with the new buff that mythics will now receive in this next patch, I already realized that it will cause problems
Buffs really are necessary, because they are useless…
The only myth that really helps anything is Tyrael Might…
Or shako, for biulds that depends CD…
each mythic you equip makes your character weaker… why? they are generic…
you lose main attribute, life, important aspects, except for some biulds that really take advantage of some myths…
The thing is that now they have buffed the health of practically all mythics, let’s do a basic check…
GF + 1800 hp with masterwork, practically 3k+ life…
That in the hands of the barbarian, who can also equip the doombringer…
doombringer with ga on life% and 3 masterwork on it = 94.5% max life
Just these 2 items are already an absurd amount of life for the barb… apart from passives, paragons, potions, it will fall into the same situation as the season before last, with the passive imposing presence.
I’ll like it, but I know it will be taken from me like passive was taken away from tempering
In short, I think the word mythical unique has to do justice to its meaning
mythic uniques need to be unique, have more rolls, significant passives, absurd stats and… ONLY ONE POSSIBLE BEING EQUIPPED
This way, there is no abuse of powers, they will be really useful and the possibilities for creating mythics more focused on classes would be possible
Today, for me, except for a few biulds, myths are only useful for mid-game, until you find that perfect or very acceptable ancestral legendary, because every time I remove a myth from my character, I feel like I’m getting much stronger.