I think most of us can agree that loot comes in abundance in Season 7. At some point I/we reach a stage that non ancestral gear or even anything less than 2GA is not worth looking at.
So I leave a ton of loot behind, and then 10 pieces get sent to my stash. Here’s what’s annoying:
I’m forced to look at those 10 items.
I have constant flashing on my minimap about them.
When I open the stash, I cannot right click from my inventory to deposit gear while that ‘missed loot’ tab has loaded first
If I do right click by mistake it actually replaces what I’m wearing (and if I didn’t favorite that item, it’s at risk for depletion). And I have to re-equip my gear and double check all is good.
If I want to bypass this tab, I have to manually click another tab and then deposit my gear I actually wanted to collect to make space for my ‘missed gear’ to salvage or sell.
Other thoughts
Why is it only 10?
Can we make filters such as ‘Only pick up >2GA’?
Can we have the option to ‘Hide’ that tab on stash open?
OR Can we have it turned off as a Gameplay option from the menu?
Thank you, and I’d love to hear other’s thoughts on the matter.
I don’t know man. I get where you’re coming from but I still salvage everything I get.
Everything.
Then at some point in the season you will start to see post of how people are running out of A or B, while I’m sitting on tons of them both.
I take the military’s approach of “Leave no item behind” lol.
I hear you, but that’s why I’m asking for the option to turn it off, so for those that already have an abundance of every single mat etc, we no longer want to be bombarded with stash reminders.
I don’t even pick up nonancestrals anymore (inventory would be full in 2 minutes) which means this tab is constantly full and lose it’s meaning once I’d actually miss an item, 10/10 already taken 24/7, so either make it 100 items or give us the option what to include in it.
You can say that again. I normally can’t imagine complaining about loot and yet this season I can’t even do events without needing to crush everything at a blacksmith. I almost wish the raven had the ability to do that as well.
I do respect that this annoys you; but at the same time, there are so many topics like this that basically are just clamoring for absolute efficiency. This isn’t even actual friction; it’s a few seconds of your time.
On the one hand we have players that want any and all hurdles that could cut into their zoom time by seconds removed; then others claiming that the game is just too fast and everything is over quickly.
Obviously not everyone is going to agree on everything, and I’m not against options; but realistically, there are going to be small time sinks here and there.
Every single thing in the game is a few seconds of your time. It’s the cumulative effect that ‘matters’ to a dev.
Aside from that, I think the real issue is twofold:
it bothers a lot of people -
we don’t know if they’re neglecting an ‘easy’ fix or if they deliberately want (for example) equipment to be stared at for as long as possible.
There’ve been a lot of QoL changes implemented which save the player a “few seconds”. Even the auto-stash feature potentially saves us the “few seconds” it takes to run to the loot in the first place, for example. Various changes to drop rates seem to cut against the “stare at loot” time sink, for example. So they know such problems exist, and they keep tweaking stuff… they’re just very slow at it.
Once a few real UI devs are fully onboarded, we might reap dividends. The change can be as simple as a single button/checkbox somewhere in the stash itself: “don’t deliver equipment”.
Btw, this is the sort of stuff dedicated UI devs can deliver in minutes or hours. UI-related QoL changes should be rolling out by the bushel in every major patch. The UI devs should have way more QoL fixes ready to implement, than the rest of the team could even imagine on their own.
Their looking to hire at least 3 (maybe 5) dedicated UI devs just this month means they probably weren’t appropriately staffed in the first place (which is a choice). A lot of weird/unintuitive UI features would be explained by this.
Good gosh I hope so, the UI is atrocious, and it’s frankly gotten worse (having to switch to a second view to see how many of a material is needed for a recipe?)
Again, I’m not opposed to the OP’s suggestions as QOL is welcome; I do understand that some people do want to play with absolute efficiency. But they also need to realize that the game is never going to cater to them completely, and it’s nonsensical to actually expect every bit of downtime to be removed from a game.
I think that essentially, they could make this way easier by filtering what stays in the missed loot tab :
If you play in T3/T4 (hell, even T2), non ancestral items should be destroyed immediately if your missed loot is full.
Then, it should come at a priority : Ancestral items take the place, Ancestral uniques first, then I don’t know, runes, and then mats? Aspects are easier to get now, so most people only care about ancestral items/aspects.
Some of us will only be playing the game for a week or two total. Once you have your build, you don’t really need to pick anything up especially if you’re 12/12. There should be a simple toggle to not see or get items sent to stash, better yet there should be a loot filter or at the very least the ability to only see ancestral items or perfect aspects. This having to pick up everything adds hours of going to town for no reason. If loading screens weren’t awful it may not be an issue to go to town every 8 minutes or more often. Not to mention the hunt or helltide. I just want to play the game, I don’t want to be forced to do anything, especially sort through trash just to get to my stash.
Cant believe I am saying this but loot in new zone is over the top. Full inventory in a minute? Come on. Lets tone down the drops and have a bit more GA drops instead.
IF they were seeing when we would say uncle on loot then they found out. Its now. OMG.
We just need Torment say… 3 and 4… to automatically scrap non-ancestral Legendaries.
And for the Roothold and Headhunt areas to drop less loot and drastically more Rot. Sure they did this once already but I’m still drowning in legendaries and starving on rot.
Rootholds aren’t even worth doing over roaming a Headhunt, at least out there I’m getting Whispers and far more Rot.
Yup, a loot filter with an auto salvage option would fix everything. But Blizzard must think their playerbase is too stupid (maybe quite accurate) to use one.