Is it better?
Is it worse?
Its a change.
If you think about masterworking, its just what we had before with extra steps (meaning, a dungeon behind it but now you have to do it multiple times).
Changes on Helltides?
Ok, but now some complain that the monsters don’t leave you alone for even one second.
I only needed one week to almost complete the entire season path, only missing the last tier to unlock.
And that level is behind some stuff designed for the 1% of players.
So if people can do it in only 1 week, something must be wrong (no matter if you are “no lifeing” or not.
The season last 3 months.
I have nothing agains’t tempering in the way it is now.
As I said in another thread: You should not be getting the best rolled gear in the first try.
And the same problem keeps persisting.
Some builds are absolute units, doing anything so fast that would make Sonic think “am I slow?”.
Why can some builds annihilate bosses and others don’t?
The overall scenery?
If you really think about it, nothing changed.
In less than a month people will get tired of the game and move to something else (maybe even half a month).
We still need a fun gameplay (not based on the hardest scenarios) that can provide replayability.
Where no matter what, you want to do it again and again just because you can (or because it gives you something you REALLY want).
Diablo IV is fast food when it actually should be a 3 stars Michelin.