Ive noticed that necromancers have both shadow damage and shadow damage over time effect.
For example the Darkness glyph effect, at lvl 20 it adds +9.6% shadow damage per 5 willpower bought in range
vs the Scourge glyph that at lvl 20 adds 9.6% shadow damage over time per 5 willpower in range.
And finally sacrificing skeleton reapers adding +15% shadow damage.
So, ive come to wonder if shadow dots like Decompose and Blight at all would benefit from Darkness and sacrificing reapers as it does not explicitly add shadow damage over time.
Gloom and Terror passives also only refers to shadow damage and not shadow over time.
2 Likes
Buffs from Darkness goes towards all Shadow damage, buffs from Scourge only the the DoTs. Sacrificing skellies also applies to all shadow damage.
Good to know, I had a feeling it was the case.
So darkness is definitely one to go for first.
Shadow dots is appealing as you can pretty much ignore dex as dots cannot crit, but you can pick a legendary node to make them scale with willpower.
Typically a dot damage buff would be higher than a damage type buff.
In your example this is not the case, but you’ll see things like +5% all resistances vs +17% lightning resistance. Or +5% poison damage vs +17% poison damage.
So it’s not always correct to go for the general damage buff. It depends on how your build is setup.