One mythic unique jewel per element:
- Heir of Fire [fire]
- God of Thunder [lingtning]
- Queen of Winter [cold]
- Herald of Plague [poison]
- Lord of Shadow [shadow]
- Master of War [physical]
Only one jevel may be equipped at any time. When socketed into:
Weapon: - Gain x% [element] damange but loose x% [element] resistance.
Armor: - Depending on the jevel in the other socket, all damage of a given type is converted into [element] damage:
ruby: fire - [element]
emerald: poison - [element]
diamond: physical - [element]
etc.
Jewelry: - Gain 90% resistance to [element], x% resistance to all elements and X thorns. All thorns damage is coverted into [element].