My Whirlwind Barb progress

Am I doing this right? i.imgur. com/DcmiWtq.jpeg

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Noice!

I run a variant with ground stomp for earthquakes giving me 25% damage while inside + rumble for 10% more and iron skin for the survivability, what benefits do charge/leap get you?

So my build relies on Divine Barrage. I have so much damage stacked into it that with all my buffs it hits really high, and can not only Crit but can Overpower as well. For example I could have overpowered on that 19 mil hit there. I’ve seen as high as 50 mil overpower and it’ll hit everything on the screen or if it’s a boss, multiple barrages can hit at the same time if I’m right on top of them. Since WW is a Channeling skill I only need to be at absolute max life when I start. If I get interrupted I have ways of auto healing but Charge and Leap give me some high damage in between. Charge also helps me move mobs/elites together or where I need them, Charge also allows me another way to break out of CC, and they both give me a lot of mobility. Also they’re just a lot of fun.

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Awesome man! good stuff