When I was playing Necromancer, one of the most annoying things was having to click each corpse one by one even if the corpses were all stacked on each other.
To me, this is a bad design compared to Diablo 3 where one click triggers several Corpse Explosions (that are close to each other) at the same time which feels way more engaging.
No, so I don’t have to click the same keybind 5 times per second to trigger all those 5 bodies that are stacked on top of each other. The radius does not have to be the entire screen but even a few feet would be great.
This change would hardly make any balancing issues.
That is not really a solution
I do not wish to play ARPGs on my High-End PC with the controller. I often alt-tab and having to constantly put down the controller is not convenient at all.
Question: On controller you blast multiple corpses at the same time or do you have to click the key multiple times as well?
Yeah, the controller for sure has some advantages, however, you still have to spam the Corpse Explosion multiple times even if the corpses are stacked on each other which is annoying.
Not sure if you played Diablo 3 Necro, but it makes a huge difference.
Too long ago that I played D3 to remember clearly.
Tbh, single clicking gives more satisfaction akin to popping bubble wrap. And you might not want to expend all corpses at once, especially if more waves of enemies is comming. Or you have the passive that grants essence upon using a corpse, using all on the screen would be a dreadful waste of essence. Blow a couple, nuke, blow, nuke. etc…
What about if you want to use some of the corpses for something else, like resummon. It’s better to trigger 1 by 1. It does a lot of damage anyway with no mana cost.
Not really, not at any higher difficulty at least. You popped Land of the Dead and clicked like a spastic monkey. Whether that’s 5 that blew up or 1, makes little difference when you increase enemy health to the point spamming becomes necessary.
Give controllers a second thought and you may be pleased. There are two negatives, inventory management is slightly more fussy and you can’t select the range on placement abilities, which effects the Sorc the most. Everything else is quite good and it really shows that the game was designed with the controller in mind.