Title
Well, kinda (was thinking on making a complete video but realized would take too long). Perhaps if interested in my background thought process could take a look at the TLDR/intro section right below, but if interested explicitly about itemization upgrade/update suggestions - you can continue reading from right below under
D4 S2 thoughts
1 - Game in activity feels less repetitive yes but in combat and progression still is “flat”. Namely a lvl25 knight fights the same as a lvl100 one
2 - Why D4 should not be drawing designs much from other games. D4’s most “indigenous” mechanic are the conditionals, i.e. conditional damage, or more specifically - game was originally done to work through “timing windows” for dealing efficient damage
That was all ok, however the problem is somehow/someway later in game it became obvious that there was no scarcity of reliance - whole screens could be rendered vulnerable with about 1/5 of skills in game. Additionally Crit & Vuln. multiplied and we all know how that whole story ended
That being said - the game still has those “hallmarks” of being a “doom-eternal”-esque or soul-esque game. Perfectly timed windows for damage went away however loot albeit not as drastic - still has them
The other design phylosophy of D4 is simple skills, a dagger is a dagger, not 150 daggers thrown in a cone at every cast. I must admit I personally like that, thank God one game is not obsessed with making your character “vomit” damage at all times and everywhere
However with that decision of doing things slightly differently comes the price to pay - cannot use things from other games, or at least can’t quite afford making D4 into another LE or PoE, or even D3-like game. Conditionals are a big part from D4 as is, and yes although memed to all death would be a shame for D4 to lose that part of itself
3 - Considering that part of the equation that D4 is different - how do we approach to make it better. I’d say just use what already is in there, use the very assets that D4 has in both conditionals and aspects, expand on them even further. Yes loot would need to change in some ways doing this but it will be the better option to embrace that part of the design and equation of D4 and try optimize the rest of the affixes to feel less of a problem
One additional note that we should mention here is that games like LE and PoE can afford to “shower” loot and have bad rolls often and then use filters. D4 though can implement loot filters - should rather go the other route into not making loot rain and be a loot pinata, but rather having that different/soul-esque character to it - the appropriate move would be to either completely - or occasionally like shown just below to “raise the floor” instead
Speaking of which we came to the “fix this game already” section that we’re about talk in bit more length
So - here’s the section you’d need to focus on. The following suggestions are based on X% of the time to roll something better than an already bad affix in game
It’s ok to have those “bad” affixes like “shrine buff duration” - I’m repeating myself obviously again and again that should’ve been removed, whatever - BUT here’s the catch - X% of the time when such an obviously bad affix should’ve been rolled - roll something better/higher-ranked intended to replace it specifically (such as “all” buff durations increased for ex.)
Namely - good a/RPG games have that one that’s not so obvious trait but it goes to distance when it comes to loot and that is - having a “secondary/better affix pool” as a backup that can “override” a more “conventional” roll at some occasion
This affix pool usually rolls better ranked rolls (not higher numbers necessarily but better ranked affixes instead)
This will be clearer in a moment if we take a look at the following examples of secondary affixes (along with their primary one), and the chances for it to be replaced by a secondary/better affix for a second:
Buffs & Barriers rolls: (ocasionally replacing “Shrine Buff duration” as a rare upgrade)
- [x5% of the time replace with] Buff duration [20-30]%
- [x5% of the time replace with] Overpower extends buff durations by [2-3] seconds
- [x5% of the time replace with] Expiring Buffs under Barriers and expiring barriers under buffs have their durations extended until both expire
Overtime rolls: (ocasionally replacing “Overtime by Poison/Fire/Physical” as an rare upgrade)
- [x15% of the time replace with] Overtime damage generates 0.0020-0.0035 barrier per tick from damage
- [x10% of the time replace with] Overtime damage applies [15-25]% faster
- [x5% of the time replace with] Overtime damage increased by [3-4]% for each kill done by Overtime for up to 3-5 sec. (stackable)
Overpower rolls (these would occur instead of “Overpower damage %” at an occasion instead)
- [x10%] Overpower also applies additional damage based on %(Int*Barrier)
- [x10%] Overpower also applies additional damage based on %(Armor*Str)
- [x10%] Ultimate skills proc. Overpower on cast
- [x5%] Melee skills proc. Overpower twice in succession
LH rolls: (Ocasionally replacing “LH: chance to Slow” as an rarer upgrade)
- [x25%] LH up to [20-30]% chance to reduce target’s damage by [25-33]% for 3 sec
- [x25%] LH up to [20-30]% chance to daze/stun target 3 sec
LH rolls: (ocasionally replacing “LH% under Barrier” as an rarer upgrade)
- [x25%] Basic/Core/Mastery skills have their LH% increased by [6-10]%
- [x10%] Equipped LH effects have their baseline chances increased by [3-5]%
vs Injured rolls: (ocasionally replacing “Damage vs Injured and CHC% vs Injured” as an rarer upgrade)
- [x20%] LH up to [40-60]% chance to apply injury on hit
- [x20%] [40-60]% damage vs Isolated (another conditional instead of “injured” namely if only 3 or less mobs nearby take this more damage)
- [x10%] Gain 2.5%-4% all resistances per injured target nearby
- [x5%] 0.3-0.55 life per hit against injured
- [x5%] Gain 1.75%-2.5% damage reduction per injured target nearby
Suffering/Affliction rolls: (ocasionally replacing “Damage vs/from Poisoned/Bleeding/Burning” as an rarer upgrade)
- [x10%] X% damage vs Suffering (vs Chilled, Poisoned, Burning, Bleeding = all of that is “Suffering”)
- [x10%] Damage taken reduced from Suffering by X%
- [x10%] Damage taken reduced by X% per type of Suffering
And to “top it off” the following affixes will be WT4-only material (i.e. exclusive late-game rare upgrades) adding even more generic options to the table at the end:
- Additive chaos damage (damage component added on top of what damage output is but is unaffected by target’s defenses - all skills can apply but obviously best used for empowering Basic skills and Overtime)
- Crushing blow (damage component added equal to a specific amount of target’s HP%, say 1-2% max HP, overtime skills can not apply this)
- Edgemaster’s aspect (up to % damage based on Resource amount)
- Elementalist’s aspect (% bonus damage when full on Resource or at least above certain threshold)
Direct damage (Melee or Single Target ranged) and Thorns rolls:
- Thorns damage increased by total damage of Basic skills equipped
- Direct damage pierces [2-4]% of target’s Armor (meaning each new physical hit would do 2-4% more damage than previous - ramp up component)
- Direct damage pierces [2-4]% of target’s Resistances (meaning each new elemental hit would do 2-4% more damage than previous - ramp up component)
NOTE: These last could also go into Subversions for vs Closed/Ranged specific rolls as well. In case vs Closed variant they roll [6-9]% instead, and in case vs Distant they roll a value of [4-6]%
Sure, continue doing what you’re doing guys in terms of “increasing ceiling” of loot, but please consider these to increase the floor
It IS IMPORTANT that we don’t get bombarded ALL THE TIME by all these bad rolls/affixes. Consider them being rolled by a substitute of “upgraded version” from those lists
Heck I even put the % of times that would be appropriate to second-roll them (the parenthesis value in [x%] on the left) over the original ones which let’s be frank - are just plain bad
It’s fine to roll bad affixes at times but not be constant with it, consider these upgrades, we’d certainly be grateful
EDIT (x4 now ?), Whaddya think folks ? , tbh I really thought this thread would gain some interest/traction