My concern about the Gauntlet

I’ve been thinking about the Gauntlet, and I honestly don’t think it’s what the game needs, unless I’m misunderstanding what it is.
We’ve seen the screenshots of monster level 124’s… which is equivalent to NMD 70.
NMD 70 is ridiculously easy to the point of being boring for most builds and most players.
What percentage of the playerbase is going to get excited about who can clear easy content the fastest?
If it comes out and there’s weeks where the monster level is 154 or higher, I think that would be preferred by most.
From what we know, Gauntlet isn’t even endgame content. It’s just another non-endgame thing to do, similar to Helltide, which not many get excited about because it’s so easy.
Most people will likely try Gauntlet a few times, realize they either don’t have a speedkill build or have no interest in building one.
Most people who play regularly will oneshot everything in a NMD 70 style environment so min-maxing endgame gear is basically pointless. What difference does it make if someone oneshots a level 124 monster with 1 million or 5 million damage, or billions if you play barb.
I personally would prefer an upgraded version of AOZ that actually provided SOME form of endgame progression to work towards.
I just don’t know who level 124 monsters caters to.
More information about it would be nice, should we ever get any.
Leaderboards are cool, but only for endgame stuff… it just seems pointless to see who can clear midgame content fastest.
Is there a loud vocal group out there clamoring to see who can clear NMD 70 the fastest that I missed?

I really enjoyed The Gauntlet. One of Clint Eastwood’s more underrated movies.

From what I understood it was supposed to be from NMD70-100, you start out low and make your way up toward the higher end. I could be wrong on this though, we’ll know when it eventually comes out. Would hate to jump to conclusions now without evidence of anything.

Well, the original leaderboard is about who can get to lvl 100 the fastest…

Just saying, I’d like to see how this turns out.

Ya what made D3 leaderboards cool was that not everyone or every build could do the hardest content GR 150’s.
The leaderboard was an example of the best builds and the best players, minus the RNG maps.
You needed time and gear to reach the top.
That’s part of what made AOZ cool, was the time required and good gear and right build to progress. It was incredibly difficult to progress without investing a lot of time, as well as finding the best gear for your build.
Gauntlet requires none of that at NMD 70 level.
Seeing Rob finally beat AOZ 25 was cool because not everyone has that much time to invest, but there’s a carrot for people to strive for.
I haven’t seen anything about Gauntlet that will prove how good a player is. In an ARPG, the best player will likely be defined who has the most time to spend. That’s one of the issues with D4 right now, there’s nothing to work towards with time investment.
We can’t one-shot level 124 monsters “harder”. I hope the Gauntlet gets released in a way that makes it endgame, because I just don’t think we need more midgame content that most people are already beyond.

If it’s just smashing monsters until you get to the end then yes it’ll be dull. But it sounds like there will be decisions to be made along the way and those decisions are what make it break your score. That is a little more interesting even if the mobs themselves are easily killed. Also it changing up every week will add variety, i hope. I suspect that tweaking the mob level will be easy too so if feedback is this is too easy blizzard could probably hotfix and set them 20 levels higher pretty easily.

Blizzard have been turning around patches pretty fast and they don’t get enough credit for it. They fixed AoZ and the pet in a matter of days. So even if week 1 of the gauntlet isn’t everything we hoped they’ve shown they can respond to feedback super fast. For people with control of their emotions this is a good thing. Everyone else will freak out as usual and cry bloody murder.

this is a good thing imo, yes people want this kind of thing, so better to make a mode for it, than twist the whole game to cater one audience while still trying to not loose others, because you can’t do that. So its a good move it thing, the thing i like about D4 is you don’t have to do everything all the time.
Further having optional modes and content is a good move. It adds replayablity and new things to do, while not taking you away from what might be your favourite thing to do.
Laying these foundations is probably good. We will have to wait n see of course.
Its the similar to how i run n/m more than hell tides i just prefer n/m sigils. But i still do HT now and then. If they further improve HT i might do them more often.

“You get to be #1, you get to be #1, EVERYONE GETS TO BE #1!!!” ~Oprah