Monsters hit WAAAY too hard on high NM Dungeons. It is limiting build variety

Around NM Dungeons 60+ the damage done by monsters scale so absurdly that we are forced to stack on every possible defensive stat / aspect / afix, just to have a chance to survive getting 1 shot by a bee. It feels a little too much unbalanced, to the point of limiting build diversity.
Maybe tone it down a bit, devs?

Yea I agreed with you that high tier NM dungeons should be hard, but the problem right now is even if you have the best of the Best gear and Min / Max everything, you still get 1 shot. And getting 1 shot is not a good game design imo

Well said.

Are you expecting to not have to stack D skills to fight things 10+ levels over your level?

The way it is right now, you get one shot even if you go full defensive. There is no point on having dozen of afixes and a hundred aspects, if only 1% of them allow you to survive past NMD 60ish. No choices = Boring game.

it’s probably because they are designed with working resistances in mind and right now we’ve got nothing. once they fix resistances and make it an actual alternative/addition to armor, it’s probably gonna be fine

I hope so.

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I think its the elemental dmg. I have 53% poison resistance and its still lethal dmg to my character. Physical dmg its so much easier to mitigate.

I agree i have no life the game i have 2 druid lv 100 one pulve and one perfect minmax nadowolf i have work hard for touch up my gear for get maximun defence i begin not trying hard lv 75 sigil BANG i hit a wall…Top tier build top gear and i get one shot…I feel i can close some 75-80 but will take 3h for finish it…I guess it all about get the perfect Sigil…Sorry my english not good

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it’s probably because they are designed with working resistances in mind and right now we’ve got nothing. once they fix resistances and make it an actual alternative/addition to armor, it’s probably gonna be fine

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have they come out and said what is actually wrong with resistances?

They seemed to be REAL FAST on the “turn down the damage slider” of certain abilities

Why not just crank up the resistances slider so they actually do something in T4? What’s the worst that can happen, they have to hotfix it back down if it’s ‘overperforming’?

Of course, this also implies they actually were coded properly in the first place…

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Maybe if resistances actually did something…

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I thought Sorcerer had to stack of every defensive ability just to play. Hell, from what I understand the meta even uses a defensive ability just to damage.

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What people really mean when they say “help build diversity” is “My build does not work, please nerf the game until it does”.

How many times does it have to be repeated NM60+ require builds specifically tailored to tackle the challenge. These builds are generally much slower and use many more tools you have ignored in all other content.

Different content, different builds, that’s it. Stop expecting to roll over the entire game with your Helltides speedfarming build.

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That’s only 18.9% resistance at WT4. You need upwards of 100% resistance or higher to get about double that.

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Some of these are POE players to and should understand You can end game in POE or you can do uber bosses. There are few builds that can do map bosses and only 3% ever reach 100 in a season in POE as you lose XP at death

No that I know of.
All we know is that they don’t work and they will “fix” them for season 2, which is a complete load of garbage. They’ve known since early beta that resistances don’t work. And now that the general population discovered it, they take 6 months or more to come up with a plan to fix them.

I have the potion that gives +50% poison resist, and on top of my already 48% poison resist, the poison literally acted like I had a -98% resist. This was in low level NMD’s by the way. Early/Mid T20’s back when I was still leveling up my Sorc.

Also putting a diamond into your jewelry doesn’t give the +8% to all res, iirc it gives +0.8%

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Resistance problems aside, the damage scaling of monsters is just insane. I tried a 75 key in one of the dungeons that has Wraiths and Phantom archers and I got one shot sniped off screen 3 of my 4 deaths. I honestly had no idea what even hit me until the mob just wandered into view after I died. We had this problem with early iteration of Greater Rifts in D3 where Succubus/projectile monsters were WAY WAY overtuned, and it took them quite a while to fix it.

Hopefully they do a nice tuning pass on monster damage with the mega patch. Monsters dealing THAT much damage+how detrimental some affixes are just seems like a little too much.

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They never hid resistance issue not one time. Knew about it before the game released. Youd know too with a lil research.

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It is true the higher you get the easier it is to be 1 shotted despite any dmg reduction you have. I can kill the butcher pretty easily but just 1 bomb hits me and I’m dead.

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it is not the monster hit the problem, it is the additional mechanics they added to NM and one-shoot players, like e.g. lightning stuff that you need to go into ptotection dome or monsters that create explosions after death… one-shot, really stupid.

and ya, perma CC from mobs…

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Yea those skele archer things are overpowered lol.

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Yea I am not a fan of the pimple lightning or the stupid grey flame.

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The worst are those tusk chargers. I was just doing a 59 NM and one comes running from the side and 1 shotted. I rezzed, went back and the same one appears out of nowhere and 1 shotted me again.

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Same. I pretty much insta salvage like 80% of my keys because they are either Supporessor/Cold Enchanted/Drifting Shade/Lightning Storm/Armor Breakers/Backstabbers/Vuln Resistant etc.

There are maybe 5 affixes I can reliably run that don’t add so much damage to monsters that I can tank a hit or two.

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Sigil cvrafting will become like map crafting in POE

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