Restore laughably low health with low increase barrier gen
Reduce resource drain by an ok amount, increase resource gen by a laughable amount.
Consume a nearby corpse every second (this is redundant and generally pointless)
Chance to fear an enemy for a very short duration with it gaining stacking chill (this is the only half decent one if it wasn’t such a LOW lucky hit chance to proc)
Gain aura of decrepify when 3-4 enemies are near you for 7-19 seconds, completely redundant if you plan on actually using decripify behind the intial point, I.E. improved and CDR talents you’re going to cast this at range anyways, especially with massive survival nerf you generally don’t want to be in melee range.
Chance on crit to make enemies take mediocre lightning damage for 1-3 seconds but only if multiple enemies have this will it even function because it’s a proc that “arcs” to do damage.
I’m level 27 and these are the only hearts i’ve found after doing over 10 malignant dungeons. They’re rather underwhelming and if this is your introduction and reason for us to push through this season then no thanks.
This gives you corpse tendrils every second or two with no cool down… I’ve found it to be pretty damn good in that regard, you can easily stun lock packs of enemies and keep them stacked up nice, neat and ready to be bone speared.
If you are using it with corpse explosion sure it’s useless, but it definitely has its upsides with Corpse Tendrils.
I actually really like the necro hearts. The corpse auto consumption goes from left to right with the corpse skills you have on your bar so you can prioritize them. Also it has it’s own internal cooldown not the same one as on your bar so you can cast corpse tendrils really fast to try to stagger a boss.
The decrepify is good cause you don’t need it on your bar if you don’t want to freeing up a slot and makes doing infinimist a lot more viable if you want to.
Frozen terror seems pretty like the worst once since it’s basically designed to work just with the Bloodless Scream unique unless I’m missing something here.
Haven’t got the super heart yet but that amount of essence drain scares me.
Agreed, based on the description it makes it sound like it’s going to use up a random skill and eat it’s cooldown. I thought it was going to randomly put my corpse tendrils on cooldown for instance which would be awful cause timing with that skill is important - but instead it gets free spammed like crazy. It’s really nice.
Highly disagree here. It doesn’t use resources or CDs so you can now play a 0 gen style build that focuses on corpses. It’s been a great addition imho.