Bro can you not read??? Plenty of summon buff skills in the talent tree…learn to actually read cause you sound dumb lol
Are you going to give the Barbarian two free slots for attacks? Even by the twisted logic that is agenda pushing on this board, how in the world does this Necro argument make any sense.
They are active skills so they go on your bar. If you don’t want them, take them off your bar. Every class has it the same.
No, they don’t.
That’s like saying that the specializations that Sorc’s get - should take up an extra slot on their bar whn they specialize in a skill so it takes 2 slots instead of one, or make it so that the Barbs expertise takes an extra slot for each different weapon on their bar - on top of the skills for using them.
You’re getting a lot of hate here for saying “I wish there was at least one summoned active” and I think you’re making a fair point. Yeah, there’s minions, but aside from a few passive nodes I don’t feel like any of my choices for abilities impact my minions much at all.
I miss the WD pet builds, that was some of the most fun I had with the game. I like commanding an army of minions, and while I do feel like there’s some alright customization within the book of the dead, it’d be nice to have one or two actives that tie directly to the summons, or maybe a passive node that lets me summon more than one type at a time.
Having so many minions to choose from, but only being able to select one at a time does feel a little lame.
I think you bring up a valid point. There’s a lot of weirdos on the internet that are just super angry and take it out on anyone who disagrees with them, it’s pretty pathetic behavior tbh.
really? List me one 1 primary skill that is a summoner skill, plug your brain in before you attempt it please.
What are you talking about lol. In Diablo 2 summon Necro sucked. They were weak and just vanished. The op build was poison and bone. In D3 they are more of a blood funnel where you sacrifice life for damage and constantly sacrificed your summons. They even made it a point in D3 to say they didn’t want never focused on summoning, due to the witch doctor allegedly filling that niche.
I mean Necromancy is the art of raising the dead lol. I don’t think they should be restricted to summons only don’t get me wrong but while they are over powered now in beta that won’t last end game. It didn’t make sense to me either that there is no support skills for them. Either way the book of the dead allows you to customize or sacrifice them. Just because you want one play style doesn’t mean that the alternative shouldn’t be available for others.
I agree with the original post.
Necromancer being about raising the dead is the same as Pyromancer being about fire ball. Yeah, that is a skill they can do, but it’s not the entirety of the profession. It would really suck to not use Fire Wall, Meteor, Incinerate, or any other flame based skill because Fire Ball was all the Devs could think of.
That’s how it feels when people talk about Necromancer. “It’s a pet class.”
As for a lack of support skills? Read the tree. The passives change how skills are utilized. Reap is the only darkness skill that doesn’t have a blatant buff for Minions. Blood has a passive that extends blood orb healing to minions as well. Bone buffs minions through vulnerability. Not hard to utilize all 3 types of skills to benefit a minion focused build.
ok, but how many more options do you need? You can summon 8 skeletons with a single skill slot and no point investment. An a golem if you want.
Army of the Dead ult is a skill in the tree for summoners too. It deals high AoE, and refreshes all your summons even if you have no corpses.
I too did automatically scan the tree to try to make a summon build and was disappointed at what I found. +x% to summons. A few things towards the bottom left related to minion healing etc. Lets wait for the main game and see how items change the builds, and paragon tree’s etc, but for now it does seem like the necro is going to be a hybrid through and through with no strict summoner build like d2. Im guessing by design as this was what they did d3.
Say WHAT!? Diablo 2 summon Necro sucked? Prior level 30 maybe, he had some challenges. But after that? Revive and Bone Spirit spam made it an easy mode.
I don’t understand these forums.
It’s pretty unanimous that people think the skilltrees in Diablo 4 are quite lacking.
Then we have someone here, who without flaming and without hostility, writes a suggestion to simply add a handful of more skills, which are completely thematic. And everyone absolutely trashes him/her. I don’t understand it.
I for one don’t actually like summoning, but I was a little surprised we didn’t have active summoning skills. Something along the lines of ‘summon a temporary exploding skeleton’ or ‘summon a temporary skeletal archer’ or something.
We have the ultimate Army of the Dead and that’s it.
