Nerfs instead of buffs please

Some people are currently upset about the certain nerfs, for me quite opposite is the case…I realy hope you keep this behaviour Blizzard, means to nerf OP builds to bring it on par to other builds and not opposite.

I think many people would rather have a challanging Diablo 4 where even a full build (not min/maxed) can struggle a bit in all content, instead of having a “Diablo 3.5” where you faceroll 99,99% of the content only by wearing a certain item, playing a specific build or using a imba skill.

I mean it’s fun for a short time to obliterate whole screens with 1 button but it gets so boring and repetitive prety fast…you don’t even care what monster type or affixes you face, because it doesn’t matter if you 1 hit everything anyway.

I find it more fun if even normal white mobs can become a challange here and there, if they cast certain spells/attacks and you dont dodge them f.e, cast a defense skill, etc…the danger is omnipresent and every mob needs a different approach to fight them.

I realy hope that the future of Diablo 4 will be the more challanging way and less the Diablo 3 where you don’t care if the enemy is a ghost, a spider or a potato bcs everythihng dies with 1 button press & offscreen. :wink:

Thanks a lot and good job so far, can’t wait for the release. :raised_hands:

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Too much read, did not listen.

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People that say this would rather be playing Elden Ring than a Diablo game. They don’t understand what makes an ARPG tick. You want 5 minute fights with every group of bullet sponge mobs. No thanks. The challenge in ARPGs is getting your farm routes down to a science. Not battle tactics for every fight.

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It doesn’t need to be one extreme or the other.

5 minute bosses aren’t fun, but neither are 5 second bosses and clearing entire maps with one button.

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I don’t play Elden Ring, I’m simlpy to bad for it…And I think you completely misunderstood the post. :wink:

I neither want bullet sponge bosses nor every white mob being like a mini boss…but also don’t want to 1 shot everything in endgame (even most bosses) like currently in D3 f.e.

And the only way to achieve that is to break the power creep that we currently have in Diablo 3, means every season things get buffed (by skill buff, league mechanics or items).

Simply bring builds on par by nerfing OP builds, and not opposite (making all builds OP).

Hope you understand now what I mean. :slight_smile:

I play ARPG to lite stuff up and insta gib and run around like a first person shooter whielding a bfg. I dont see the harm of having “fun” destorying stuff fast as possible, well that is until eveyrthing is insta gibbable and it becomes no challenage… such a fine line, glad i dont have to make games and just enjoy playing them.

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Nerfs is important if we are to avoid a powercreep mess like Diablo3. Especially when D4 is meant to be finishable with no endless paragon grind, that required new difficulties to be added to give a meaningful challenge.

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ARPG for me are the excitement of watching the story unfold and looking at the world around me. Developing my character’s build and the enjoyment of finding more powerful gear.

There is a fine line a balancing act on a tightrope where the backend data more than likely being looked at to justify nerfs / buffs.

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Idk i would prefer feel myself like god and have fun. And not caring what others think like really

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So, you would rather fly across the zone in 3 clicks and one-shot everything, you can do that in D3.

There should be a third difficulty mode not nerfs or buffs.

Besides that only happened for me in beta when i was level 25 in 90% legos. I was pretty much counting everything too.

flying mounts!!! YES PLEASE!! hahahahha cash shop - pegasus, able to avoid 99% of the boring fights fly over head and drop bombs on everyone in pvp zone… mawhwa

Definitely :100:

Both nerfs and buffs should be used. But due to Blizzards track record of not nerfing when needed, these nerfs give me some hope for the game.

Indeed

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The problem with Diablo 3 wasn’t that you could steam roll content, it’s that you got to that point in less than 8 hours. Which is a direct result of not having trading. You can’t have rare drop rates without the defacto forgiveness system that is trading. Otherwise people are fruitlessly farming for hours on end and uninstalling. Non-trading arpgs are forced to hand gear to you overnight.

The issue isn’t being able to steam roll all the content – it’s just that such an ability should only be rewarded further down the line. Weeks later or even months.

Going the opposite direction and keeping everyone always at a slow pace is just as bad as the D3 situation of today. Going from slug to turtle over the course of weeks isn’t fun. Maybe even worse.

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I think most of these nerfs are fine.

  • Aspects nerfs in terms of dmg is great. So your not pigeonholed into trying to fit as much offensive ones into your build. Now some Utility/defensive ones became a lot more attractive, when your not loosing too much by not taking all the offensives.

  • As for Skill nerfs, we cant exactly say whats the reason behind it is. Maybe the overall dps was too high anyway, so they tried to reduce it. We know that they made some enemies easier. Could just be a compensation for that.

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You are kidding right? Now you are forced to pick all dmg related aspects up instead of having a choice because if you don’t pick enough dmg you’ll hit like a wet noodel.

We need to wait until the release is happening and I like a challange and things will most likely be fine. Right now a lot of changes seem awefull on paper but we can’t tell how they translate into the game in a long run.
Intrestingly the least nerfed class is Rogue so everyone can tell if Blizz did a good job by taking the Rogue as a baseline for the effectiveness of gampley that should be there for each class.

not true, if all offensive aspects are weak, we can tailor our paragon much more to our liking. Some go full offensive here with their defensives based on aspects, others do a mix. Its much more versatile now.

We had a good time in the last beta with aspects that have been hundrets of percents stronger then those we can get now and you think it’s a good idea to reduce this even more even after skills are nerfed? Funny!

Blizz is removing more and more power from skilltree and items to make the paragon board more important and that’s all. For me it looks like 60%-70% of power will come from the paragon board and that’s why they nerf stuff.

Look at thorns for example. There is no way to scale it for a Barb but some sockets, some stats on items and max hp and they nerfed it even when there is only one aspect helping it. It’s the most obvious case and anyone should understand that there is no fun allowed in Blizzard games :slight_smile: .

Then again we’ll see after the server slam if all classes are as good as the rogue and if not how heaviely the rogue will be nerfed and finaly we’ll see how things work out at release.

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yes i still think it.

Before the nerf, everyone just tried to fit in as many offensives as they could, cause the defensive/utility options were severely lacking in terms of value compared to offensive ones.
Now keeping them closer together in terms of value, you might see much more utility based aspects used then before, since now they might offer something unique that we couldnt take before cause the offensives were mathematicly too far ahead.

Before i considered most non offensive aspects useless, because of the power level of offensives. Now i have to evaluate them again.

I remember the complaints: “ah i cant take that unique 2hander, im loosing to much +dmg i get from putting a strong offensive legendary aspect on an item.”
Now these 2handers might see some play and are not completely wasted, when they have not much or none % on them.

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Nerfs and buffs will always be needed. Nerf OP builds and buff UP builds.

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