Mother of All Feedback - Part 2

Oh wow that looks disaster for seasonal.

Great for eternal oh wait our gear resets every 3 month nvm.

Personally, I think the real gear grind should be the 2+ GA gear (make these the harder/longer grinds), and not the 1 GA gear.

Is that really too much to ask?

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to me it’s very design dependent relative to how they want it to feel relative to content that it will kill / complete.

So what you want is always possible just if they design around that breakpoint for scaling up time vs loot.

I got 6 ancestrals in an afternoon of playing T1 and T2. I started as a level 1 druid, played an off the cuff made up as I went along companion build. I didn’t play more. I could’ve gone on to T3, but didn’t feel like playing next day and the next and the next. I found a total of 5 ancestrals. I used one, a weapon of the wrong type for the build, with useless stats but I needed the damage upgrade. I salvaged the other 4, because none of them had more than 1 useful stat and none of the useful ones were GAs. My 750 gear was better for me.

Levels 1 to 6 were rough because no weapons dropped to replace my starter stick. My main source of damage were the ridiculously huge level up explosions. Things were alright from then until around level 20, after which everything became a walk in the park, until Pit 40ish, where my rubbish build started becoming an issue. The leveling up to 60 wasn’t great and only bearable because of the stronghold exp. Started playing on hard and switched to expert around level 20, by the way

Gearing up was no fun in the PTR. Fun is the main yard stick for wanting to play a game.

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The PTR as it is right now looks to be focused on testing leveling and tier difficulty. Last PTR we also had abysmal drop rates in the hordes. I am absolutely certain they will adjust it. Nevertheless I think it is great that people are so vocal about it.

It is also hard to judge the endgame since the PTR is missing more than half the endgame modes.

One thing that I noticed is that they are specializing each mode to target specific things. Pits for glyphs, bosses for uniques etc. What do you think about that? I’ve seen that a lot of people are not happy that tormented bosses no longer drop legendaries but I kind of like it.

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People like you keep bringing this up with no data to reference and prove their point.
The only platform that we can use as a metric, and usually shares the same count percentages as other platforms is steam.

Season 4 had a higher player number count peak that lasted for a full month. Then it started degrading from 40k players to 4k players.

Season 5 started at 33k players and one month later sits at 10k players.

Season 4 had its peak one month after its release at 40k players.
Season 5 is already looking to deep below 10k players one month after its release.

Say that you have no idea what you are talking about without saying you have no idea what you are talking about. Taking the marketing words of devs for granted might have been your greatest mistake. But then again it helps you get your loot piniatas in 2 hours if it stays that way. Either way. Stop posting.

Amulets are by far the most daunting thing to get in the game.
I get CDr Shakos in Live before I get a good Amulet.
People only want the passives, and maybe the affixes like %mainstat on an Amulet.
It’s almost always better to have 3 choice passives.
Change Amulets already, and reduce the cost on enchanting, so I don’t need 1.5 billion for rerolling it.

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Took me two full seasons to get a GA Frigid Finesse on an amulet and even at that I still had to waste 100 million gold to reroll something just decent as a second affix so, yeah. Also for the love of god for the minority who care, add some more character customization. Four new hairstyles just doesn’t cut it and makes me wonder what your art department wastes all their time doing.

I spent 800 million to reroll my Amy in S4, and 1.4 billion in S5, on just two amulets.

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The art department? They spent a lot of time making red things. I suspect they’re working on green things now.

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For someone to be so rude and brazen, and to also be so wrong is actually wild.

Nobody plays Diablo IV on steam, because most people play on battle.net

Diablo IV is the first blizzard game to EVER be put on steam. Blizzard games have historically always been played on battle.net

Diablo IV was put on steam like three months after it launched…. On battle.net….

Finally, according to active player io, Diablo IV 133K concurrent players across all platforms…YESTERDAY and they player count has been relatively stable for the last five months.

I understand the mistake… steam analytics usually represent the health of the game pretty well… but to attack another player while citing steam metrics when discussing Diablo IV is completely ridiculous.

So it is YOU who does not know what you’re talking about. It is you should feel bad about yourself. And it is you who should delete your post and never ever post on these forums again.

Funny how you bring up a site, reference it for metrics and fail to actively check the charts to make something out of it.

s4 1st month had 670K more “active” players, per your site
s4 1st month had a daily average of 180k more players, per your site

For someone to be so ignorant, yet so wrong is actually wild. Imagine blizzard telling you its the most active season, while all metrics show the lowest player count on both release of season and 1st month, just to try and justify that making game the easiest you can is the correct thing to do because forum andy only has 2 hours per week to reach the endgame and get geared up.

Please. Stop.

First of all, you’re just a bad person on the internet.

Secondly,

Last 30 Days 3,849,762 199,321 5% 1,039,436.00
August 2024 3,650,441 -283,508 -7% 985,619.00
July 2024 3,933,949 -235,578 -6% 1,062,166.00
June 2024 4,169,527 -148,542 -3% 1,125,772.00
May 2024 4,318,069 -208,209 -5% 1,165,879.00

There is the data…from my site… and there not a drop of 670K players at any point over the last five months (which is S4 into S5).

