Paragon
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Infused Warrior: “Bonus” Your maximum number of Skeletal Warriors is increased by 3 if requirements are met.
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Infused Caster: “Bonus” Your maximum number of Skeletal Mages is increased by 3 if requirements are met.
Skills
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Skeletal Warrior Mastery: Increase the damage and Life of your Skeletal Warriors by 20/40/60/80/100%[x].
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Enhanced Skeletal Warrior: When you Critically Strike, your Skeletal Warriors gain 10%[+] Attack Speed for 3 seconds.
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Dominating Skeletal Warrior: Skeletal Warriors deal 25%[x] increased damage to Vulnerable enemies.
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Spiked Skeletal Warrior: Skeletal Warriors gain 2%[x] Thorns for each 10% x bonus Maximum Minion Life you have.
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Skeletal Mage Mastery: Increase the damage and Life of your Skeletal Mages by 20/40/60/80/100%[x].
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Enhanced Skeletal Mage: Skeletal Mages projectiles pierce, dealing 10% reduced damage to subsequent enemies after the first.
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Dominating Skeletal Mage: Skeletal Mages deal 10%[x] increased damage to enemies who are Slowed or Chilled, and 10%[x] increased damage to enemies who are Stunned or Frozen. These bonuses stack.
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Spiked Skeletal Mage: Your Skeletal Mages deal an additional 5%[x] thorns damage with their normal attack.
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Golem Mastery: Increase the damage and Life of your Golem by 20/40/60/80/100%[x].
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Enhanced Golem: Your Golem has a 10% chance to reduce its active Cooldown by 2 seconds and a 5% chance to spawn a Corpse each time it damages an enemy with its normal attack.
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Dominating Golem: Your Golem gains 25%[x] increased damage to crowd controlled enemies.
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Spiked Golem: Your Golem gains 2%[x] Thorns for each 10% x bonus Maximum Minion Life you have.
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Spiked Armor: Fixed from being a static 2388 at level 100 to actually scale at 10/20/30% x [Weapon Damage].
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Bonded in Essence: Every 8 Seconds, your Skeletal Priest’s Healing will Heal your Skeletons for an additional 25/50/75% of their Maximum Life.
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Memento Mori: While you have no Skeletal Warriors and no Skeletal Mages your Sacrifice bonuses are increased by 20/40/60%.
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Kalan’s Edict: Minions Inherit an additional 25% of the Necromancer’s stats and multipliers. While you have at least 7 Minions, this bonus is doubled.
Book of the Dead
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Skirmishers: Now gain 15%[x] damage instead of dealing the same amount as Defenders and Reapers. Bug Fix
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Reapers: Chance to spawn a corpse is fixed in the open world to be the same as on the target dummy. Bug Fix
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Shadow Mages: Now activate and show Shadowblight stacks from normal attacks the same as on target dummy. Bug Fix
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Sacrifice bonuses are applied as passive effects at all times and may be chosen separate of your minion selection.
Aspects
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Aspect of Occult Dominion: Removed from the game.
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Blood Getter’s Aspect: Removed from the game.
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Hulking Aspect: Removed from the game.
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Unyielding Commander’s Aspect: While Army of the Dead is active and for 10-20 seconds after, your Minions gain 70-100%[+] Attack Speed, take 90% Reduced Damage, and gain Unstoppable.
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Aspect of Reanimation: Minions deal up to 2-5%[x] increased damage for each active Minion
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Aspect of Frenzied Dead: Each time one of your Summoning Minions damages an enemy, they gain 3-9%[+] Attack Speed and 3-9%[x] Damage for 5 seconds, up to 15-45%.
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Aspect of Hardened Bones: You Minions gain 1-2% increased Damage Reduction for each active Minion.
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Needleflare Aspect: Now works on minions.
Affixes
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Razor Army’s: Removed from the game. "Minions Inherit +[x%] of Your Thorns.
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Undeath: +1-2 Ranks of All Summoning Skills.
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Warrior: +1-3 Ranks to Skeletal Warrior Mastery. “Boot”
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Mage: +1-3 Ranks to Skeletal Mage Mastery. “Boot”
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Golem: +1-3 Ranks to Golem Mastery. “Glove”
Items
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Ring of Mendeln: Your Minions have a [2-5]% chance to empower their next attack, dealing [x] additional damage.
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Thorns
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Minion Attack Speed
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Maximum Minion Life
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Summoning Skill Damage
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Deathspeaker’s Pendant: Skeletal Priest now lasts indefinitely and increases your Minions damage by an additional 70%[x].
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+2 Ranks to Undeath
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Minion Attack Speed
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Maximum Minion Life
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Summoning Skill Damage
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Quality of Life
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Disobedience now triggers on minion damage.
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Minions Inherit 50% of all of the Necromancer’s stats and multipliers.
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Minions can apply lucky hit chance once every 5 seconds from normal attacks.
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Harlequin Crest now increases summoning skill ranks.
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Minions and Players now build threat against monsters based on the amount of damage they have dealt.