Necromancer Update : Minions on the Table

Hello everyone, this is the Necromancer table discuss for our dear Minions.

This thread is already on Necromancer Forums, but for a better visibility because i know people don’t care what is under General Discuss, i let this here for some idea.

In the first case we will discuss about how Necromancer Minions is actually and feeled by the community.

The second case will discuss about how improve them and idea of some abilities and uniques.

  1. Target of the Minions
  • The Minions actually have problem to target correctly a monster. This is difficult at
    high
    lvl because our Minions spread everywhere and didn’t care about our main target.
    Loosing some important part of our dps everywhere.
  • The possibilities to include with “Raise Skeleton” a target cursor will be a good
    improvement for the Minions.
  1. Minions Aspects
  • Actually, the aspects don’t feeling to be so powerfull than that, even if many effort
    was put on in. The lack of power inside a Minions build will at the end be a brake, how
    dependant of our stats the Minions are actually.
  • Some Aspects should be rework, merged or should be put in a Unique.
  • The Blizzard aspect of the Magus is incredibly weak, even with high Glyph, the only
    thing interesting inside this aspect is probably the crownd control… But even without
    we have better.
  1. Minions Uniques
  • Actually, only the Ring of Mendeln is a decent choice for our Minions, the others are
    completly useless and don’t match with a Minions Build, despite the bonus.
  • The Ring of Mendeln was well reworked, except the Unique Bonus, he need to be
    rework, the damage should be more significant.
  • The lack of Unique for Minions and the high dependant of aspect if really a bad point.

Now let’s talk about how we can improve the Minions of the Necromancer.

The Necromancer is designed about 3 school of damage : Blood, Bones, Shadow.

The Summoning damage is the hidding school because only concern our Minions.

Now, let’s rework one per one our Minion’s Book of the Dead.

                            Skeletal Warrior

Bones (Skeleton Warrior do Bones damage) :

  • Skeletal Warrior explode every 5 hit with a Bone Splinter in the front of them.
  • Skeletal Warrior Critical Strike Damage are increased of 100%.
  • Sacrifice your SW to increase of 10% your Critical Strike chance and +50% your Critical Strike Damage

Blood (Skeletal Warrior do Blood damage) :

  • Skeletal Warrior stun every 4 hit the target for 2 seconds and drain the life (Blood damage scale) for himself.
  • Skeletal Warrior increase your Blood damage of 50% every 5 hits for 2 seconds.
  • Sacrifice your SW increase your Blood Damage of 50% and your Life on hit of 5%.

Shadow (Skeletal Warrior do Shadow damage) :

  • Skeletal Warrior blade inflict the Shadow’s Bane to their target. Exploding (Shadow Damage scale) every 4 hit and let a Blight Pool under the target.
  • Skeletal Warrior have 20% chance to carve the body of your target, forming a corpse.
  • Sacrifice your SW to increase your Shadow Damage of 50% and your Damage over Time of 20%
                         Skeletal Mage

Bones (Skeletal Mage do Bones Damage) :

  • Skeletal Mage now launch your Bone Spear every 4th hit with 40% less power.
  • Skeletal Mage storming your target with a rain of Bones every 6 seconds alive.
  • Sacrifice your SM to increase your Armor of 40%

Blood (Skeletal Mage do Blood Damage) :

  • Skeletal Mage spread the blood of your enemy, a blood orb appear every 6 hit.
  • Skeletal Mage throw every 5 hit your Blood Spear with 40% less power.
  • Sacrifice your SM to increase your Maximum Life of 20%

Shadow (Skeletal Mage do Shadow Damage) :

  • Skeletal Mage increase all your shadow damage of 3% per Minions your have.
  • Skeletal Mage inflict the Shadow Curse on your target, increasing all shadow damage they received of 1%, can stack to 10%
  • Sacrifice your SM to increase all your resistances of 40%
                              Golem

Bones Golem (Do Bones Damage)

  • Bones Golem rush your target and exploding in a storm of your Bones Splinter around him, increasing your Bones damages of 50% to them.
  • Bones Golem force all target to attack him, you deal 30% increased Critical Strike Damage for 4 seconds to all taunted enemy.
  • Sacrifice your Bones Golem to increase your Attack Speed of 15% and your Essence regeneration of 20%.

