The Murl is recognized for its distinctive purple hue, colored by the many Obols they clutch so dearly. Killing this Goblin grants you a slew of Murmuring Obols, which drop as Murl’s Bag of Obols. For those Wanderers that often travel at their maximum Obol capacity, this bag can be still collected in your inventory regardless of whether you are at maximum Obol capacity.
Can we please apply this to regular Obol pick-ups, too?
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So anytime Obols drop they just drop as a bag that takes up an inventory slot instead? I’d be ok with this.
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Yeah, like we need more obols to get more nothingness from the purveyor or curiosities.
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It would invalidate the existence of an obol cap entirely; but since the loot from the vendor invalidates obols anyway, I see no harm 
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it would be nice if the max obol would be permanently higher 
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Or just uncapped in the first place (other than whatever cap is needed for data integrity). I mean, what is the point of that cap other than to be a goal in the reputation grind? Which is a really bad reason for it to exist: “Let’s annoy our players with this arbitrary currency limit that forces them to go and spend it all the time on garbage rewards, and then force them to grind something to raise the limit and reduce the level of annoyance!”
Please remove Blues and Yellows from the Obol vendor and raise all the prices by like x5 or something. Gambling is fun, but it doesn’t fit well with max level.
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Is there also a unique goblin that drops nice endgame content or that gives a clickable item that fixes all ring of mendeln problems? 
Why not we already have caches inside of caches?
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This goblin is going to get ignored.
I stopped picking up Obols after day 2 of this season. The vendor is complete garbage this season.
I would rather have Obols be rarer and the vendor only giving legendary/unique gear + decent chance of ancestorial and mythic
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Treating this as a straight comment (can’t tell)… not really. The cap is probably meant to sustain a target “number of trips to the obol vendor per average session”. The randomness of encounters with goblins (especially since they’re so scant in D4) shouldn’t affect that average at all, regardless of play style. And in the event that it incentivizes some players to “hunt” for obols (bags), it just means more engagement with the vendor. And as a recent interview reiterated (in case it wasn’t obvious after ~2 years) they WANT you to spend more time at the vendors.
Bleh. I can’t believe I typed all that re: lackluster D4 goblins. 
It was a direct reply to OP, so I meant it in regard to
Yeah, in response to that and with this,
I didn’t mean it seriously 
Introducing new mechanics for rewards that are literally worse than useless. Bring back last season’s curiosity vendor. Why must EVERYTHING be nerfed?
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They have said that they’re going to buff it again but I do agree, it should never have been nerfed.
Everything that finally feels good gets nerfed the next season. It’s dumb.
The vendor last season needed adjustment. It was harder to get legendaries of some items than it was uniques!
The problem is the adjustment clearly went too far the other way. It’s called “balancing” and that means, yes, sometimes it must be balanced downward.
When you cry about nerfs, you’re not helping your cause. You’re telling the devs to undercook everything so the only way to go is up. And, yes, because developers are terrified of the backlash that word causes that’s a common practice now.
I don’t accept that. It needed to be tweaked slightly. Then tested.
You adjust the numbers slightly. Give yourself a whole lot of obols and gamble.
Does it feel better or are you only getting trash? Tweak it again and repeat until it feels good.
It wasn’t tested well if it was tested at all.
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I agree they seem to just grab a knob twist it and say that’s good enough
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