Affliction was a quirky little build that involved rapid-fire cursing to mow down mobs. In live, it can clear pit 80 with mythics and ideal gear, and is in the 60’s in mid-tier ancestrals. Each affliction proc would hit for 100m+ and with some attack speed, can really pour on the casts.
It has the fun capability to be able to go down 2 difficulty levels and be a 0 button build for overworld content, meaning its initial proc when used with cursed aura deals enough damage to kill most normal enemies and many elites. But that’s when you’re substantially overgeared for the content you’re playing.
It’s really been the little engine that could, an underdog build that is fun to play. It somehow is my favorite build (though Sanguivor’s soul train makes me giddy).
Well good news:
- In Tier 2, it still can be 0 button. Mobs in T2 really don’t have much health
- Bone Storm makes this build sooooooo tanky. It’s impossible to kill when using bone storm and bone storm’s three aspects and lidless wall for the hell of it.
On to the bad news:
- As expected, the really bizarre decision to put a cap on the damage absolutely destroys this build’s potential. I really don’t understand the cap as, while the passive gets used fairly often, it’s only for that x15% afflicted damage bonus. Only a few of us nuts were using it for direct damage.
- It took me 10 minutes to run a T40. I honestly didn’t want to spend the 15 minutes it would take to find out if it would run a T45.
- Gearing for this is remarkably similar to ideal gearing for Sanguivor, so swapping over was just a matter of swapping out aspects and weapons. We could push it a bit further, as I’ve managed to get crit capped, I can move crit chance to attack speed. Can move Lucky hit to attack speed too. But we’re not making up for the fact that our main damage just isn’t scaling. 2-3 pit levels at best. Seeing if we can get enough CDR to keep bone storm up without Osseus Gale and Lidless Wall could give us another 2-3 levels? Still leaves us short of T4 content.
- Bone Storm takes up 4 slots, 2 offensive, 1 defensive, and the shield. Giving it corrupting damage with Ultimate Shadow lets it trigger affliction procs, but that’s 4 aspects that I don’t get to boost the meager affliction damage. Ultimately, this turns the build into a weak bone storm build rather than an afflicition build.
Suggestions:
- I’d like to see something made of Affliction, but you’ll have to remove the damage cap or at least set it to something very high like 10000%. Better would be to put it on a logarithmic curve so you get diminishing returns for investing in only one damage type.
- If we’re reworking aspects, combine a few bone storm aspects, or give them to lidless wall. No real reason for Osseus Gale to be an offensive aspect, it could easily just be a property of bone storm or combined with Lidless Wall/Shielding Storm. Lidless wall becoming a uniquely overpowered item would influence folks to play it as right now it sits unused.
- If you’re really against having affliction be uncapped, perhaps an aspect for it now that we’ve gotten rid of Osseus Gale? Could uncap damage or make the different damage types now stack with their own lofty max values (2k each? 1k?) and change the damage type to corrupting so it is benefitted by wither?
Wishlist:
While we’re here, this is how I would like to see affliction transformed.
- Cursed Aura size should be affected by the curse size temper
- Cursed Aura changes the two curses - they are no longer targetable and cause the aura to pulse, applying affliction. The curses may now be cast while moving.
- Vampiric curse should proc affliction any time its cooldown is reset. And yes, I’d like to see a minion + sanguivor + blood moon affliction build be possible.
- I appreciate Iron Maiden getting a lucky hit chance… Can it be ~ 20% rather than 5%? It’s low enough that I’d still favor casting decrepify for its self-proc on non-bosses.
This build is never running away with anything, it’s too niche and its single target damage is far too low. But it would be nice for it to exist.