Ironically, and miraculously, there are more active players now, than at season start… My only explanation for that being true, is that the PTR is happening right now, and somehow the PTR API is being accounted for? Not sure.

So not only do you site Steam metrics for a blizzard title… to then try and be an internet bully… you also make up metrics to suit your needs.

You want to be an internet bully/ keyboard warrior and I don’t know why.

Who hurt you?

Also, I am glad my quote was sufficient for your use. Keep studying young padawan.

You are still a complete buffoon, that takes your daddy issues out on people, on the internet. Congratulations.

Feel free to write whatever garbage your 12 year old brain can come up with, I won’t be reading or responding to anything you have to say at this point moving forward. Take my original advice, and leave this forum.

May 2024 4,318,069 season 4 start, 15th of it actually. So the first half would be dead. imagine that as well huh.

August 2024 3,650,441 season 5 start, 6th day of the month so 1/5th of it only has the dead population of the season 4 end.

Now! Lets go back to elementary shall we?
4,318,069 - 3,650,441 = 667,628
You are right. There was a drop on 667,628 active monthly players for the first month not 670k.

You can’t read a chart but assume you are right.
You can’t do math, but go on the offensive.
You post numbers that explain what i said, yet somehow push through with the numbers to prove that you are right because ignorant bamboos like you are just gonna skip and say “oooh he is right he posted numbers”. Numbers that he cant read.
You disregard that player numbers on steam will always match the pattern and trend of active players among all platforms, with only ps5 being the exclusion in this rule.
You have zero sh what you are talking about and just want your point to be true when both steam, your site and every available site say otherwise.
You have yet to prove your point or numbers.
And when everything fails you start calling names and bringing daddy issues up.

Its the same with every casual andy that fails to understand basic logic on how they are destroying the game because andys like you dont understand basic math and want to turn a great ARPG into a mobile game.

Stop posting when you are unable to bring any facts other than “blizzard said” in the conversation.

EDIT: your information is incorrect. I had an entire 10 paragraph post roasting you, but I’ve decided to delete it because it doesn’t matter now. What matters is that, I hope you get whatever it is you need out of life to treat people better on the Internet. I’m sorry that things have not been working out for you lately, but I hope this message finds you well and I hope you find whatever it is that you need to find happiness in life. Take care.

I am sorry you cant do math or read a chart while trying to convince others using said data, for the wrong results, and then prepare a 10 paragraph roast in retaliation to your failure.

I have no idea what you are trying to say here. Your two data points are the player count for all of Season 4 and one month of Season 5. Taking the player count from august and subtracting it from the player count in may makes absolutely no sense because the majority of it comes before Season 5 even started. The numbers you are looking for are there, the monthly decline is listed very clearly. If anything, the chart VERY clearly shows an increase as of the last 30 days.

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This is very similar to at least what I would estimate my drop rates to be, although I didn’t keep as extensive notes. But what I did keep notes on was T3 boss drop rates.

Grig: 12 runs, zero GAs.
Varshan: 7 runs, one GA legendary which had life per second.
Beast: 9 runs, one double GA Eaglehorn.
Zir: 10 runs, Shako.
Andariel: 27 runs, nothing
Duriel: 6 runs, squat.

These drop rates for bosses at the only difficulty where they aren’t complete sponges is not what I would call anywhere near acceptable. Also did a few T4 but bosses went from taking maybe 5-10 seconds to kill to over 5 minutes without changing any gear, which is an insane difference for what is essentially no reward.

Are you seriously all that bad at reading 4 lines of numbers?
It literary says the month on the left side and the player count of that month on the right.
Last 30 days include 20 days of the previous month, with season 5 starting on the 8th. Ofc it will have an increase. Last 30 days should be used only after the 2nd month has concluded.
Even considering that we got a PTR, which is accounted for, and the release of the expansion in a few weeks, this season both average daily and total for the 1st month are considerably lower than the s4 first month.

And all seasons have the same trend. After the first month the decline is fast. Which is why we advocate for changes the will increase the longevity of the seasonal play.

But then i am trying to communicate this to people that fail at reading numbers and basic calculations. Go figure.

edit: like seriously what is wrong with your reading skills?

Last 30 Days 3,849,762 199,321 5% 1,039,436.00
August 2024 3,650,441 -283,508 -7% 985,619.00
July 2024 3,933,949 -235,578 -6% 1,062,166.00
June 2024 4,169,527 -148,542 -3% 1,125,772.00
May 2024 4,318,069 -208,209 -5% 1,165,879.00

Where on earth did i even pick a data point that includes the whole season?
Columns are:
MONTH | TOTAL PLAYER COUNT THIS MONTH | LOSS COMPARED TO PREVIOUS TOTAL | LOSS COMPARED TO PREVIOUS % | AVERAGE DAILY USERS

Feel free to post a “i stand corrected”.

But if we have to ignore the first month then claiming that season 5 is worse has no basis, because the one month is all we have to base it off of. All that would prove is that S4 has been crap at keeping players.

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