Mythic drop rate should increase based on time played

Ya, I already said D4 is just a game. Life isn’t fair, but games are supposed to be fair.

And as for your point about reducing drop rate, ok, if that happened there would still be statistical outliers and bad luck protection would still be a good thing.

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Power should increase over time (due to farming), while also increasing game speed.
And increasing game speed should result in more “Mythics per hour”.

So I agree, they should increase, but because it is the natural thing that should happen.

The game doesn’t need additional bonuses… it just needs to create a power fantasy.

Don’t like the power fantasy? Try playing without rings, or without weapons.

They should make achievements with cosmetic rewards that say: “Defeat X boss with 2 missing pieces of gear” to encourage self-imposed difficulty 4 fun.

I agree… we’re not pretending to be normal people, we’re pretending to be invincible demon slayers.

Reality has no business being here.

It’s literally a fantasy.

4 Likes

I could maybe get behind some sort of bad luck protection that auto drops on after like 150 bosses with out one dropping or something like that but the drop rate does not need to be increased their suppose to be rare

Never found a Mythic until season 4 lol,they where not required. The builds where more balanced then.Paragon,torment levels,timers all bad ideas. Worst one is locking glyph leveling to the pit,god aweful design and getting worse every season.

Reduce mythic droprates from the bosses. Increase it from all content. Somewhat.
No need to keep running the bosses then.

This too.

Also make sure that mythics are not more powerful than other items. Merely different, opening up new build options, rather than broadly boosting power.

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The problem is itemization ,diversity and class balance. 90% of uniques are useless,only a handful of mythics are useful. They need better itemization and build diversity giving you a reason to farm something other then bosses.

No!

If we get easier gear and one shot bosses again like S7 then everyone will complain about no end game!

And its FAR easier for blizzard to hinder our experience and throw some crappy MTXs in then actually fix the game and make it fun…Duh!

(Clearly sarcasm)

:joy::joy::rofl: and we should all be given gold plated toilets because of how much time we spend on the :poop:er.

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Here’s what happen people cried saying theres to much loot, and they level up to fast because they have to keep going back to the city to empty there inventory to much. Bliz said say less fam then nerfed XP and loot.

Bad idea and easily abused, someone can just make a minion build, afk for 100 hours while they do something else, and now have giga buffed mythic droprate

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Or at least put the blacksmith anvil inside the boss room
can’t bear the trash overflow inside the room

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No pity timer. This isnt hello kitty world. If you dont have enough patience to farm the best gears in the game then dont.

You could alrdy make alt chars to recieve more mythics. They suppose to rare. Stop asking ppl to feel bad for you.

when people have 99/99/99/99… of the lair bosses mats, should their prioritize to make ALTS for spark? or run the lair bosses to hope for mythic?

do you yourself make ALTS instead of using the already available 99/99/99/99… lair bosses mat?

for myself, i will use the mats.

I don’t have that many Mats, I’ll never have that many mats all at once.

It’s an Option for people who Want mythics who Don’t have mythics, to GET Mythics. They just have to put in more work for it, and with the mats they get along the way they can get mythics by farming the bosses.

It’s a win/Win. You make alts, you get the spark via the Reputation, you also get boss mats along the way. You can save them and put them on what ever character you want that needs a specific mythic even.

I’ SURE wish I had 99 of every Mat and alts to farm the mythics I Want. A person should be so lucky.

this ties back to the thread’s topic: a safety net should be considered to improve the chance of obtaining mythics, otherwise players fall into the harsh loop of pure RNG.

Did 26 tributes and no drops i just given up.
I did finish all the challenges… So im done with season any way.

Did arround 200 bosses before quitin, not a single mythic drops.

killing the same boss a 100 times as only efficient way to imrpove gear is a major flaw already.

Instead of fixing loot chances they have to sweep the entire concept of the game. Better drop rates only makes you reach the end faster.

I want a better game not a game that is faster completed.

1 Like

yup, quality of loot drop has to be progressive, example like into T4, 2GA should becoming common, with noticeable 3-4GA drop so that players could move forward according the season journey.

Since when was Diablo ever a game with out Pure RNG?

Thats a nice idea. When im not in front of my Pici/Xbox i wrap the mouse into fur so that my non-existent cat will play with it preventing disconnecs and provide my account with huge amounts of playtime. CLEVER :see_no_evil: