Please don’t do the same as Path of Exile, I just did read the patch notes and it’s only nerfs to popular builds on previous beta, which is awful
BUFF weak builds instead so every build feels good and can obliterate monsters
Remember when Path of Exile deleted 60% of their build power the player counter started to reduce on each new season and most people left and the only ones who continued playing were RMTers (because in third world you can actually live selling items). Without RMT, they will suffer like 70% playerbase loss. D4 will not have RMT (most items are account bound)
Make characters to feel powerful, not weak, no one plays Diablo to feel weak. People play Diablo to be able oblitirate content and have fun
I mean the game will anyway go into D3 direction because otherwise people will leave and no one will buy battle passes but it’s better to get addressed now
I don’t mind “nerfs” as I haven’t played beyond level 25… I have nothing to compare to at endgame levels… I think it is a good thing they are trying to balance everything before launch though.
The beta builds were using pre-balance pass builds… They were not reflective of what they intended the characters to be. That is what the patches they applied to the Server Slam beta and Retail client are for, to bring the game in line for launch.
There was no way they were going to leave the game in the sorry state it was in during the beta.
I’m taking all these nerfs as pigeon holing builds. First, they take away the passive minions build and insist we play the D3 necro style instead. Now the same thing with every other class. Any “different” kind of build is out the door now. And then they do things like buff sorc’s meteor. Arguably the most boring skill in all of diablo.
Why are they doing this? They always end up in this place. But why?
RIGHT? We barely have any experience with the game yet. How people going to complain about something you barely even played? Presumably a lot of the changes are based on feedback from the end game closed beta which most of us didn’t even experience.
An Interesting point about those changes is the showcase of higher tiers of passive skills.
Does that imply that for example shako (+4 to all skills)does buff those too? If that is the case, this items power is thru the roof.
The problem is casters vs melee types of classes. Those that complained about the last couple of betas about casters like melee classes instead. So the company “listened” to that and nerfed the casters and buffed the melee. It’s that simple.
I agree that it is a mistake to listen to only one type of player that enjoys playing a certain type of class. Those players in general want their class to be the best so they can ‘own’ in the game.
Except that’s not the case, and druid got nerfed overall for DR and major damage output. Basically 50% damage reduction to landslide which was one of the staple damage abilities.
True.
Blizzard havent nerfed the D4 classes enough IMO.
It’s hard for Blizzard to do their job properly and rightfully nerf OP builds (which reduce variety) and outliers, when threads like these pop up and encourage powercreep-sympathetic tendencies within the community.
It is already stupid to base your view of the game on a level 25 capped beta, eventhough players were saying well, the early levels still need to feel impactful as a rule.
It’s way too relative.
Remember when certain streamers said they played the Barb first class- They had a great time. …Then later played Necro and realized how “bad” barb was? Yeah, that’s what happens. If the Necro and Sorc weren’t so ridiculously OP with the open beta’s drop rates this thread wouldnt exist, these outcries wouldn’t exist, then we can focus on more important things
Some classes were way too strong, even without legendaries. Nerfs are welcomed, so are the buffs for unperforming skills/classes like the druid. I hope Blizzard will not make the game trivial where you one shoot things with no sweat like in D3. If you’re scared of big monsters just play the easiest world tier.