I felt like this was a much better chat. Everyone seemed to be more alert, organized, more knowledgeable about what was going on and in better spirits.
Joe Piepiora answers questions in a very direct, easy to understand manner, and it’s been good seeing him be a bit more involved with answering questions. Having Adam Jackson on here was a good call too. Seeing some of the class design thought process was good, and he did a good job answering questions as well. I agree with his design philosophy of wanting to fulfil power fantasy in an rpg game. I don’t think they are doing a good job delivering on that, but it seems like they at the very least understand that and want to make changes. All in all, I feel like the game is FINALLY moving in the correct direction. I also enjoyed the organization the patch note slides added. Please keeping doing that! With that being said…
You guys shouldn’t be doing damage control like this. You had two, very lengthy betas. At lot of this class balance and aspect / item design issues should have been caught a lot sooner. I also feel like you are moving a bit to slow to get these changes in place and pushed out to us. Perhaps season 1 should have been pushed back a month or two so you could get the game in a better state first?
I also feel like some of these buffs while good, don’t go far enough. Especially the passive damage increase for summons and I don’t agree that Druid summons should be weaker than Necro. They should be equal in power, just different. If you can’t figure out how to make them as good but different, we have a problem with the class design team…
We still haven’t talked about lackluster itemization either, something that gets brought up constantly in the forums… Why is this question dodged each chat? PLEASE address it with future plans to make item hunting more enjoyable with more things to collect.
2 Likes
Honestly i don’t see any meaningfull changes as always at all. This buffs/nerfs imho are pathetic, cuz it won’t solve any core issues with the game.
And the main problem with D4 and Diablo fanbase now - it’s highly divided.
There are a large number of fans of classic arpgs and d2, and there is a separate group of d3 fans.
Apparently they have no mechanisms that could make this game interesting for the first group, so they decided to please the second. I don’t belong to the second one, it’s their choice, so the fate of d4 is less and less interesting to me.
Sad for me but probably no one cares about this 
I agree. I’m in the second group as well. I don’t think Diablo 3 should have ever existed the way it was designed. Unfortunately it does, and it created a whole new player base of casual players who enjoy more of the action game and less of the rpg 
Personally I think positive reinforcement is important, and just being constantly negative towards the D4 team isn’t ALWAYS the most constructive thing. I’m just trying to shed some light on what they are doing right without giving them a free pass here.
1 Like
yeah it’s a good thing anyway.
But on their campfire chat they never touch rly important questions such as:
itemization
Scaling
Borrowed powers
Open trading/SSF
and much more.
The thing is man i rly want D4 to be a great game but i honestly dunno how can you make GREAT ARPG with all those D3 mechanics. It rly looks impossible to me.
Therefore, with each such campfire chat, there is less and less hope for me.
Rogues are special. They don’t get legendaries; they get Legandaries (had to laugh at the misspelling). The addition of Adam Jackson is well done for sure. It was good to hear Joe P. say he plays the game and was relieved to be able to clear mobs better; so we know he plays.
As for showing what the changes will eventually be in their slides they could have put in parentheses what the old stats were to garner a better representation visually. grrrr
anyway - step by step
Good god, positive reinforcement? It’s their stinking JOB. Their paycheck is their “positive reinforcement.” Pathetic.
I appreciate the efforts, but ya… this one is a little hard to overlook. And this game isn’t unique in that regard. Good enough, get it out the door, finish it while we’re getting paid to seems to be the way now. Like no one in testing knew things like Vulnerable were a little too necessary? Or everything they picked up wasnt very exciting? I dont buy it…