uh, a discovery we made yesterday is that blighted aspect +150% damage effects ring of mendeln. meaning that minion necro now has a massive damage modifier. you don’t need to run shadow mages or anything, since shadowblight will proc off your blighted corpse explosion and have 100% uptime; but it is the new meta choice over kalans for minions.
for anyone wondering that’s like +50K damage AOE(*10) from each minion (12) every second.
so next time streamer says minions are bad laugh at them
Based on the numbers and some quick testing it seems it’d take 100 hits of shadow damage to trigger the blight aspect passive. 1 shadowblight tick every 10 hits, 10 ticks needed to trigger the passive. Bit of a windup and not really 100% uptime.
So enemies need to die kind of slowly or mob density would need to be much better than it is. Probably good for pushing higher tiers than before but doesn’t seem great for farming.
Whether it’s actually competitive at that remains to be seen.
Literally running the build right now, I can see the counter ticking for the buff from blight aspect. If stuff dies too quick you don’t get anywhere close to 10 stacks for blighted.
“every 10th time enemy receives damage, they take additional x damage” the blighted aspect says “after shadowblight key passive damages enemy 10x gain 150% damage for 6” this means that every tick of BCE, after the initial hit, procs a hit on shadowblight. meaning that if you have multiple BCE, you will instantly get the +150% damage, and when it falls, if anyone still alive, it instantly reapplies.
the fact you’re talking about the dot ticks of shadowblight is how i know you have no idea what ur saying.
when you cast blighted corpse explosion, it applies shadowblight for 2s. every tick of BCE applies shadowblight for 2s and counts as a hit into shadowblight; meaning that every single tick of every single BCE is procing shaodwblight counter. it is 100% uptime.
BCE is clearly not adding counters every tick. You only need the blight aspect and shadowblight skill to test this, which I’m doing right now.
Shadowblight doesn’t do damage initially and the wording of Blighted
“after the Shadowblight Key passive damages enemies 10 times” seems to reference the damage tick specifically. That damage tic per the text on shadowblight says “Every 10th time an enemy receives Shadow damage from you or your minions…they take additional shadow damage”
At the rate I’m seeing the buff counter tick up(which is not at all on weak packs), it seems to function the way I originally interpreted it.
Even if I interpreted some part wrong, the buff counter is very clearly visible and it’s clear that stacking this takes a windup and is unsuitable for farming at a quick pace.
Lots of builds, even necro minions can speed clear WT4 and higher dungeons. If it takes 100 ticks of shadow damage before firing, which it seems to, enemies need to have a certain amount of relative durability for this to make sense. IE this is good for higher nightmare dungeons potentially(for minion builds).
It’s not good for farm speed.
Take like 20 seconds to test this clearing packs anywhere.
So you’re still slow at clearing WT4 packs. And that’s okay. People don’t usually run dungeon difficulties where clearing is very slow because that’s inefficient. There is some incentive to farm on WT4 asap because of ancestrals.
Leaderboard pushing is its own thing and it’ll have it’s own builds. This might work there better than some others. I’m not in a position to test it on high sigils.
This interaction was already known. If you read the tooltip on Blighted Aspect, you’ll note that it makes perfect sense. It says your damage is increased, but it does not specify a type or source for that damage. Meaning it’s all damage. I ran the ring on a shadowblight summoner build for a while. It was good fun while it lasted. It’s certainly one of the best ways to make minions functional, but it does still have its limitations.
It still doesn’t compete with bone spear and bone spirit, especially at higher nightmare tiers. Which, unfortunately, is the only thing that matters. WT4 isn’t endgame. Nor are nightmare tiers below the 60-70 range. If a build can’t perform there, then it’s not good enough. Minions are also pretty bad for speedfarming since they completely screw up the flow.
Kind of wild people are just now learning that any damage increases to player also effect minions and kalans was never meta. Only people who were still in WT2 thought that was a useful talent.
that’s crazy cause evidently no one knew on any minion build ever, not even in the review beta, no streamers, no one on youtube, no one in discord, no build specifically mentions the interaction which you think would be pretty important since its a massive part of the damage that separates this into a minion build rather than “a build with minions”, that literally puts minions on the map for damage, actually they always specifically mention the ring as just its base proc, but congrats guys you did!
i’ve seen like army builds with ring and shadowblight whatever but when asked they werent running that ring because of a shadowblight interaction, it was just a good pet damage spike baseline for our lucky hit worthy of an aspect slot.
wow that’s crazy its almost like u can run it with bone spirit!
Unless this is just another bugged legendary, each individual ticks of BCE is not damage from the shadowblight key passive, the shadowblight passive specifically says the 10th hit of to an enemy affected by shadowblight procs the shadowblight damage. That is what it is referring to.
I have already tested the Decay legendary which increases the passive damage of shadowblights passive damage and it increases very slowly because the only time you’re hitting an enemy 10 times with shadow damage is if the enemy is slowly dying to begin with. Now if the Blighted legendary is bugged and is counting any tick of shadow damage as a hit then yes that is amazing, but the tooltip specifically says the “shadowblight key PASSIVE damage” which as Vandicus has said, would mean you need to hit targets 10 times without the target dying to get the shadowblight passive damage to proc.