My Diablo 4 Early Beta Weekend Feedback

There are still multiple difficulty levels planned after these two. In the grand scheme, level 2 should be relatively easy.

Uniques are the old legendaries, legendaries are the old rares, and rares are the old blues. Blue and White are crafting materials, only.

I’ve seen a number of people think legendaries drop too much. If they dropped significantly less the crafting system breaks down. The entire skill system is based around them being relatively abundant. Your skill tree is more of a rough blueprint of your build, the real impact is in the items, so you really need items to drop.

I don’t recall there being one. There are a lot of little details like this that are missing. Things that are pretty obvious for long time players but not obvious to newer players.

Someone else suggested a save button that allowed you to make bulk changes without breaking things (which is why it is done this way). I agree it’s very annoying to need to change every node just because you want to make one adjustment high on the tree.

I don’t know that you need a core skill to go with it. Time will tell on how things get balanced, but with some item affixes focused on basic attacks, it’s possible they can be powerful enough to stand on their own. I’d like that to be the case, because otherwise there seems to be a shortage of real damage dealers for most classes. It would be nice if Barbarian, for instance, could get away with something like Frenzy, Leap, Shouts, Ultimate.

It’s high time this feature were added.

I think that’s kinda what they were going for. It’s very much a console interface, and to be fair, it’s a pretty good one. It needs adjusting like other things in the beta, but I felt the interface worked very well with a controller playing on PC. The fact of the matter is, PC only games are a dying breed and there is really no need for Diablo to be designed as a PC only game. Just be thankful it is designed as a console and not mobile game, because that time is quickly coming.

I didn’t have a problem with it, but that would be cool. Especially since much of the traditional long range movement will be done via mounts. What your class skills need is combat movement. Pretty much everyone took a movement skill in D3 (until higher pushes) so offloading that to the evade skill creates another button and that’s something that would please a lot of people.

I very, very, very much disagree with this. So much of the power comes from items and because you’ll craft most of your items with the imprinting system there will be a lot of variance. It’s not like perfect GG skiller items will just drop from the sky. If they balance the skills well and if, like said above, things like basic attacks can do enough damage, then there should be ample room for different builds amongst each class.