Blood Golem (do Blood Damage)

  • Blood Golem now launch Blood Surge every 7 hits with 40% less efficiency and healing you for 5% of your maximum life.
  • Blood Golem throw a Blood Wave every 10 seconds, making all your target Vulnerable for 4 seconds and increasing Overpower Damage to them to 50%.
  • Sacrifice your Blood Golem to increase your Overpower Damage of 50% and your Damage Reduction of 10%

Shadow Golem (do Shadow Damage)

  • Shadow Golem spread terror around him every 6 hits, slowing and fearing your target and increasing all your shadow damage of 60% for 4 seconds on them.
  • Shadow Golem use your Blight every 5 hit with 40% less efficiency.
  • Sacrifice your Shadow Golem to increase your Shadow Damage of 80% and your
    Damage over time effect of 50%

Let’s talk about the Unique.

We need unique who can match with our Minions better than actually.

Each combinaison of Unique can play with both styles of our Minions.

Minions Unique for example can do guaranteed OP damage every 10 seconds.

A Unique can upgrade our golem bonus.

For Example : Unique Chest

Cage of the Unbreakable Abomination (Chest)
Item lvl : 800

Damage Reduction +5% - +15 %
Golem Mastery +4 - +7
Golem Damage +200% - +500%
Attack Speed +8% - +20%

Unique bonus : Your Abomination is now empowered by the magic of Death, increasing the benefice of all his Book of the Dead bonus by (20% - 50%) and reduce his cooldown by (2 - 5) seconds.

Another one can be like this :

Rathma’s Promise (Gloves)

Item lvl : 800

+90 - +140 Intelligence
Critical Strike Damage +50% - +90%
+3 - +5 to Hellbent Commander
+3 - +5 to Inspiring Leader

Unique Bonus : Your Skeletals Warriors and your Skeletals Mages are now empowered by the magic of Death, increasing all of their Book of the Dead bonus by (30 - 70%) and gain (+1 - +3) additionals Minions

Ring of Trag’oul Bloodshed => Match with Deathspeaker’s Pendant or Banished Lord Talisman

Item lvl : 800

+51 - +65 to All Stats
+70% - + 110% Overpower Damage
+3 - +6 to Tides of Blood
+3 - +5 to Skeletal Warrior Mastery and Skeletal Mage Mastery

Unique Bonus : Every (5 - 10 hit) your Minions attack will Overpower.
Your Minions are now infused by Blood magic, dealing (+50% - + 80%) Overpower damage and increasing your Maximum Life of 10%.

Scroll of the Endless Darkness (Offhand) => Match with the Black River unique

Item lvl : 800

+51 - +65 to All Stats
+90% - +160% to Shadow Damage
+2 - +5 to Terror
+2 - +5 to Gloom

Unique Bonus : Your Minions are now infused by Shadow magic, increasing all their Shadow Damage and Shadow Damage over Time by (+70% - +120%). All your Minions benefits now of the Shadow’s Curse and the Shadow’s Bane Book of the Dead abilities.

Ring of Mendeln (Rework)

Stats (UNCHANGED)

Unique bonus : Every (7 - 12 seconds), your Minions increase their Critical Strike Chance to (20 -40 %) and their Critical Strike Damage to (80 % - 120 %) for 3 seconds and using your Bone Spear and Bone Splinters abilities to the maximum effectiveness.

Deathspeaker’s Pendant (Rework)

+100% - +150% Blood Damage
+70% -140% Overpower Damage
+4 - +6 to Coalesced Blood
+2 - +4 to All Blood Skill

Unique Bonus : Blood Surge is now used by your Minions every 6 seconds, dealing (10% - 40%) less effectiveness. Your Minions grants you (+5% - +15%) Maximum Life when you are healthy.

An example of Skill Tree rework to include Minions. Ofc just an idea.

