For Season 10, I urge the devs to remove all multipliers from the game, that includes but not limited to: gear, aspects, skill tree, paragon, mercenaries, seasonal powers, etc. I mean every single multiplier, gone.
Simply put, stacking multiplicative damage bonuses contribute to exponential growth, which should be completely avoided. Instead, all damage bonuses should be additive in nature, which is associated with linear growth. That is a fundamental problem of D4. Damage numbers every Season tend to run amok, often hitting the integer limit.
With this change, D4 will be in a much healthier state and easier to achieve balance going forward in future Seasons. This change also mitigates “weird interactions” with seasonal powers, thus significantly reducing probability of game breaking bugs. Devs would be in a better position to balance top end damage in Pit to 1 million dps and adjust monster/boss health accordingly. Monsters don’t need quadrillion HP, just a terrible design.
Multipliers is a systemic issue, and should be eradicated for a healthier game.