My awful Beta Experience

Uh, the game comes out in June (6th for everyone, 4th for early access).

That aside, I agree with your sentiment (as per my previous reply).

The game was available for early purchase before they announced closed and open betas. Theres even a feature on account page that allows you to opt in for upcoming release beta test.

You act as though you’re being attacked personally my experience is totally opposite of yours.

Makes braindamaged post
Preemptively calls everyone trolls

gj

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And look how launch went for Diablo 3 I don’t even think they had a public beta test for D3, can’t remember so if I’m remembering correctly this just proves how much they kearned from D3 to D4.

a few disconnects in friday, today nothing, thats all
seems fair consider the hype and volume of players

block me now

Looks like you somehow never learned that the world doesn’t revolve around you. Are you so short-sighted and ignorant that you don’t realize that your own singular experience doesn’t reflect everyone else’s experience? That other people can have different experiences than you? lmao wow dude.

Personally, I wasn’t having that much trouble getting in at first, but I could still believe other people were having more issues than me. However, now, I can’t even get into the game. Repeated disconnects and errors preventing me from getting back in.

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Yea, Diablo isn’t a niche game anymore… there’s not a small fan cult of gamers anymore. Gaming has gone mainstream for some time now. You now have 100,000’s of players trying to connect to play. It’s a good thing google vps is being used otherwise the servers would be ddos by the sheer amount of players trying to connect… then no one would be able to play at all. Than imagine the uproar of people not being to play at all, and you’re here upset over quite literally nothing. This is entirely to be expected on how stable a game would be during a release by any company when EVERYONE wants to play that one game.

It literally advertises “PRE-PURCHASE FOR EARLY ACCESS” right under the title on the main page, yes, in these big letters.

That’s called survivorship bias. Maybe it did not happen to you, like because you were playing in the morning or smth. Just a glance at the forums shows i.e. a huge number of ppl experiencing same connection issues.

The sad thing is this is more likely true. They now have a descent idea what they need to prepare for network wise. Yet, they will not be prepared.

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They had a closed beta, not so much open beta.

I highly doubt they’d learn anything from Diablo III.

I understand that Diablo III may not have the same network infrastructure to support the gameplay, and that every game session is created (and thus actually taxes the Diablo server’s load) on its own and does not require too much communication between client and server, but now with Diablo IV constantly requiring active communication between client and server, they should have already placed measures to prevent rubberbanding and other lag issues, which they are only now acknowledging, this close to launch? Let’s not even talk about events that will have multiple players on the same screen/vicinity for it to work, even simple things like transitioning from an area to another has rubberbanding for a lot of people on their own. This network issue they’re going through is nothing new, and it’s no excuse for them to overlook this.

I know, launch is in less than 3 months but if they don’t even lay down the very foundation of what makes this game run as stable as it should be (online session for everyone at all time, every time), I have almost no hope for them to even fix other aspects of the game e.g. class balances, etc.

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Diablo 3 had a beta of sorts than a starter edition for people to try the game.

They’ve learned plenty from D3 otherwise servers would be so much worse.
Plus this isn’t the only beta they’ve run in the past. They’ve had closed tests.

Diablo 3 has a similar network infrastructure and net code hence client to server is constant even in Diablo 3. You forget the entirety of items were server based, and not client based so every drop required the server. Plus all items were hosted on their servers as well to prevent tampering (Diablo 2 mistakes).

We all know launch is going to be messy. It doesn’t matter how large the company is or how much experience they have it’s always bad the first few weeks. Even AGS with New World at it’s helm, with all their money and resources still had difficult launches. Including their brimstone expansion having stability issues, and queues for people trying to log onto a server (which they increased server capacity of individual server to 2500 concurrent players, but you would still have +10 hour queues… and that’s Amazon Game Studios…).

Yeah I’m well aware of it. When I said Diablo III Closed Beta, this was before the game was launched. Essentially Starter Edition was with the Closed Beta limitation of max level of 10 and up to the part where you’ll have to defeat the Skeleton King.

Yes, it is constant but doesn’t require every single player connecting to the same instance/session, and the game handles up to 4 players per session, while Diablo 4 seems to include larger numbers (as shown when we did Ashava battles, about 10 people within the same area?) so hence, that should have been a sign for them to prepare a better infrastructure to handle such a load.

I agreed, people makes mistakes but this is more than a hindsight issue with the game by a company that has pioneered (in a way) in terms of connecting people to play over a network. Battle.Net, a proprietary of Blizzard is considered a household brand in the early 90s that spearheaded multiplayer gaming, so really, this isn’t an excuse anymore and they should’ve been ahead of this curve.

How the might have fallen.

Theres also fine print associated with the beta but the game itself went on pre purchase sale months before any news of a beta invite. The front page says.

                                       PLAY THE FREE OPEN BETA
                                                MARCH 24-26
                               PRE-PURCHASE FOR EARLY ACCESS

Nowhere does it make the connection to purchase allowing beta. Early Access is for launch and the caveat there is on the order page.

Correlation does not imply causation. Your statement was because “Blizzard doesn’t care about you, they dont” when on the surface using just your examples (disconnects, que etc) its been my experience that they must since its been the opposite of yours, so who’s right and who’s wrong.

Believe it or not some of us do really like D4. Its what I dreamed and hoped D2/3 could have been since I played games such as Baldur’s Gate 1 and 2 for reference.

I play from EU and have managed to play 50+ hours D4 during last weekend and still got tomorrow.

Op is judging the game and community because of BETA server tech, his ISP and probably CRAP wireless router, unless he/she still uses copper wire.

I’m guessing they’re using the same tech they created for wow with their shard infrastructure. I’m guessing there’s so many vm’s constantly connecting to one another that it’s causing desync and rubber banding with the sheer load of players concurrently active on their servers. Launch is going to be interesting as hell.

Well we now have a much larger gaming userbase than ever before, especially when everyone was stuck inside during covid a lot of people became gamers. Now our hobby has become mainstream. With giants like Blizzard who pioneered so many games online, it still doesn’t matter all that much since they’re still using the best of the best vps networks, and it’s still not enough. Microsoft, Ubisoft, Activision, 2k, Tencent, Sony etc all have these issues during product launches. I’ve been in the industry for a long time… no company regardless of it’s size is immune to server issues.

It’s not about right or wrong, it’s about pretending an issue not being an issue until it happens to you personally, that’s what all your comments are about. No point in elaborating on this any further.

The world of Diablo does in fact revolve around the experience I’m having in the game.

True enough, there has been a larger surge of people that got into gaming though most would be for console or mobile then it hit me, Diablo IV is a crossplay game between PC and also the other console platforms. I am willing to give them the benefit of the doubt when it comes to actual launch, but currently this is only being tested on PC so it’s pretty much a lackluster in terms of the 2 weekends that we had the chance of testing.

Fingers crossed they really ramped up their services during launch.

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Test is running on consoles too I believe. A friend was playing on his Xbox last night.

Oh boy, that explains all the network issues all of us are having.

I’m really on the fence right now in terms of making a refund because honestly, I enjoy some aspects of the game but this network-related issue has a larger impact than just gaming performance in the perspective of a player who would be playing a lot of the content by myself (I detest any pvp-related content), so if they figured it out to get players to be able to play without worrying about random lag in crucial battles (I got a delay when I was fighting Ashava and died from that short desync) then I will continue to ‘support’ this franchise.