Minions after patch actually worse

I was really expecting some fixes to minions. It’s incredible that so many of these issues are present after the patch and being reported by streamers.

  • Attack speed scaling including minion specific sources is being reported as working at 30% value.
  • Shadowblight, gloom, and terror, are being reported as not being applied by shadow mages.
  • Warriors inherit +% thorns did not work before patch and no mention of fixing it was in notes. Weird considering the defender changes.
  • Vulnerable, intelligence, and critical damage, changes most likely almost completely negates the buffs and multipliers.
  • Essence glyph scales at 30% effectiveness, this was not a buff.
  • Ring of mendeln still scales with the necromancer and got a direct nerf because of vulnerability, intelligence, and crit changes.
  • Aspect of grasping veins nerfs was a huge nerf to our largest minion buff.
  • We have no idea if minions can proc critical effects on hearts. Might be unable to deal bonus damage from such sources.
  • The new minion heart “75% multiplier” basically replaced the damage we lost from vulnerability and intelligence but doesn’t add more.
  • The nerf to disobedience and lack of skulls in jewelry along with monster buffs means keeping minions alive is now close to impossible. I honestly can not see a way a level 100 will be possible after this.
  • With buffs to skeletal priest, reanimation, and the minion heart, we actually got nerfed and this is a bandaid. Monster have 20% more health. So we might have actually ended up with worse clear times in the same level content.
  • The decrepify heart will be mandatory so we can slot in bone prison or spear to proc ring of mendeln. Minions still can not proc their own unique.
  • Skirmishers still do the same damage as reapers… There is absolutely no reason to run skirmishers at all. And reapers deal AOE damage.
  • needleflare aspect still does not work with thorns damage dealt by minions…
  • Thorns still scales at 30% initial value and got drastically nerfed by the intelligence and vulnerability changes. The numbers are now closer to 27-33,000 damage which with the monster health buffs means we probably can’t use it at all.
  • We still have 3 seperate affixes to buff thorns on minions. You read that right. We have 3 seperate slots we need on gear to amplify situational damage.
  • Blighted aspect still only provides 30% of it’s multiplier to minions…
  • Shadowblight still requires sever, blight, or blighted corpse explosion to trigger. Shadow mages are not worth running over cold mages ever…
  • Bone mages got a buff in survivability which means nothing because minion survivability got nerfed more.

I don’t know. I actually do not understand how these issues could persist almost 2 months after release. How is this the number one selling game of the year? This has convinced me their play testing team does not play minions and the developers do not either. What is worse is that the development team who I sent spreadsheets to along with evidence of the damage numbers being abysmal, didn’t buff minions to keep up with any build. Especially concerning thorns. I can’t recommend any play minions next season I might play another class. And not sorceress who just got trash canned to not even playable in high nightmare dungeons.

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Welcome to mediocrity. Feels good, right? My blood surge necro went from being meh to being useless thanks to having garbage survivability. At least before i could tank some hits while doing so-so damage.

I do agree it seems like minions got nerfed for those players who enjoyed more active optimized gameplay.

I’ve been praying for a more passive oriented minion build and I’m actually benefitting from this patch, but simply not enough to be competitive in the end is my estimation.

Still, I think the vuln nerf was absolutely necessary and yes it means builds accross the board are going to be weaker, but I rather they nerf that into the ground then get yelled at and buff things back up over time in other areas, than for vuln to stay so mandatory.

The int nerf on weapon on the other hand feels awful, it didn’t seem like they touched all stats though or int on the rest of gear so, i guess there’s that. We really just need minions to scale off more than 30% for things like bucket dmg is the main thing, that’s just too small a number. 40% might be more appropriate you know, at this point they should at least start there and adjust as needed later on.

However, I’m VERY happy with the decrep aura heart, and the 75% minion dmg resource draining hearts, these both support playstyles that are less annoying and spammy, granted to maximize the 75% minion dmg some players may just choose to spam basic skills, who knows how the resource management will end up feeling. I really did hate casting decrep every pack though and it felt too mandatory, this is straight up one of my dream requests and I’m super glad they add it, mandatory or not, it’s a good thing in my book.

Also similar feelings with the auto cast corpse skill, can automate tendrils, which automates some lucky hits and vuln uptime, automates the CC which adds to survival, it’s just amazing to me, I’m curious how it will function with a skill that has a CD like Tendrils though, will it cast every second without activating the CD or will it wait for the tendril CD each time, this is unknown as far as I’m aware and makes a big difference. The reanimation buff is also great, and even amplify dmg getting +3% when you factor in that curse is now an aura, this just feels nice for a passive dmg setup.

Really the dmg lost here is from vuln primarily, and I wasn’t even maintaining it anyway because I hated spamming to do so lol… so this actually looks to be mostly buffs for my style, and I think it’s moving in the right direction.

