Minion Master - Bore-Master?

I really like minion masters - but in this game if you play one its probably the most boring class ever:

If you want to max out your minions - this is what will happen:

You have 6 Skill-Slots on hotkeys out of those 6:

2 - are standard attacks
2 - are single use summon buttons (golem and general summon)
1 - is undead army also not used much due to cooldown and required for any bigger bossfight where there arent many dead enemies

So besides your standard attacks you pretty much only have a single slot for variation in gameplay …

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summoners are definitely going to feel the skill pinch a little more than others with half their skills gone to summons. but, I’m playing minion druid and the activates are really good. except the wolf one, that one is kinda busted and doesn’t work a lot.

I hope they will change that - i really like the class - but the boredome would probably make me stop playing - i need to be able to have some variation in gameplay.

It would be nice if you had some active command skills. Like Command them all to attack a single target and they get a 10s damage and attack speed buff.

Yeah something like this would add some variety aswell.

I wonder if the game would be way more fun in general if they added 1-2 skill-slots. Or for example make summoning a special buton outside of skills.

They should add a second skill bar similar to d2r (Hold Left Trigger)

I think it’s terrible design to have skeletons be a skill, since you will almost never use it. All other summons from other characters don’t need a secondary resource why do necros? It makes no sense.

Druids have the same problem with their summons taking up slots too.