I have a similar problem, level 51 rogue, rapid fire. This is a very stupid design of the game - when you go to the 50th level on T3, then everything around you is suddenly 53+ levels, in the dungeons 55+, HT is 58!!!, it’s really hard to play. Plus, it is necessary to update all items of equipment and re-impose aspects, for which there are simply not enough materials. There’s not much you can do, you have to kill the weakest monsters and that’s it, it’s not a bad idea to combine this with the tasks of the Whispering Tree. I am already tired of teleporting to the city for healing
morte, I am completely with you. And how do you update equipment when you can barely even survive? And I simply refuse to teleport back to town, long term, just to restore potions ever 5-10 minutes.
That protection aura is an interesting gatekeeping mechanic. The enemies already get more resistance in a higher tier and at higher levels and then the game tacks that aura on and often increased health at the same time. Seems to happen most of the time when under levelled and going into a much stronger area or dungeon.
When I was pushing NM dungeons pre-patch sometimes the first 7 or 8 mobs in a dungeon all had it. Once I over levelled those due and came back later to grind exp/gear those defensive auras showed up a lot less. It’s almost like the game telling you that you aren’t supposed to be here yet and to F-off and come back later.
Many rogue builds are glass cannons at early levels, but when you get to world tier 3, you automatically lose 20% base resistances, which translates to 20% increased incoming damage (WT4 = 40% lost resists). Unless you are taking gear which mitigate / reduce damage or add LOTS of armor, you will be in for a world of hurt. Just mouse over your armor value in the inventory screen, then check how much your armor reduces damage. If it is below 50%, then you will incur a lot more abuse as you take hits. I typically run at least 60% or more armor damage mitigation on my eternal L100 rogue.
Common ways to mitigate damage include
-stacking armor to as high a value as possible
-stacking +health mods. My L100 has 16k-17k life with current gear.
-prioritizing +total armor% mods
-prioritizing “reduce damage” mods
-running crowd control skills, like poison trap with knock-down, twisting blades daze + knockdown via trick attacks, etc.
-ranged attacks
-extra mobility, especially boots that give +evade charges
-unstoppable skills like shadow step and shadow clone’s 2nd skill node to break monster applied cc’s
-Aspect of Stolen Vigor with Momentum for a large amount of constant health regen. My L100 rogue has 600+ life regen at 3 momentum stacks
At even higher NM dungeons, everything 1-shots you, so cc or ranged builds become absolute necessities.
Then you are doing something wrong. I play with a few friends, 2 of them are playing Rogue, and they are blasting through everything this Season. I’m still in WT3 with my Necro, but they are on WT4 already at level 50 or so (10 levels below recommendation). If you are using one of the builds from Maxroll, following it correctly, have the right stats on your gear, you shouldn’t be struggling. I suggest you check some videos on YouTube, maybe. Rogues are total killing machines.
Darkwraith, I am using the Maxroll penetrating arrow rogue build! I am also using their recommended attack strategy. How exactly am I doing something wrong?
Get to Level 52 or 53 and then come back to nightmare with upgraded gear and I don’t mean upgraded as in new. I mean upgraded as in 3 stars or better with proper stats. You will be fine I started WT4 at 62 on my rogue did I die? yes of course but now at 68 it’s not that big of a deal.
If you want to add me on bnet we can party up and I can try to see why you’re having trouble
Hit 50 and WT3 is handing me my @$$. I want sacreds to start imprinting aspects but I can’t live long enough to kill anything to get them. Do I really need to drop to wt2 and imprint a bunch of rares that I plan to immediately replace with sacreds?
Your rogue might be a little too light on survival equipment or skill config. Check out my earlier post in this thread if you have not read it already.
Imprinting a few rares with some solid defensive aspects, even just from your codex could make life a lot easier.
I had a great roll from a rare helmet, boots, a ring and a crossbow that carried me most of the way through WT3 that I only upgraded to sacred right before I cleared the pinnacle dungeon.
If you have a 600 item power with max rolls of preferred stats that’s often times better than a 650 sacred with wasted stat lines that your build doesn’t use. It’s all a matter of understanding how the stats interact.