We’ll see man, I just want minions to be good just like everyone else, and yeah I agree this patch isn’t good enough, but what I appreciate is that in terms of playstyles being encouraged, they move in the right direction for once, so I’ll just say I’m happy about that, lets get some of the numbers buffed on top of that and we can be actually in a good spot one day.

Im glad Im not the only one who threw his hands in the air reading the patch notes.
Massive nerfs across the board, and absolute drops in the bucket restoring lost power to the most buggy, glitched, underperforming class/build in the game.

No mention of minion AI glitches, no mention of aforementioned scaling double-dip nerfs (losing 30% player armor is going to decimate minions, 20% more life when they take 30% more damage and were incredibly fragile to begin with) no mention of Paragon nodes not applying correctly, No fixes to Kalan’s Edict being unusable, YET ANOTHER Lucky Hit gimmick, what an absolute pile of crap.

*** * The decrepify heart will be mandatory so we can slot in bone prison or spear to proc ring of mendeln. Minions still can not proc their own unique. ***

Huge. You said it right there. Utterly unbelievable.

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That’s really a joke considering that they said they were looking at minions for the next patch. Really hope that it’ll come in 1/2weeks and they just needed more time.

The buff around minion is the squeletal priest buff, resulting in an overall good buff I’ll say… IF IT WASNT TRASH BEFOREHAND.

10% buff on their 800 autos… Nice. Will really make a difference

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A lot of your statements are wrong, have u played minions recently? Actually they have good survivability, unless u want a horde of broken immortal Terminators running around oneshooting everything.

To be fair, it’s not only you with a distorted view of minions, it’s like 90% of necro players. We should take minions as what they are, JUST ONE SKILL in the bar (two if not sacrificing Golem).
So they’re there to SUPPORT and not to oneshot everything in the map while the player sits and watch while the minions do all the work. You still need to use skills to make dmg and survive u know? Unless everyone’s expecting to clear a lvl 70 nm dungeon using one or two skills and nothing else.

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I haven’t seen you before so you probably don’t know who I am either. I have been bug testing necro since before launch. Nothing I said is false and there are multiple streamers with hours of testing and video proof to back it up. I have made spreadsheets, sat and auto’d mobs for hours, bro. This whole minions are fine narrative is really boosted. And your biased opinion that they should be support only pieces and the worst skills in the game goes to show how wrong you are.

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They are way better after the patch from the small amount of testing I’ve done in the past hour.

You are clueless as usual.

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If vuln and cc damage was such a problem for other builds, they needed to buff minion stats gained from 30% to 70%.
The only saving grace of my minion build was that vuln and cc were carrying the build. Now It’s damn near worthless.

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How is CC worthless? You still get 100% damage bonus from the glyph LUL.

Great, I go from 350% to whatever 33% less that is. Silly me, how could I not see that as a positive in an already struggling build.

Every class does reduced damage bro. Every spec does reduced damage.

So relative to other specs you are doing the same as before.

My minions don’t feel much different today vs yesterday.

They actually work better because Mendeln is fixed and mobs target minions now instead of me.

The hell do you mean Mendeln was fixed? were you not the guy constantly whining at others that it was never broke in the first place?
And how does everyone being nerfed mean that minion builds didn’t get nerfed when they had no reason to?

It works in supressor bubbles now. So suppressor mobs die instantly.

That would actually explain why they felt so god damned tanky all the time.

Yeah they did look at minions for the next patch…saw my build and then nerfed it :rofl: :rofl: :rofl: that being said, they did buff my old build so I guess that’s something but that old build was not high NM capable so it’s like uhhhhhh

No, dude. You’re taking minor QoL buffs to mean huge buffs but in actuality it should’ve already worked like that. A good analogy would be feeding scraps of steak that may have a little meat and grizzle on it to a dog and to that dog it might be the best thing ever but to us humans it’s not very good. Minions got buried. Not sure what else there is to say.

Exactly. It was like that for my build as well.

My minions are deleting everything now including suppressor elites. Feels fine to me.

They also give me more survivability because they take damage instead of me since mobs argo them now.

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Well I don’t have the ring yet. My minions were deleting everything incl suppressor elites but I’m having to cope with acquiring new upgrades and also deal with the nerfs at the same time. My minions survivability was already super good. Actually they buffed it to a broke level in my view (again most ppl won’t know how OP it is just yet unless I show it).

You don’t understand what deleting means bro. Mendeln delets them in 1 global.

My build was deleting the world boss in 1 second. It was so strong that blizzard personally sent me an email and said they were nerfing my build.

Lo and behold the patch comes out and my specific minion build that i created and no one else ever thought of is now nerfed.

I use no uniques and wear a chest piece but no helm or pants because of a secret minion interaction that only i know about.

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