I was really expecting some fixes to minions. It’s incredible that so many of these issues are present after the patch and being reported by streamers.
- Attack speed scaling including minion specific sources is being reported as working at 30% value.
- Shadowblight, gloom, and terror, are being reported as not being applied by shadow mages.
- Warriors inherit +% thorns did not work before patch and no mention of fixing it was in notes. Weird considering the defender changes.
- Vulnerable, intelligence, and critical damage, changes most likely almost completely negates the buffs and multipliers.
- Essence glyph scales at 30% effectiveness, this was not a buff.
- Ring of mendeln still scales with the necromancer and got a direct nerf because of vulnerability, intelligence, and crit changes.
- Aspect of grasping veins nerfs was a huge nerf to our largest minion buff.
- We have no idea if minions can proc critical effects on hearts. Might be unable to deal bonus damage from such sources.
- The new minion heart “75% multiplier” basically replaced the damage we lost from vulnerability and intelligence but doesn’t add more.
- The nerf to disobedience and lack of skulls in jewelry along with monster buffs means keeping minions alive is now close to impossible. I honestly can not see a way a level 100 will be possible after this.
- With buffs to skeletal priest, reanimation, and the minion heart, we actually got nerfed and this is a bandaid. Monster have 20% more health. So we might have actually ended up with worse clear times in the same level content.
- The decrepify heart will be mandatory so we can slot in bone prison or spear to proc ring of mendeln. Minions still can not proc their own unique.
- Skirmishers still do the same damage as reapers… There is absolutely no reason to run skirmishers at all. And reapers deal AOE damage.
- needleflare aspect still does not work with thorns damage dealt by minions…
- Thorns still scales at 30% initial value and got drastically nerfed by the intelligence and vulnerability changes. The numbers are now closer to 27-33,000 damage which with the monster health buffs means we probably can’t use it at all.
- We still have 3 seperate affixes to buff thorns on minions. You read that right. We have 3 seperate slots we need on gear to amplify situational damage.
- Blighted aspect still only provides 30% of it’s multiplier to minions…
- Shadowblight still requires sever, blight, or blighted corpse explosion to trigger. Shadow mages are not worth running over cold mages ever…
- Bone mages got a buff in survivability which means nothing because minion survivability got nerfed more.
I don’t know. I actually do not understand how these issues could persist almost 2 months after release. How is this the number one selling game of the year? This has convinced me their play testing team does not play minions and the developers do not either. What is worse is that the development team who I sent spreadsheets to along with evidence of the damage numbers being abysmal, didn’t buff minions to keep up with any build. Especially concerning thorns. I can’t recommend any play minions next season I might play another class. And not sorceress who just got trash canned to not even playable in high nightmare dungeons.