Necromancer - Did you like it?

Hello guys,

so we had a chance to try out 2 new classes during the 2nd weekend. I am old necro fun so it was obvious pick for me and I must say it was not half bad.

I would like to get a little more diversity, becouse some skills I tryied out was just, how to say it nicely, unplayable for me :smiley:

But we will see in future, may be some new legendary powers will unlock more playable builds.

Overall I was happy, I would appreaciate more available one-man army builds without the summons in the future.

What are your thoughts, what is your favourite class?

Here is the build I used most of the time: Diablo 4 Necromancer BONE MAGE BUILD open beta - YouTube

And just finished Bone Spear footage: Diablo 4 Bone Spear Necromancer Huge Crits - YouTube

Never liked the most played classes, and watching and testing it in the beta it feels so overpowered that I was bored to death (no pun intended)

I leveled a normal necro to 20 and a hardcore to 25. It was pretty fun, although stuff died extremely quickly on world tier 2. I was hoping for more challenge. The build I used: blood basic and core (the aoe ones that provide Fortify) - the core skill felt very OP, corpse explosion - very OP, summon skeles, bone spirit - damage felt balanced (good), and blood mist (healing amount felt low, didn’t use it much). Really looking forward to seeing necro in action beyond level 25.

Personally I didnt, however, I tried a summoner build with the channel basic attack and it just felt awful. Pets were hard to keep alive, my attack had issues with causing me to always run up to whatever I was attacking, my skills were corpse based which caused issues if there was only one boss,I didnt have a force attack or move command for my summons, ect ect ect.

Ill chalk it up to my build sucked.

I dont think ill roll necro on live. Far too many people are necro to want to deal with competing for corpses. I dont want to find out that they blow for boss fights due to lack of corpses or pets getting killed too frequently. I feel they put back problems with summons they solved in D3.

Corpse skills were fun clearing trash however.

Strange, I did not experinced an issue with corpses. Once I was able to promote my Skelly warriors to Reapers, they generated actualy more corpses that I needed. I tried even the world boss fight as summoner and it was fine.

World boss: Diablo 4 open beta / WORLD BOSS / Necromancer summoner wipefest gameplay :P - YouTube

Necromancer lived true to the name. Your job is to support the minions and keep them alive while they blast through everything with hilarious speed.

I never got injured, had 12 minions including golem that never died, and was nailing everyone with overpowered blood lances to speed up boss clears.

I think that there’s potential issues in late game:

  1. necromancer has the least amount of skills - meaning least build flexibility. However, i think this intentional. Necromancer really is going to be necromancer - the focus is on minions
  2. because of least amount of skills, least amount of customizability
  3. in the older diablo games, minions would get WRECKED in seconds. I’m curious to see their survivability in late game D4.

I had issues with the one act boss having no corpses. I just assume they will have instanced single boss fights that may or may not supply the right amount of corpses. They are going MMO with this, so what if there are two necros on a run and limited corpses.

Just seems like a bad mechanic outside of clearing trash and then elites. I dont want to deal with not being able to damage a boss because the adds died too far away ect.

In the end this necro didnt really stand out as awesome to play and i dont like the reliance on corpses and low health summons that need corpses as well, might as well just go sorc and not deal with any of it and get mobility too

Their survivability will be insane, you can use passive that increase the healing of Skelleton priest (btw am I only dumbhead who understood that Priest is not minion, just that animation which one will apper when you will have full army summoned and then you use Raise Skeleton skill, wich one buff your army by 20% dmg and 10% healing over 5 sec? :DDDD ) and another one that protects summons to die in 1 hit. But not enought points to implement that in build on lvl 25, and actualy there was no need to.

Felt too flashy, cheesy and easy.

The skeleton warriors need to be toned down. That cyan they added was nasty. The class didnt feel sinister, it felt like a necro-themed superhero

2 Likes

Skeletons need to get toned down and I don’t want to waste 2 of my buttons for pressing them once to summon my servants.

Necromancer and sorc were the only classes I didn’t level to max level.

Necromancer felt fun in that bone abilities were quite enjoyable.
The damage over time build was also fun but things dies so quickly it seemed like it was kind of pointless.
Corpse Explosion is so powerful and has no down side because corpses are plentiful. Even on bosses just have a corpse spawning build and boom boom boom you’re done.
Curses make corpse explosion better.
Blood lance seems incredibly bad. It would one s hot most enemies on its own so the attack speed affix was not useful to me. The over power on 8 was the only way to go and 8 casts per overpower was a lot. The cost is cheap but you’re not clearing groups with blood lance.

I never played with the reap/scythe abilities. I used them to see how they worked but it wasn’t my thing.

I didn’t really have time to play it too much. I don’t enjoy summons in ARPGs. Non-summon Necro didn’t feel that fun when compared to Sorceress. I played a lot more Sorceress so it isn’t that fair of a comparison. But, the lore and aesthetics of Necro just don’t appeal to me. It’ll likely be several months or seasons before I level one.

Now, if they add a Witch Doctor, then sign this cat up!

Fine and all but…

Add Skele Archers and tone down the dumb cartoon glow.

2 Likes

I hate the corpse mechanic is so visually awful. why can’t it just use the corpse of the monster and have it linger for like 30 secs on kill

2 Likes

They really need to reduce the cartoonish quality of minions, corpses and some of the necro spells. Really has a mobile game quality to it.

3 Likes

I didn’t like it. It was boring, bland, completely overpowert and felt so old like i play the same class I played at D2 release and thats a shame for a game coming out so much later so it should’ve been evolved.

im not usually a necro player, im more of a druid/shaman/paladin kind of guy but the necro was very fun, very pleasing visually other then glowing pets and being changeable on the fly with the book of the dead made tackling harder situations very fun

I thought it was fun just sitting back and boosting my minions damage. Pretty fun lazy build you can play while absolutely buzzed.

When I first played necro and killed wolves to spawn human skeletons that look like they came from a rave, I almost lost it.

During the most recent open weekend I played with the Necro, and I sorta enjoyed it. The biggest issue I had was that as a summoned Necro - with both skeletons & a Golem at 25 - I had only Decompose, Corpse Explosion, Blood Surge, and Army of the Dead… and I probably should have changed out AotD for Decrepify except at bosses where AotD made it so that I had two full sets of summons if they did not spawn adds/corpses. I had no Corpse/Macabre skill at all, and with AotD I had no Curse skill, because Skele & Golem took two slots on a limited 6-slot-bar. Decompose I needed for corpse generation, Bloodsurge for close enemies & healing, and Corpse Explosion because Damage. That’s 5 of the 6 skills right there with effectively zero choice in the matter for a summoner build.

That wass my biggest gripe with the Necromancer Summoner as an option in that there were nearly no options for skill choices or build versatility, no movement (get out of minion swarm) ability, and no ability to have the minions up without sacrificing 1/3 of my slot spaces (since the minions die/disappear if the skill is removed from the bar, period).

They are part of the reason why I say that we need more spaces to be able to put on skills.