I started with a Necro and hope to revisit it in season 2/3, possibly. Fingers crossed they’ll have tweaked it enough that minions are viable in endgame.
I just made a necro yesterday. And i can see why people play them atleast getting through the leveling stage. I want to play a barb, But i feel the barb is too clunky and weak at leveling. I played a barb and demon hunter in D3 and I can say the barb in D3 is better at leveling then in D4. I hope Blizzard addresses this at some point. Mainly the resource cost of core skills.
BTW Blizz seems to not want you to play as a “lazy Skeleton Commander” who sits at the back. Notice that enemies prioritize you when they are in range and they go through your minions to get you. If this was not the case, pushing higher NMs would be far easier with minions helping you.
I hear you. I started with Druid, loved it, switched to minion nec and haven’t looked back.
I do wish minims were so darn perfectly designed as to move quick to targets, never die, take all aggro, attack your target when it’s a priority, and just swarming enemies while you play dungeon master with them.
I get that maybe they don’t want that play style - but why not allow both play styles? It’s a video game. Who cares. It’s what most ppl want with Necro and minions.
Has there ever been a time when lazy summoner was a thing? Even the fishymancer still had the necromancer cursing, corpse exploding and managing the minions/revives. They never actually cleared harder content all on their own.
This game is not about being better than other players. So, the competitive nonsense can go fish.
If they didn’t want you to be able to specialize in minions, they wouldn’t have put those paragon boards in there. Nor would they have put so many passives in the abilities tree and on gear.
Bottom line is, minions aren’t what they are suppose to be and it’s disheartening to players that enjoy minions.
Want to play with fire as a sorceress? Useless.
Iconic skills frozen orb, fireball, meteor, and chain lightning? Useless. Want to be a ranged caster instead of melee? Weak.
The way D4 is built players can collect the most multipliers to pile on a skill to make it clear tough content, and skills without scaling elements are ignored.
Viability will likely be much more spread out in say 6-12 months, but launch specs are limited in number.
That’s what I’m getting at. At no point was there ever a necromancer that was “lazy” and just let minions do all the work. The player had to participate. The myth that if they make minions viable, that’s what will happen just needs to die already.