In the case of my helm it had high attack speed, high cost reduction, high +armor and life on kill as a throw in stat. My ring had crit dmg, crit chance, vuln dmg and +health. Boots had movement speed and cost reduction at the highest value for that tier of gear.
Over time you replace your rare with sacred and you’re sacred with ancestral when the stat rolls are good. It’s not always the best idea to change when your damage or survivability take a large hit because 3 out of 4 stats are bad. Even 2 out of 4 bad stats or even bad rolls sometimes isn’t worth it.
Yup. +100.
Still rocking sacred gear in WT4! Can’t find better to replace.
I’ve also been tempted to go full uniques just for kicks even though I’d be way underpowered. But feel Rogue is the only class that has enough power and speed to give up to make this happen so I can be in full uniques just like in D2 for nostalgia.
Full uniques and stack lucky hit chance.
I have also thought about running this!
Had the same issue (Eternal) . It took a few dungeon runs for enough decent gear to drop to feel the power again. Keep at it. You’ll be right. The struggle means adjusting tactics, moving arouind to line things up and strategy.
Here is my build, based off the maxroll endgame penetrating shot build:
1 pt Puncture
1 pt Enhanced Puncture
1pt Fundamental Puncture
1 pt Syurdy
5 pts Penetrating Shot
1 pt Enhanced " "
1pt Advanced " "
1pt Shadow Step
1pt Enhanced " "
1pt Disciplined " "
1 pt Rugged
3pt Weapon Mastery
1pt Dash
1pt Enhanced "
1pt Disciplined "
1pt Concussive
1pt Trick Attacks
3pts Concealment
1pt Poison Trap
2pts Exploit
1pt Malice
2pt Dark Shroud
1pt Enhanced " "
1pt Subverting
1pt Shadow Crash
1pt Consuming Shadows
3pts Shadow Imbuement
1pt Enhanced " "
1pt Blended " "
1pt Poison Imbuement
1pt Enhanced " "
1pt Blended " "
3pts Precision Imbuement
1pt Innervate
1pt Adrenaline Rush
2pts Haste
In addition, I have trickshot aspect on my bow and am using emeralds in the bow sockets and dagger/sword sockets and skulls in applicable armor
My attack power, although I have read this isnt an accurate assessment is 1052
As far as gameplay, I start spamming puncture then follow with penetrating shot for the combo, after that I activate, in sequence, shadow step, dash, dark shroud and shadow imbuement, before returning to penetrating shot
Why do that sequence after every Pen Shot?
- shadow step should be saved for emergency CC breaks or repositioning if pinned somehow.
- I didn’t use dash in mine, but I’m guessing it’s there for the same way I used Concealment (with taunt heart), which is to move to a few packs to get them all lined up. Once lined for Pen Shot just turn and and use pen shot till all dead. Only use again if needed like fighting tough elites.
- I typically did dark shroud post pulls. Give me run speed and have DR heading into pull. Would only use again during if I needed the taunt guy again.
- Shadow imbue has 2 charges so generally do 2 pen shots before refreshing.
Most packs when set up properly it only took 2 pen shots to clean it all up.
I pre pull shadow imbue and dark shroud to get run speed mainly. Run through first and second pack, evading when necessary up to next big pack, then concealment dropping taunt guy. Taunt guy will group all packs up while you position for perfect shot from stealth. Puncture if needed to get three combo points and pen shot through all it for massive damage. Still having a shadow imbue charge, I would then puncture to three combo points, or until resource back to 100% and pen shot again if needed for cleanup.
I only do the sequence only after I run out of energy and can no longer use penetrating shot. It seems to keep me out of trouble just long enough, so that I can can start firing with puncture, and then penetrating shot, as the energy returns directly into the mobs.
All of the above worked extremely effectively until I suddenly hit a wall when I began Tier 3. Some very experienced D4 people, within the game, have also pointed out to me that the major, and extremely ill advised nerf on damage that Blizzard just did, across the board, is likely also seriously impacting me.
What level are you ? I was honestly hoping you would just make a d4planner with all your gear so we could actually see what your doing wrong.
Dkoi - I would be happy to do that, but have no idea how? How can I make a D4 planner?
And I am level 50. Everything was fine until I reached level 50, and moved to tier three. That happened the same day.