Mendeln is more useless now that we are focusing more resources into minions as it doesn’t scale with minions.
They still didn’t fix attack speed from minions and frenzied or commander from scaling at 30%.
They still haven’t fixed shadow mages being unable to proc gloom, terror, or shadowblight, or receiving a bonus from shadow damage.
They still haven’t fixed “minion type” inherits thorns on skeletal warriors to actually do anything at all.
We still have 3 thorns affixes we have to squeeze on gear and the amount of thorns you can get is far too low for a stat that doesn’t scale with minion damage bonuses.
Minion agro is still broken requiring you use bone golem’s taunt.
No A.I. changes for minions…
We can maybe run both decrepify and iron maiden with the new heart?
They still haven’t fixed needleflare aspect to work on minions.
They nerfed minion survivability…
The 10% damage from skeletal priest, 20% from reanimation, and 75% from the malignant heart, gets minions to a better place but not vastly so.
It is now better to ignore warrior, mage, and golem, glyphs all together.
It is now better to only take all minion effects in cult leader and ignore individualistic ones. Glyph node hunting is far superior now as multipliers will always put perform additive bonuses.
We will have to see if minions can proc damage dealing hearts like the arc lightning one.
The nerfs to grasping veins along with crit and vulnerable damage might completely negate the multipliers we got… Both for thorns and for flat damage.
Once again, the nerfs to disobedience and the ability to use skulls will make it nearly impossible for our army to survive. I actually can not see a way to keep minions alive after this.
I am sad that daily messages to the Diablo developers meant nothing. Honestly starting to think they are literal figure heads and the actual developers who code the game never see feedback. I am actually somewhat convinced they only listen to their play testers and that is why meta builds get attention.