My feedback for PTR

  1. Leveling doesnt seem rough but caping difficulties and powers will not make it fun. You already capped the masterworking. Since while leveling only 1 per piece and masterwork to 4.

  2. Maybe cause no mindcage but helltide felt empty bad. Strongholds felt challenging good.

  3. Have we told we hate yellows, blues and whites. Make the pet eat them not pick them, you can put a switch so pet eats or not if people want to have full inv, then tp home salvage return. There is so many loot in the ground is a nightmare for controller users.

  4. Pits are not fun, but mandatory in S6 please make it so we dont need to do em on all classes some glyphs can be shared between classes. I dont want to live in the PITS.

  5. Runes are strong but more diversity would be appreciated, sure everyone will warcry and petrify unless you poor and cant afford it.

  6. Hope IH are our source for materials and GA cause in PTR non ancient was normal. We dont like no GA.

  7. Please next campfire explain the modes availability and caps, ( example Infernal hordes only after t1 and story complete), also what new content in new map zone and boss expected drop rates.

  8. How you expect to handle content for people who dont buy the expansion? Or we just become like eternal?. Can you explain next campfire?

  9. Hope we will have a list of the revolved known bugs for s6.

  10. Hate the new rune tab not enough to handle all runes, maybe not an issue but feels small.

  11. Armor and resists feels like a puzzle with few answers items like tyrael, starless, lycander … Feel mandatory maybe another solution pending to implement. And early on feels like i shouldnt care.

Thanks for reading