I think alot of people are focusing on the numbers which makes 0 difference… I couldn’t care less if we were doing 10 damage max, or a trillion damage minimum, I just want the power fantasy of blowing things up and one shotting and wiping the screen clear and feeling like an actual Nephalem.
The problem with these “nerf’s” or balances for lack of better words, are they are bringing the higher performing classes down “and generally all things down” rather than buffing the weaker builds up. Nobody likes being brought down and I think I speak for a majority of players “or maybe not” that it gets really lame when we all have to choose X build because it is performing 30 pit levels higher than another build X. Like I want to play an earthquake barb and use HOTA and watching lava explosions blow up the screen. Guess what, now I really can’t because ugly bastard helm nerf, earthquake nerf, 2h mace nerf and a plethora of other nerfs for barb across the board. Yeah sure I can still play it but then I get into T4, do a public event and some META build Sorc or whatever class, it doesn’t matter because some dev decided for the rest of the entire community that nope, I want this build to be META and only this build. It really seems that they just pick one build per class for each season to perform well and it doesn’t feel good at all it makes me feel like I’m spending 10 minutes clearing things when this other guy has the power fantasy that I crave but I don’t want to play a necro or sorc or pets barb build or whatever meta build that some random blizzard dev decided to put on the pedestal this season. All builds across the board should be within 5 pits of each other. No more no less…
When you swing the pendulum so far to one side or the other, it no longer balances the scale, it tips the scale. They need to stop it with these 100% buffs and nerfs and take it 5-10% at a time and slowly start bringing other classes up to par with each other and make all builds viable and fun for every single season.