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Leveling doesnt seem rough but caping difficulties and powers will not make it fun. You already capped the masterworking. Since while leveling only 1 per piece and masterwork to 4.
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Maybe cause no mindcage but helltide felt empty bad. Strongholds felt challenging good.
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Have we told we hate yellows, blues and whites. Make the pet eat them not pick them, you can put a switch so pet eats or not if people want to have full inv, then tp home salvage return. There is so many loot in the ground is a nightmare for controller users.
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Pits are not fun, but mandatory in S6 please make it so we dont need to do em on all classes some glyphs can be shared between classes. I dont want to live in the PITS.
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Runes are strong but more diversity would be appreciated, sure everyone will warcry and petrify unless you poor and cant afford it.
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Hope IH are our source for materials and GA cause in PTR non ancient was normal. We dont like no GA.
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Please next campfire explain the modes availability and caps, ( example Infernal hordes only after t1 and story complete), also what new content in new map zone and boss expected drop rates.
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How you expect to handle content for people who dont buy the expansion? Or we just become like eternal?. Can you explain next campfire?
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Hope we will have a list of the revolved known bugs for s6.
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Hate the new rune tab not enough to handle all runes, maybe not an issue but feels small.
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Armor and resists feels like a puzzle with few answers items like tyrael, starless, lycander … Feel mandatory maybe another solution pending to implement. And early on feels like i shouldnt care.
Thanks for reading