I think the OP absolutely has a leg to stand on, why wouldn’t they? They’re not asking for anything to be changed or removed, just more options!
Haha, minions scale and enemies scale with each level automatically. What is even the point of levelling when it will be the exact same gameplay with level 20, 30, 50, 80, 100?
You cant give necro summons + 6 other Skills to use.
The way minions are designed in d4 is like that. For Example the skeleton warriors. They have 30% of your characters stats. so by default it is already comparabale with other core Skills. 30%x4 is a alot of dmg. + they have some movesets on their own. Adding 3 Mages to the same Skill is already OP imho. No other core skill does so much with only 1 skill slot. A tad Boring cause you have not much control, by all means yes. But still very strong.
- you can heal and resummon with the same Skill.
- they Block hits for your character or do some ccs
- there are passive improvements in the skill tree, and in comparison to other passives are pretty strong.
- look the legendary aspects up that already been datamined with the d4 build planer. There is a lot of customizable options already, but it comes from items not skill trees.
So its either that, or make minions significantly weaker and not take a Skill slot. Might be the first aRPG where minions are not terrible @endgame. I for myself give this System a shot.
Once you dig into the summoning passives, look at the itemization perks, and the paragon abilities, summoning looks to absolutely viable.
The golem still needs to be tested a bit as it doesnt really have room to flex in beta, but skeletons look to be pretty solid.
My Necro Sommoner 13 minions on wordboss: Vraaaaaaal 1s 12 is dead in lvl25
It should be an option at best. Not everyone wants to play just a summoner. And if it was an option the only way I can see that being a thing is to make your summons only last so long instead of until they die. I like perm summons versus constantly re-summoning.
When you pull up your skill tree Book of the Dead is in the middle on the top. It is used to fine tune your raise skeletons, mages, and golem. You also get skills to raise them when they are unlocked.
In D2 if all you did was summon without even one curse you were screwed at higher difficulties. Even with another skill you would be hard pressed in a lot of fights because your summons are not invincible. You’re there to assist your summons not stand back and watch.
And even in D2 you didn’t just pick summoning skills you also picked resistance for your summons or you might as well not even try. And they had other skills to compliment your summons which D4 does, though not as good as D2 imo but I haven’t checked the entire tree or found all the rare bonuses or Codex of Powers so not sure how good it actually is.
To each their own.
They get summons.
But what the need to add back is Archers.
Why in the love of all that is Unholy do we not have Archers?
I agree with the OP, it would be nice if there was a specific active skill for those that want to go summon specific.
I even have an easy example:
Command undead/skeleton, whatever - Allows you to direct your minons to actually focus on something specific rather than, potentially, wander off and do their own thing… no where near you, or the thing killing you.
That said, I don’t think they need another button, or more than one button. I just ignored some of the other active skills and was fine.
I think the problem is that instead of having to summon minions, it’s an automatic thing or rather kinda should be. At the moment you’re only allowed 4 skills outside of summons… If you choose to have summoning on your attack/curse panel. Personally after dedicating way too much time with Necromancer; the solution that they should look into, is apply L2 alternatively and have room for 6 more skills. Currently I only utilize 2 skills and 2 curses, because of this restriction. This leaves 2 empty placements for skills IF you aren’t running summons. I just don’t think it’s enough and perhaps they’ll change this upon release. Summoning on its own would be beneficial if we were able to raise more than just the 3 skeleton and the golem . Like as a Necromancer we SHOULD be allowed to summon whatever we kill and want raised. I have had fun playing it though I kinda agree it’s a bit lackluster and sort of automatic. In conclusion I’ll add that Blizzard has done a pretty good job though it runs a bit sloppy and haphazardly. Also who’s bright idea was it to call the phylactery a soul jar??? Nevertheless a bit ridiculous, what can you do though.
Oh please they sucked as soon as you went into hell difficulty. The skeletons were weak and if you actually did the synergies to pet them up you didn’t have a suitable skill to actually kill efficiently. So the moment you died or started a new game it was a real struggle to maintain summons. Yeah they may work better in d2r but in vanilla lod they were very under powered. Even now if you see a Necro they are mostly poison and bone.