Core Skill

Command Minions
All your skeletons attack the target, increased all damages they deals to 50%.

Enhanced Command Minions
Your Skeletons increase their attack speed of 20% against the target.

Tree Node

Supernatural Command Minions
Your Minions make the target Vulnerable for 3 seconds after the first attack.

Paranormal Command Minions
Your Skeletons gain +120% of your stats every 10 seconds for 3 seconds.

Macabre Skill First Node

Defensive Stance
Your Skeleton Warrior protect you for 5 seconds, making you Unstoppable and increase your Damage Reduction by 30%

Enhanced Defensive Stance
Defensive Stance now give you a Barrier for 30% of your Life

Tree Node

Ghastly Defensive Stance
At the end of the Defensive Stance, you still benefit of the Damage Reduction bonus of Defensive Stance for 3 more seconds

Dreadful Defensive Stance
Your gain +10% to Critical Strike chance and +10% Attack Speed during the Defensive Stance.

Macabre Skill Second Node

Dreadful Command
When used, your Skeletal Mage surrounding the area with a storm of bones / shadow / blood, dealing [X] Damages to their targets.

Enhanced Dreadful Command
The size of your Dreadful Command is increased by 30%

Tree Node

Plagued Dreadful Command
Your Dreadful Command increase all damage taked by targets to 4%, up to 20%

Blighted Dreadful Command
Your Dreadful Command slow the target to 50% for 4 seconds. You deal 20% more damage to enemy slowed by Dreadful Command.

I let the community join the discuss for some idea.

3 Likes

I play mostly necros, five to one compared to other classes. I do not want my minions doing specific damage types like blood or bone. Those are useless bonuses unless I have other skills in blood or bone. Minion damage needs to be generic and universal.

2 Likes

Minions should have actual skills or cast our skills, it’s pointless just to have stupid dummies. But in case of blizzard, we will get stupid dummies that can cast skills not on the targets. In reality I expect they will add command button maybe in a year or two

3 Likes

I understand the point of view “Minions should staying Minions” but actually had 10 types of damage possible is why i suggest something like this. It’s an idea not a “I want this” there is tons of change possible for Minions Necro.

Like said by waad9919 Minions actually look dumb. The Necromancer should have some skills issues to synergise better with the Minions.

Today what Minions look alike =>70% Ancestral Gear with Aspects, Ring of Mendeln, 2 Mythic Unique or +.

You can’t even play with the Pants or the Amulet because how incredibly weak they are in design for a Minions Build.

I understand some players are “Ok Minions like this good”, but they’re lack of possibilities and gameplay is what he made Minions Build really … not good in the end?

Like why our Magus can do frost damage when NOTHING can increase frost damage in our parangon board? We have like 5 type of crowd control, frost magus should gone in my opinion.

I wholeheartedly agree that minions need a boost, not the least of which is in their AI.
We should be able to set them to defensive, mixed, and aggressive. Aggressive minions should rush to attack nearby enemies. They should be swarming them automatically.

While they rarely die, they’re also not doing enough damage. I’d love to see them have more abilities, just not generic ones. Maybe we could assign them abilities from a short list of our own for synergy.

1 Like

These suggestions are cute even implementing 10% of this costs a ton of time and money hence it will never happen. Your better off holding out for d5 or play poe2

Yeah definetly, i mean one or two expansion to make them better is possible.

All I want is Command Golem and Command Skeletons to return in some fashion. Directing and managing our minions should be an integral part of minion-based builds.

1 Like

Probably more easy to have it than a complete rework xD

1 Like

If they do eventually rework things, being able to assign abilities to warriors, priests, and golems like barbarians can assign weapons to abilities would be ideal. But I’m not getting my hopes up.

Get your pets off the table OP, this is a Christian household! :sweat_smile::rofl:

1 Like

Eyh! I want them to make a remake of The Nightmare before Christmas!

Grrr!!

1 Like

Ok ok I will allow it just because that’s sweet!

1 Like

I will gift you a Golem command and a Minions command.

For your kind :smiley:

1 Like