Minions are still bad -feedback

A bit about my experience:
So I have played exclusively Necromancer with summons as my main source of damage, as to me that’s what a necromancer is all about. Pre season 1 I leveled to 100 before the XP buffs in NM dungeons, exclusively in NM dungeons as I found them more enjoyable then repeating the same normal dungeon over and over again. I racked up a few hundred hours i’m sure!
Season 1, I have played significantly less, though have had a 100 char for quite some time, also playing exclusively minion damage.

My issues:

Minion survival:
Minion survivability and effectiveness while under the effects of AOE. They simply need flat damage reduction to all AOE effects built in, like in every other blizzard game with minions.
They should either break CC effects when I break it for myself, or have some kind of ICD to CC effects, after x seconds of being CC’ed they are immune for x seconds after, due to them standing and stacking in every fear/freeze whatever.
They take far to much damage from poison effects, this needs the same treatment as the fire nova nerf.
Frost empowered Goatmen champions still 3-4 shot my entire army with their cleave attack. Obviously my entire army is frozen and unable to do anything in this window. if you encounter 3-4 goatmen champs at once, my army is 1 shot. Experienced in a NM82, the rest of the champions, bosses, elites were a doddle.

Minion damage:
Minions in general have awful damage output. Its so evident that builds are not even using Cult leader or Hulking Monstrosity boards outside of glyph activation and damage reduction. this is clear by the fact that the Cult leader board in 99% of “minion builds” is utterly ignored and only used as a “minion damage reduction board” to keep them alive so as to ensure Ring of Mendeln has minions alive to facilitate its damage (I will get onto Ring of mendeln later)
To make matters worse one is forced into specific ultimate choices (bone storm over army of the dead) due to how utterly week one is over the other. I should not be choosing an ultimate (army of the dead) only for the effect of 1 aspect ( Unyielding Commander’s Aspect), it needs to bring more to the table then a single aspect. Bone storm empowers multiple aspects, and brings some amazing utility to boot (DR + Crit chance).

Minion Information and stats:
Summon necros are for some unknown reason the most cryptic of classes where it is close to impossible to know anything about anything without extensive testing. They simply need stats somewhere, I need to know how much life they have, their armour, barrier, damage per hit, attack speed etc. add this info ASAP!

Ring of Mendeln:
This ring is not a summoner/minion build ring!!! If I build a summoner, I take minion damage nodes and glyphs in my skill tree and paragon boards. This ring does not scale from ANY minion stats. Either change this ring to only scale from our skeletons/minions damage (huge nerf to the ring lol) or add an actual summoner unique.

Aspects:
Some aspects such as +2 skeleton mages/warriors need to be moved to paragon boards, as this is such a waste of aspects just to be able to play as a summoner. Its like a barbarian needing 2 aspects to hold his weapons.
Make a distinction between aspects that say “you deal” and “deal” X more damage (this would be simply resolved by giving us minion stats). I was playing with Conceited Aspect (deal 25% more damage while you have a barrier) until I found out Blighted Aspect (you deal 120% more damage after XYZ) worked on my minions too.

Please make pure minion builds better, I should not need to impose rules on myself like “no mendeln” and “no barber heart” to have fun and enjoy the classic summoner experience. What happened to play your way?

3 Likes

My minions survive very good even in Sigil 59 Nightmare.

You can check my build in the thread i made a while back

But yea, Minions damage without having to rely on mendeln would be nice.

59 is not that high, im talking 75-80+ on a level 100 char. they will sit in CC and get killed in a matter of seconds, unless you invest into all the damage reduction aspects + minion life on gear… however then you won’t be clearing 70+ as your damage will be non existent.
Now sure, going full tank mode with minions + ring of mendeln + barber, you can clear 100, but thats not a minion damage build.

ps If you want to know how much damage your minions are doing, unequip mendeln + barber. they are scaling almost entirely from your stats, not your minions.

2 Likes

This is very true, they sit in aoes and mobs density don’t help, while their damage output sucks !! It is a joke. Sometimes they does so fast that you don’t even know (especially for eternal where you don’t have auto casts)

Beside that, they are also acting stupid sometime…especially the mages, standing out in the hall way watching you doing whatever you are doing :joy:

1 Like

Idk what’s going on right now, but the last hotfix made my minions so much weaker and somehow I have negative minion health.

from some limited testing I have done, there hasn’t been any “hidden nerfs” to survivability since 1.1.3.

Payed Trollbots saying minions are good in d4 coming in 3 2 1 …

What they need to do is make cult leader and hulking monstrosity much better than they are. Cult leader should add 2 more mages and warriors and should also cause all skeleton attacks to splash. Hulking monstrosity should give you access to both golem type modifiers, add splash damage and for some kind of fun throw back make a golem unique that turns golem into fire golem equipped with holy fire. Why is the minion class the one suffering from the absolute least creativity? Literally every minion legendary and unique is just more boring stat increases except for the blizzard aspect.

1 Like

couldnt agree more.

bake +2 mage/war into paragon tree, add a cleave aspect so we can chose something other then reapers :smiley:
Also buff survivability so you don’t have situations like a group of goatmen in high nightmare dungeons all taking 20% of your minions hp in a single swing leading to 4 or 5 of them effectively 1 shot all your minions :frowning:

Improve the AI. I am so sick of my minions running around aggroing packs I don’t want to fight yet, while ignoring the Elite I am trying to kill before it one shots me.

speaking of this. So in patch 1.1.1 “minions will now prioritize targets cursed” season 1 malignant hearts come out, and we all auto cast, and it appears this prioritization does not work with the Decrepify heart.
I had 2 elites, 1 I never got close too, the other I am standing on, about 3 minions are attacking the one im standing on (and clearly cursing) the rest of my army is slapping the other elite.