Necro skeleton priest does not seem to work

If you are on full skeletons, casting it again spawns a skeletal priest that is supposed to damage buff and heal your minions for 10% hp. Not sure about the damage, but I don’t seem to be getting any healing from this feature at all - spammed it back to back on like 8 corpses during a boss fight and my skeletons health didn’t seem to budge.

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Confirmed, there is no skeletal priest being summoned as stated in the tool tip.

Didn’t see much reason for it being on my first key bind if it doesn’t do anything after summoning the initial skeletons but after reading the tool tip I realized something was wrong.

Blizzard please look into this very obvious bug.

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I just tested this and my skeleton where definitely healed.

Playing on PS5

It works fine. I think there’s a talent for the heal part.

What do you mean? It works just fine… The priest buffs them as intended. The healing doesn’t come in until you take a passive at level 24+

“This obvious bug”

Bro the only thing obvious here is your lack of comprehension. The priest is the skeletal ghost you summon when you’re capped on skeletal soldiers/mages. It doesn’t follow around. There’s a reason it looks different and floats upward with its hands in prayer.

The priest is supposed to heal them right away for 10%. The passive further buffs this to 20+%. For those who are saying it was working for them, are you sure you weren’t out of combat? OOC they heal passively pretty fast. I tested again yesterday and in combat the priest (with no passive) for sure wasn’t providing healing.

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I also dont get any Healing within a fight, was full on skeletons, recasted the skeletons it even several times, but no heal, of course I had the passive points.

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Worked fine on Xbox.

Also confirmed there is no in-combat healing occuring for Skeletons, at least for Mages.

If you like to test this more apparently, use Bone Mages, they take dmg every time they cast, you will quickly notice they are NOT being healed for 10% or any % for that matter, when using Raise Dead.

Playing on PC.

4 Likes

Can Confirm - As of Release , Priest does literally nothing to my minions, spamming it with 50+ corpses gives no heals at all.
Tooltip of the ability is just plain wrong.

3 Likes

Can Confirm as well. I am not 24 yet, so I cannot test the passive. But I have seen absolutely no healing whatsoever from the priest.
I thought maybe you can only get 1 heal per 5 seconds (the length of the buff) but I cannot get the HP of my minions to increase at all save for the out of combat passive regeneration.
It is 100% broken.

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+1 for healing bug. The only thing I can think is that maybe spamming the priest interrupts the heal, the heal itself is a HoT, and it doesn’t stack? In that case, you might not notice a 10% non-stacking HoT in combat. But that’s pretty far from the tooltip.

Its a 10% heal over 5 seconds… its damn near worthless. Oh and it doesnt stack so summoning 5 priest’s in a row doesnt help.

I believe someone else may have pointed this out Morgash, but if you’re thinking it’s a HOT and you’re out of combat, that’s just the normal out of combat healing over time.

We’re all talking about how, in combat, skeletal priest is not healing “for 10%” as stated in the tooltip.

One of two things needs to happen really, either they need to make it so when we hit the button for Raise Skeleton while having max skeletons out, it instantly heals for 10% max health, OR the tooltip needs to be updated to reflect exactly what is happening. The reason why I say the later, is because if you do take the talent on the tree for improved Skeletal Priest healing, the additional 20% heal happens at the end of the 5 second buff. Or, if you’re staggering using Skeletal Priest, it will heal that extra 20% every 5 seconds the buff is up. The tooltip on the ability is poorly written, but kind of alludes to it doing so in that manner, it’s just odd since the buff itself is exactly 5 seconds long, but however odd, at least it’s accurate.

The tooltip on Raise Skeleton about the Skeletal Priest, though, is not detailed enough to be accurate. Is the priest healing supposed to be at the beginning, during, or the end of the 5 second damage buff? Most would agree it should be upfront, as most people would want to use it to spam heal their skeletons. But maybe it’s intended to be a HOT or intended to be at the end to encourage people to keep the buff up, so that they’re getting healed for 10% each 5 seconds, but this is just a huge leap of faith on our part to think this is what’s going on.

Also, I am running into this on PC as someone else mentioned. Two people said it was working fine on PS5 and XBox respectively, so it could be a PC side bug.

Nope its a hot in combat. Ive watched it. 10% over 5 sec non stacking. Its damn near worthless.

Even with the healing though its kinda pointless when you fight anything meaning full and they die almost instantly.

My guess is that there are a lot of bugs in reguards to minnions because they arent supposed to be getting one shot and they are.

I agree that the priests heals can seem finicky, but this is what I’ve learned when healing my minions. When I hit the priest it’s not a heal over time. The heal happens at the very end of the skill (which takes about 3-4 sec), spamming the skill resets the skill before it can do it’s healing so essentially no healing is being done. You can see the skill active time as a depleting bar over the skelly minion hotkey. not saying it’s not broken, but hope this helps. Fyi,I’m playing on xbox

I can confirm the Priest work. Just mentioning if you read the skill description it says cool down for something like 5 secs. So while you can surely spam the button over and over again. It wont actually heal or do anything if its inside that 5-10 sec windows (whatever the CD is).

An easy way to test is to try a priest once during a battle and see what it does. Then go max out the node that increases healing done by priests then do it again while in battle. You can see a large spike in their healing.

Its just odd mechanic. Like why even allow the priest to come out if it doesnt do anything due to CD? Prob because its easier to code hence they decided to basically tie all summoning abilities to 1-2 skills.

There is a talent to prevent the minions from taking more than 70/50/30% of their helth in one hit. I noticed later in the game around 30 i was spending more time raising things back up. This seems to help alot.

It seems if you want to use minions you need to take the abilities to support them. Otherwise just sac them take the buff. I havnt tried a non-minion build yet.