspected there is some weird issue where anything in the game seen as a “hit” requires some special consideration because those hits are inherently able to lucky hit. The thought being this “bug” with Aphotic and Shademist is identical (as are the Bone Prison, Metamorphosis and Ebonpiercer bugs we’ve had/have…).

I couldn’t say which is better. I don’t like to leverage bugs if I can help it. In this case you end up stuck between a rock and a hard place. Triggering Blighted aspect requires delivering instances of shadow damage. This creates a situation where you have to avoid specific aspects, and greatly limit the available tools, to avoid leveraging what appear to be bugged interactions. It’s a tad irritating…

Shademist is an offensive aspect. Aphotic is a utility aspect. That has relevance on the aspect space front. On PTR I’ve been running Cursed Aura with Shademist in a Minion setup copied over. More to see how it plays. Not that it matters since… PTR…

Cursed Aura is a little bit concerning because you don’t need either curse on your bar. That frees up skill bar slots. Even though you do have to enter a certain range window for the curses to apply. And the secondary skills, like Abhorrent Decrepify, do appear to “pass” to the curses with it. The fear being that aspect starts to approach auto-include status.

The flexibility gained here is highly desirable. It also smooths out ability usage considerably, as you don’t need to burn GCD’s with cursing. I’m not really sure how to feel about it though. On one hand the perks are wonderful. On the other they’re a little concerning.

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Corpse generstion is better than taunt.

I found Shademist instantly brings Blighted to 10 stacks. While with Aphotic it reques a couple of seconds. No huge difference, but still…