I knew D4 would lack depth, that’s why I waited to play since beta. I spent an honest 3 full time weeks trying hard to enjoy it.
It lacks some serious depth, love and pride from the devs or lacks serious direction.
The glyphs/paragon and their stats are unintuitive, convoluted and just boring. (the system is interesting in theory) how ever I hate most of the situational damage stats (which is most of what is in there), far/close, healthy/injured, elite damage, damage while, damage to. It just makes finding damage tedious and boring. Those stats belong on optional socketable jewels, not as our main source of damage. Uniques are constrained, convoluted and boring. Skill trees are extremely limited, constraining build diversity. Tempering stats are plain and unintriguing. Ultimate damage, core damage, basic damage only add to the problem of build convolution and encourages 1 button game play.
The gearing options per class/build are shockingly limited in D4 and I waited 2 years to play it lol… The skills in this game lack impact. When I first cast Charged Bolts I laughed out loud. It looks like an infants first spell cast. It has 0 impact. In fact none of the games abilities have impact. The mobs in this game are terrible and their abilities are plain, random, too big and tedious.
The only things I actually like about the diablo 4 skill system are the Codex imprints and the runes because they are quick to test out and they open up build ideas, theory crafting, build diversity. We need double the codex Imprints and double the runes so we can start building what we want. The citadel is interesting but lacks depth, undercity is interesting but lacks depth ( I feel it should be a highly rewarding daily or something), the pit sucks and lacks depth. I liked the incursions. The world events lack depth. Riding my horse to helltide and legion events never felt worth it.
Aside from the confused skill system and poor power creep. The map design is just bad. I hate every map aside from the open world and even that is just different colors of the same thing.
The end game is the most basic system I could of imagined. You literally just stand in one place and kill bosses. The pit is poorly implemented.
Why are there so many fn difficulty selections? It was my first red flag. You have got to understand that only divides the player base and makes things more complicated to balance.
Why cant we just make a party named what we want?
Why can’t you search all text elements in the paragon and skill tree?
Why are there no leveling uniques or set items?
Let us search for equipable items in my stash.
Give us more stash tabs.
Why are there so few uniques and mythics?
Why is the seasonal event seemingly a reskin of last seasons event?
Why are there not more epic scale world events?
No auction house is a massive buzzkill.