i died with my main and only char (ONLY PLAY HC) ALL Progress, 100% (Altars, Dungeons, Blue Quests,…) and he DIED a few days ago.
i made a new char (HC) BUT i had the fog, also -0- lilith altars (sure i got the bonus but on a new char its on 0!!! - all those stuff and was frustrated so i did not play d4, till season 1 starts no motivation for it to do all stuff again because this boring endgame and lame lvl phase.
on dev stream this dude say u have to LOGIN and PLAY ONCE with ur character who have the most progress, ok BUT i cannot play with my DEAD 100% character because he died.
so what??? i have to do ALL altars, all mapfog and such stuff AGAIN and cannot get the PROGESS of my char because he died and i cannot play with him anymore short before season 1 starts?
THATS SO BAD CODING… d4 makes it hard to have fun with ^^ they make so many stuff like this so complicated and not playerfriends thats insane…
What I don’t understand is that they are using a single character to apply the progress.
why cant you track challenge progression? A random website is easily tracking challenges to make an unnoficial leaderboard but the devs of the game cant pull that off? I have multiple challenges showing my progress. Just fog out the areas I don’t have the challenge done and move on. Instead I need to 100% a whole new character. That’s a ton of hours wasted, especially when its something that is not fun whatsoever.
Be thankful that altar progression is carrying forward. When they launched the game, none of it was going to carry forward. They heard our feedback and decided to implement this band aid solution to lessen player’s burden.
Due to technical reasons, this is apparently their only way to allow progression to be carried over.
Obviously, this game is SC centric, so this problem we are facing doesn’t affect SC players.
That is the issue exactly. You need to get into the game with an eternal ream character after the season 1 patch goes live, if you want your progress to get carried over to the seasonal realm.
The renown and altar progress being carried over is not the issue, it’s the way they implement it, basically telling hc players to stop playing their main character untill season 1 or risk having to grind everything all over.
Let’s just hope this is a one time thing, and we don’t need to basically shelve a full renown character indefinitely to keep progress for every season. I’d hate to see a high lvl character reduced to a mule cause I can’t risk taking it outside :s .
This was the best they could do before season one. Doubt they can fix it. Just got to redo it before season one. Only need map + Lilith statues anyway. Rest of the renown doesn’t carry over.
They do not care about you. If they did scroll of escape would have been fixed by now.
Im back in S2 when it is.
Not wasting another 150hours cause of a dc game freeze.
This is the biggest issue. What developer thought, “For season 1, let’s make them grind the altars of Lilith and fog of war ALL OVER AGAIN.” And then they all agreed that was a good idea. HUH!? Like, actually, what?
And now they have a “fix” that doesn’t really work for HC.
It’s not that horrible of an idea because it doesn’t take that long to do it again after you’ve done it once before. You’ll just zoom around on your horse everywhere knowing exactly where you’re going.
It’s not that different from resetting everything else that resets. Leveling, gearing up, all quests, all dungeons etc and all that takes way more time than map and statues.
In any case, I welcome the compromise change they made. They just need to implement it better going forward so that death doesn’t matter.
Just treat the start of the season as the game launching. Clear the map and altars while doing quests and the seasonal stuff. It should all be properly fixed by then as well so you won’t have to do it again.
I’m sorry, but I didn’t memorize all 160+ altar locations, so “zooming around on your horse” isn’t really plausible. Not to mention that it is extremely boring compared to the other content you listed.
It just baffles me that they thought that a majority of the player base would really want to do this tedious grind over the next X amount of seasons.